Muhammad Rifqi Priyo Susanto 1abb83b1ab Use vec4 for varTexCoord in interlaced shader (#11004) %!s(int64=3) %!d(string=hai) anos
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opengl_fragment.glsl 1abb83b1ab Use vec4 for varTexCoord in interlaced shader (#11004) %!s(int64=3) %!d(string=hai) anos
opengl_vertex.glsl 1abb83b1ab Use vec4 for varTexCoord in interlaced shader (#11004) %!s(int64=3) %!d(string=hai) anos