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- #version 100
- /* Attributes */
- attribute vec3 inVertexPosition;
- attribute vec3 inVertexNormal;
- attribute vec4 inVertexColor;
- attribute vec2 inTexCoord0;
- /* Uniforms */
- uniform mat4 uWVPMatrix;
- uniform mat4 uWVMatrix;
- uniform mat4 uTMatrix0;
- uniform float uThickness;
- /* Varyings */
- varying vec2 vTextureCoord0;
- varying vec4 vVertexColor;
- varying float vFogCoord;
- void main()
- {
- gl_Position = uWVPMatrix * vec4(inVertexPosition, 1.0);
- gl_PointSize = uThickness;
- vec4 TextureCoord0 = vec4(inTexCoord0.x, inTexCoord0.y, 1.0, 1.0);
- vTextureCoord0 = vec4(uTMatrix0 * TextureCoord0).xy;
- vVertexColor = inVertexColor.bgra;
- vec3 Position = (uWVMatrix * vec4(inVertexPosition, 1.0)).xyz;
- vFogCoord = length(Position);
- }
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