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- uniform lowp vec4 materialColor;
- varying lowp vec4 varColor;
- varying highp vec3 eyeVec;
- void main(void)
- {
- gl_Position = mWorldViewProj * inVertexPosition;
- vec4 color = inVertexColor;
- color *= materialColor;
- varColor = color;
- eyeVec = -(mWorldView * inVertexPosition).xyz;
- }
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