# SOME DESCRIPTIVE TITLE. # Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER # This file is distributed under the same license as the luanti package. # FIRST AUTHOR , YEAR. # #, fuzzy msgid "" msgstr "" "Project-Id-Version: luanti\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2024-10-28 19:57+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" "Language: \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" #: builtin/client/chatcommands.lua msgid "Issued command: " msgstr "" #: builtin/client/chatcommands.lua msgid "Empty command." msgstr "" #: builtin/client/chatcommands.lua msgid "Invalid command: " msgstr "" #: builtin/client/chatcommands.lua msgid "List online players" msgstr "" #: builtin/client/chatcommands.lua msgid "This command is disabled by server." msgstr "" #: builtin/client/chatcommands.lua msgid "Online players: " msgstr "" #: builtin/client/chatcommands.lua msgid "Exit to main menu" msgstr "" #: builtin/client/chatcommands.lua msgid "Clear the out chat queue" msgstr "" #: builtin/client/chatcommands.lua msgid "The out chat queue is now empty." msgstr "" #: builtin/common/chatcommands.lua msgid "Available commands: " msgstr "" #: builtin/common/chatcommands.lua msgid "" "Use '.help ' to get more information, or '.help all' to list everything." msgstr "" #: builtin/common/chatcommands.lua msgid "Available commands:" msgstr "" #: builtin/common/chatcommands.lua msgid "Command not available: " msgstr "" #: builtin/common/chatcommands.lua msgid "[all | ] [-t]" msgstr "" #: builtin/common/chatcommands.lua msgid "Get help for commands (-t: output in chat)" msgstr "" #: builtin/fstk/ui.lua msgid "OK" msgstr "" #: builtin/fstk/ui.lua msgid "" msgstr "" #: builtin/fstk/ui.lua msgid "The server has requested a reconnect:" msgstr "" #: builtin/fstk/ui.lua msgid "Reconnect" msgstr "" #: builtin/fstk/ui.lua msgid "Main menu" msgstr "" #: builtin/fstk/ui.lua msgid "An error occurred in a Lua script:" msgstr "" #: builtin/fstk/ui.lua msgid "An error occurred:" msgstr "" #: builtin/mainmenu/common.lua msgid "Server supports protocol versions between $1 and $2. " msgstr "" #: builtin/mainmenu/common.lua msgid "Server enforces protocol version $1. " msgstr "" #: builtin/mainmenu/common.lua msgid "We support protocol versions between version $1 and $2." msgstr "" #: builtin/mainmenu/common.lua msgid "We only support protocol version $1." msgstr "" #: builtin/mainmenu/common.lua msgid "Protocol version mismatch. " msgstr "" #: builtin/mainmenu/content/contentdb.lua msgid "Failed to download \"$1\"" msgstr "" #: builtin/mainmenu/content/contentdb.lua msgid "" "Failed to extract \"$1\" (insufficient disk space, unsupported file type or " "broken archive)" msgstr "" #: builtin/mainmenu/content/contentdb.lua msgid "Error installing \"$1\": $2" msgstr "" #: builtin/mainmenu/content/contentdb.lua msgid "Failed to download $1" msgstr "" #: builtin/mainmenu/content/dlg_contentdb.lua msgid "ContentDB is not available when Luanti was compiled without cURL" msgstr "" #: builtin/mainmenu/content/dlg_contentdb.lua msgid "The package $1 was not found." msgstr "" #: builtin/mainmenu/content/dlg_contentdb.lua #: builtin/mainmenu/content/dlg_package.lua #: builtin/mainmenu/settings/dlg_settings.lua msgid "Back" msgstr "" #: builtin/mainmenu/content/dlg_contentdb.lua #: builtin/mainmenu/content/dlg_install.lua #: builtin/mainmenu/content/dlg_package.lua builtin/mainmenu/serverlistmgr.lua #: src/client/game.cpp msgid "Loading..." msgstr "" #: builtin/mainmenu/content/dlg_contentdb.lua #: builtin/mainmenu/content/dlg_package.lua msgid "No packages could be retrieved" msgstr "" #: builtin/mainmenu/content/dlg_contentdb.lua msgid "All" msgstr "" #: builtin/mainmenu/content/dlg_contentdb.lua msgid "Games" msgstr "" #: builtin/mainmenu/content/dlg_contentdb.lua msgid "Mods" msgstr "" #: builtin/mainmenu/content/dlg_contentdb.lua msgid "Texture Packs" msgstr "" #: builtin/mainmenu/content/dlg_contentdb.lua msgid "" "$1 downloading,\n" "$2 queued" msgstr "" #: builtin/mainmenu/content/dlg_contentdb.lua msgid "$1 downloading..." msgstr "" #: builtin/mainmenu/content/dlg_contentdb.lua msgid "No updates" msgstr "" #: builtin/mainmenu/content/dlg_contentdb.lua msgid "Update All [$1]" msgstr "" #: builtin/mainmenu/content/dlg_contentdb.lua #: builtin/mainmenu/settings/dlg_settings.lua msgid "No results" msgstr "" #: builtin/mainmenu/content/dlg_contentdb.lua msgid "Downloading..." msgstr "" #: builtin/mainmenu/content/dlg_contentdb.lua msgid "Queued" msgstr "" #: builtin/mainmenu/content/dlg_contentdb.lua msgid "Featured" msgstr "" #: builtin/mainmenu/content/dlg_install.lua msgid "Already installed" msgstr "" #: builtin/mainmenu/content/dlg_install.lua msgid "$1 by $2" msgstr "" #: builtin/mainmenu/content/dlg_install.lua msgid "Not found" msgstr "" #: builtin/mainmenu/content/dlg_install.lua msgid "$1 and $2 dependencies will be installed." msgstr "" #: builtin/mainmenu/content/dlg_install.lua msgid "$1 will be installed, and $2 dependencies will be skipped." msgstr "" #: builtin/mainmenu/content/dlg_install.lua msgid "$1 required dependencies could not be found." msgstr "" #: builtin/mainmenu/content/dlg_install.lua msgid "Please check that the base game is correct." msgstr "" #: builtin/mainmenu/content/dlg_install.lua msgid "Install $1" msgstr "" #: builtin/mainmenu/content/dlg_install.lua msgid "Base Game:" msgstr "" #: builtin/mainmenu/content/dlg_install.lua #: builtin/mainmenu/dlg_config_world.lua builtin/mainmenu/tab_content.lua msgid "Dependencies:" msgstr "" #: builtin/mainmenu/content/dlg_install.lua msgid "Install missing dependencies" msgstr "" #: builtin/mainmenu/content/dlg_install.lua msgid "Install" msgstr "" #: builtin/mainmenu/content/dlg_install.lua #: builtin/mainmenu/content/dlg_overwrite.lua #: builtin/mainmenu/dlg_config_world.lua builtin/mainmenu/dlg_create_world.lua #: builtin/mainmenu/dlg_delete_content.lua #: builtin/mainmenu/dlg_delete_world.lua builtin/mainmenu/dlg_register.lua #: builtin/mainmenu/dlg_rename_modpack.lua #: builtin/mainmenu/settings/dlg_change_mapgen_flags.lua #: src/gui/guiKeyChangeMenu.cpp src/gui/guiOpenURL.cpp #: src/gui/guiPasswordChange.cpp msgid "Cancel" msgstr "" #: builtin/mainmenu/content/dlg_install.lua msgid "Error getting dependencies for package $1" msgstr "" #: builtin/mainmenu/content/dlg_install.lua msgid "You need to install a game before you can install a mod" msgstr "" #: builtin/mainmenu/content/dlg_overwrite.lua msgid "\"$1\" already exists. Would you like to overwrite it?" msgstr "" #: builtin/mainmenu/content/dlg_overwrite.lua msgid "Overwrite" msgstr "" #: builtin/mainmenu/content/dlg_package.lua msgid "by $1 — $2 downloads — +$3 / $4 / -$5" msgstr "" #: builtin/mainmenu/content/dlg_package.lua msgid "ContentDB page" msgstr "" #: builtin/mainmenu/content/dlg_package.lua msgid "Install [$1]" msgstr "" #: builtin/mainmenu/content/dlg_package.lua builtin/mainmenu/tab_content.lua msgid "Update" msgstr "" #: builtin/mainmenu/content/dlg_package.lua builtin/mainmenu/tab_content.lua msgid "Uninstall" msgstr "" #: builtin/mainmenu/content/dlg_package.lua msgid "Description" msgstr "" #: builtin/mainmenu/content/dlg_package.lua msgid "Information" msgstr "" #: builtin/mainmenu/content/dlg_package.lua msgid "Donate" msgstr "" #: builtin/mainmenu/content/dlg_package.lua msgid "Website" msgstr "" #: builtin/mainmenu/content/dlg_package.lua msgid "Source" msgstr "" #: builtin/mainmenu/content/dlg_package.lua msgid "Issue Tracker" msgstr "" #: builtin/mainmenu/content/dlg_package.lua msgid "Translate" msgstr "" #: builtin/mainmenu/content/dlg_package.lua msgid "Forum Topic" msgstr "" #: builtin/mainmenu/content/pkgmgr.lua msgid "$1 (Enabled)" msgstr "" #: builtin/mainmenu/content/pkgmgr.lua msgid "Unable to install a $1 as a texture pack" msgstr "" #: builtin/mainmenu/content/pkgmgr.lua msgid "Failed to install $1 to $2" msgstr "" #: builtin/mainmenu/content/pkgmgr.lua msgid "Unable to find a valid mod, modpack, or game" msgstr "" #: builtin/mainmenu/content/pkgmgr.lua msgid "Unable to install a $1 as a $2" msgstr "" #: builtin/mainmenu/content/pkgmgr.lua msgid "Install: Unable to find suitable folder name for $1" msgstr "" #: builtin/mainmenu/content/pkgmgr.lua msgid "$1 mods" msgstr "" #: builtin/mainmenu/dlg_config_world.lua msgid "World:" msgstr "" #: builtin/mainmenu/dlg_config_world.lua msgid "No modpack description provided." msgstr "" #: builtin/mainmenu/dlg_config_world.lua msgid "No game description provided." msgstr "" #: builtin/mainmenu/dlg_config_world.lua msgid "(Unsatisfied)" msgstr "" #: builtin/mainmenu/dlg_config_world.lua msgid "(Enabled, has error)" msgstr "" #: builtin/mainmenu/dlg_config_world.lua msgid "Mod:" msgstr "" #: builtin/mainmenu/dlg_config_world.lua msgid "No (optional) dependencies" msgstr "" #: builtin/mainmenu/dlg_config_world.lua msgid "No hard dependencies" msgstr "" #: builtin/mainmenu/dlg_config_world.lua builtin/mainmenu/tab_content.lua msgid "Optional dependencies:" msgstr "" #: builtin/mainmenu/dlg_config_world.lua msgid "No optional dependencies" msgstr "" #: builtin/mainmenu/dlg_config_world.lua #: builtin/mainmenu/settings/dlg_change_mapgen_flags.lua #: src/gui/guiKeyChangeMenu.cpp msgid "Save" msgstr "" #: builtin/mainmenu/dlg_config_world.lua msgid "Find More Mods" msgstr "" #: builtin/mainmenu/dlg_config_world.lua msgid "Disable modpack" msgstr "" #: builtin/mainmenu/dlg_config_world.lua msgid "Enable modpack" msgstr "" #: builtin/mainmenu/dlg_config_world.lua msgid "enabled" msgstr "" #: builtin/mainmenu/dlg_config_world.lua msgid "Disable all" msgstr "" #: builtin/mainmenu/dlg_config_world.lua msgid "Enable all" msgstr "" #: builtin/mainmenu/dlg_config_world.lua msgid "" "Failed to enable mod \"$1\" as it contains disallowed characters. Only " "characters [a-z0-9_] are allowed." msgstr "" #: builtin/mainmenu/dlg_create_world.lua msgid "Caverns" msgstr "" #: builtin/mainmenu/dlg_create_world.lua msgid "Very large caverns deep in the underground" msgstr "" #: builtin/mainmenu/dlg_create_world.lua msgid "Rivers" msgstr "" #: builtin/mainmenu/dlg_create_world.lua msgid "Sea level rivers" msgstr "" #: builtin/mainmenu/dlg_create_world.lua msgid "Mountains" msgstr "" #: builtin/mainmenu/dlg_create_world.lua msgid "Floatlands (experimental)" msgstr "" #: builtin/mainmenu/dlg_create_world.lua msgid "Floating landmasses in the sky" msgstr "" #: builtin/mainmenu/dlg_create_world.lua src/settings_translation_file.cpp msgid "Altitude chill" msgstr "" #: builtin/mainmenu/dlg_create_world.lua msgid "Reduces heat with altitude" msgstr "" #: builtin/mainmenu/dlg_create_world.lua msgid "Altitude dry" msgstr "" #: builtin/mainmenu/dlg_create_world.lua msgid "Reduces humidity with altitude" msgstr "" #: builtin/mainmenu/dlg_create_world.lua msgid "Humid rivers" msgstr "" #: builtin/mainmenu/dlg_create_world.lua msgid "Increases humidity around rivers" msgstr "" #: builtin/mainmenu/dlg_create_world.lua msgid "Vary river depth" msgstr "" #: builtin/mainmenu/dlg_create_world.lua msgid "Low humidity and high heat causes shallow or dry rivers" msgstr "" #: builtin/mainmenu/dlg_create_world.lua msgid "Hills" msgstr "" #: builtin/mainmenu/dlg_create_world.lua msgid "Lakes" msgstr "" #: builtin/mainmenu/dlg_create_world.lua msgid "Additional terrain" msgstr "" #: builtin/mainmenu/dlg_create_world.lua msgid "Generate non-fractal terrain: Oceans and underground" msgstr "" #: builtin/mainmenu/dlg_create_world.lua msgid "Trees and jungle grass" msgstr "" #: builtin/mainmenu/dlg_create_world.lua msgid "Flat terrain" msgstr "" #: builtin/mainmenu/dlg_create_world.lua msgid "Mud flow" msgstr "" #: builtin/mainmenu/dlg_create_world.lua msgid "Terrain surface erosion" msgstr "" #: builtin/mainmenu/dlg_create_world.lua msgid "Desert temples" msgstr "" #: builtin/mainmenu/dlg_create_world.lua msgid "" "Different dungeon variant generated in desert biomes (only if dungeons " "enabled)" msgstr "" #: builtin/mainmenu/dlg_create_world.lua msgid "Temperate, Desert, Jungle, Tundra, Taiga" msgstr "" #: builtin/mainmenu/dlg_create_world.lua msgid "Temperate, Desert, Jungle" msgstr "" #: builtin/mainmenu/dlg_create_world.lua msgid "Temperate, Desert" msgstr "" #: builtin/mainmenu/dlg_create_world.lua msgid "Caves" msgstr "" #: builtin/mainmenu/dlg_create_world.lua msgid "Dungeons" msgstr "" #: builtin/mainmenu/dlg_create_world.lua msgid "Decorations" msgstr "" #: builtin/mainmenu/dlg_create_world.lua msgid "" "Structures appearing on the terrain (no effect on trees and jungle grass " "created by v6)" msgstr "" #: builtin/mainmenu/dlg_create_world.lua msgid "Structures appearing on the terrain, typically trees and plants" msgstr "" #: builtin/mainmenu/dlg_create_world.lua msgid "Network of tunnels and caves" msgstr "" #: builtin/mainmenu/dlg_create_world.lua msgid "Biomes" msgstr "" #: builtin/mainmenu/dlg_create_world.lua msgid "Biome blending" msgstr "" #: builtin/mainmenu/dlg_create_world.lua msgid "Smooth transition between biomes" msgstr "" #: builtin/mainmenu/dlg_create_world.lua src/settings_translation_file.cpp msgid "Mapgen flags" msgstr "" #: builtin/mainmenu/dlg_create_world.lua msgid "Mapgen-specific flags" msgstr "" #: builtin/mainmenu/dlg_create_world.lua msgid "World name" msgstr "" #: builtin/mainmenu/dlg_create_world.lua #: builtin/mainmenu/settings/dlg_change_mapgen_flags.lua msgid "Seed" msgstr "" #: builtin/mainmenu/dlg_create_world.lua src/settings_translation_file.cpp msgid "Mapgen" msgstr "" #: builtin/mainmenu/dlg_create_world.lua msgid "Development Test is meant for developers." msgstr "" #: builtin/mainmenu/dlg_create_world.lua msgid "Install another game" msgstr "" #: builtin/mainmenu/dlg_create_world.lua msgid "Create" msgstr "" #: builtin/mainmenu/dlg_create_world.lua msgid "No game selected" msgstr "" #: builtin/mainmenu/dlg_create_world.lua msgid "A world named \"$1\" already exists" msgstr "" #: builtin/mainmenu/dlg_delete_content.lua msgid "Are you sure you want to delete \"$1\"?" msgstr "" #: builtin/mainmenu/dlg_delete_content.lua #: builtin/mainmenu/dlg_delete_world.lua builtin/mainmenu/tab_local.lua msgid "Delete" msgstr "" #: builtin/mainmenu/dlg_delete_content.lua msgid "pkgmgr: failed to delete \"$1\"" msgstr "" #: builtin/mainmenu/dlg_delete_content.lua msgid "pkgmgr: invalid path \"$1\"" msgstr "" #: builtin/mainmenu/dlg_delete_world.lua msgid "Delete World \"$1\"?" msgstr "" #: builtin/mainmenu/dlg_register.lua msgid "Joining $1" msgstr "" #: builtin/mainmenu/dlg_register.lua builtin/mainmenu/tab_local.lua #: builtin/mainmenu/tab_online.lua msgid "Name" msgstr "" #: builtin/mainmenu/dlg_register.lua builtin/mainmenu/tab_local.lua #: builtin/mainmenu/tab_online.lua msgid "Password" msgstr "" #: builtin/mainmenu/dlg_register.lua src/gui/guiPasswordChange.cpp msgid "Confirm Password" msgstr "" #: builtin/mainmenu/dlg_register.lua builtin/mainmenu/tab_online.lua msgid "Register" msgstr "" #: builtin/mainmenu/dlg_register.lua msgid "Missing name" msgstr "" #: builtin/mainmenu/dlg_register.lua msgid "Passwords do not match" msgstr "" #: builtin/mainmenu/dlg_reinstall_mtg.lua msgid "Minetest Game is no longer installed by default" msgstr "" #: builtin/mainmenu/dlg_reinstall_mtg.lua msgid "" "For a long time, Luanti shipped with a default game called \"Minetest " "Game\". Since version 5.8.0, Luanti ships without a default game." msgstr "" #: builtin/mainmenu/dlg_reinstall_mtg.lua msgid "" "If you want to continue playing in your Minetest Game worlds, you need to " "reinstall Minetest Game." msgstr "" #: builtin/mainmenu/dlg_reinstall_mtg.lua msgid "Dismiss" msgstr "" #: builtin/mainmenu/dlg_reinstall_mtg.lua msgid "Reinstall Minetest Game" msgstr "" #: builtin/mainmenu/dlg_rename_modpack.lua msgid "Accept" msgstr "" #: builtin/mainmenu/dlg_rename_modpack.lua msgid "" "This modpack has an explicit name given in its modpack.conf which will " "override any renaming here." msgstr "" #: builtin/mainmenu/dlg_rename_modpack.lua msgid "Rename Modpack:" msgstr "" #: builtin/mainmenu/dlg_version_info.lua msgid "A new $1 version is available" msgstr "" #: builtin/mainmenu/dlg_version_info.lua msgid "" "Installed version: $1\n" "New version: $2\n" "Visit $3 to find out how to get the newest version and stay up to date with " "features and bugfixes." msgstr "" #: builtin/mainmenu/dlg_version_info.lua msgid "Visit website" msgstr "" #: builtin/mainmenu/dlg_version_info.lua msgid "Later" msgstr "" #: builtin/mainmenu/dlg_version_info.lua msgid "Never" msgstr "" #: builtin/mainmenu/init.lua msgid "Settings" msgstr "" #: builtin/mainmenu/serverlistmgr.lua msgid "Try reenabling public serverlist and check your internet connection." msgstr "" #: builtin/mainmenu/serverlistmgr.lua msgid "Public server list is disabled" msgstr "" #: builtin/mainmenu/settings/components.lua msgid "Set" msgstr "" #: builtin/mainmenu/settings/components.lua msgid "Browse" msgstr "" #: builtin/mainmenu/settings/components.lua msgid "Select directory" msgstr "" #: builtin/mainmenu/settings/components.lua msgid "Select file" msgstr "" #: builtin/mainmenu/settings/components.lua msgid "Edit" msgstr "" #: builtin/mainmenu/settings/dlg_change_mapgen_flags.lua #: src/settings_translation_file.cpp msgid "Offset" msgstr "" #: builtin/mainmenu/settings/dlg_change_mapgen_flags.lua #: src/settings_translation_file.cpp msgid "Scale" msgstr "" #: builtin/mainmenu/settings/dlg_change_mapgen_flags.lua msgid "X spread" msgstr "" #: builtin/mainmenu/settings/dlg_change_mapgen_flags.lua msgid "Y spread" msgstr "" #: builtin/mainmenu/settings/dlg_change_mapgen_flags.lua msgid "2D Noise" msgstr "" #: builtin/mainmenu/settings/dlg_change_mapgen_flags.lua msgid "Z spread" msgstr "" #: builtin/mainmenu/settings/dlg_change_mapgen_flags.lua msgid "Octaves" msgstr "" #: builtin/mainmenu/settings/dlg_change_mapgen_flags.lua msgid "Persistence" msgstr "" #: builtin/mainmenu/settings/dlg_change_mapgen_flags.lua msgid "Lacunarity" msgstr "" #. ~ "defaults" is a noise parameter flag. #. It describes the default processing options #. for noise settings in the settings menu. #: builtin/mainmenu/settings/dlg_change_mapgen_flags.lua msgid "defaults" msgstr "" #. ~ "eased" is a noise parameter flag. #. It is used to make the map smoother and #. can be enabled in noise settings in #. the settings menu. #: builtin/mainmenu/settings/dlg_change_mapgen_flags.lua msgid "eased" msgstr "" #. ~ "absvalue" is a noise parameter flag. #. It is short for "absolute value". #. It can be enabled in noise settings in #. the settings menu. #: builtin/mainmenu/settings/dlg_change_mapgen_flags.lua msgid "absvalue" msgstr "" #: builtin/mainmenu/settings/dlg_change_mapgen_flags.lua msgid "(No description of setting given)" msgstr "" #: builtin/mainmenu/settings/dlg_settings.lua src/settings_translation_file.cpp msgid "General" msgstr "" #: builtin/mainmenu/settings/dlg_settings.lua src/client/game.cpp #: src/settings_translation_file.cpp msgid "Controls" msgstr "" #: builtin/mainmenu/settings/dlg_settings.lua msgid "Accessibility" msgstr "" #: builtin/mainmenu/settings/dlg_settings.lua src/gui/guiKeyChangeMenu.cpp #: src/gui/touchcontrols.cpp src/settings_translation_file.cpp msgid "Chat" msgstr "" #: builtin/mainmenu/settings/dlg_settings.lua msgid "Movement" msgstr "" #: builtin/mainmenu/settings/dlg_settings.lua msgid "(The game will need to enable automatic exposure as well)" msgstr "" #: builtin/mainmenu/settings/dlg_settings.lua msgid "(The game will need to enable bloom as well)" msgstr "" #: builtin/mainmenu/settings/dlg_settings.lua msgid "(The game will need to enable volumetric lighting as well)" msgstr "" #: builtin/mainmenu/settings/dlg_settings.lua msgid "(Use system language)" msgstr "" #: builtin/mainmenu/settings/dlg_settings.lua msgid "Auto" msgstr "" #: builtin/mainmenu/settings/dlg_settings.lua msgid "Enabled" msgstr "" #: builtin/mainmenu/settings/dlg_settings.lua #: builtin/mainmenu/settings/shadows_component.lua msgid "Disabled" msgstr "" #: builtin/mainmenu/settings/dlg_settings.lua msgid "Show technical names" msgstr "" #: builtin/mainmenu/settings/dlg_settings.lua msgid "Show advanced settings" msgstr "" #: builtin/mainmenu/settings/dlg_settings.lua builtin/mainmenu/tab_online.lua msgid "Search" msgstr "" #: builtin/mainmenu/settings/dlg_settings.lua builtin/mainmenu/tab_online.lua msgid "Clear" msgstr "" #: builtin/mainmenu/settings/dlg_settings.lua msgid "Reset setting to default ($1)" msgstr "" #: builtin/mainmenu/settings/dlg_settings.lua msgid "Reset setting to default" msgstr "" #: builtin/mainmenu/settings/settingtypes.lua msgid "Content: Games" msgstr "" #: builtin/mainmenu/settings/settingtypes.lua msgid "Content: Mods" msgstr "" #: builtin/mainmenu/settings/settingtypes.lua msgid "Client Mods" msgstr "" #: builtin/mainmenu/settings/shader_warning_component.lua msgid "Shaders are disabled." msgstr "" #: builtin/mainmenu/settings/shader_warning_component.lua msgid "This is not a recommended configuration." msgstr "" #: builtin/mainmenu/settings/shader_warning_component.lua msgid "Enable" msgstr "" #: builtin/mainmenu/settings/shadows_component.lua msgid "Very Low" msgstr "" #: builtin/mainmenu/settings/shadows_component.lua msgid "Low" msgstr "" #: builtin/mainmenu/settings/shadows_component.lua msgid "Medium" msgstr "" #: builtin/mainmenu/settings/shadows_component.lua msgid "High" msgstr "" #: builtin/mainmenu/settings/shadows_component.lua msgid "Very High" msgstr "" #: builtin/mainmenu/settings/shadows_component.lua msgid "Custom" msgstr "" #: builtin/mainmenu/settings/shadows_component.lua #: src/settings_translation_file.cpp msgid "Dynamic shadows" msgstr "" #: builtin/mainmenu/settings/shadows_component.lua msgid "(The game will need to enable shadows as well)" msgstr "" #: builtin/mainmenu/tab_about.lua msgid "About" msgstr "" #: builtin/mainmenu/tab_about.lua msgid "Core Developers" msgstr "" #: builtin/mainmenu/tab_about.lua msgid "Core Team" msgstr "" #: builtin/mainmenu/tab_about.lua msgid "Active Contributors" msgstr "" #: builtin/mainmenu/tab_about.lua msgid "Previous Core Developers" msgstr "" #: builtin/mainmenu/tab_about.lua msgid "Previous Contributors" msgstr "" #: builtin/mainmenu/tab_about.lua msgid "Active renderer:" msgstr "" #: builtin/mainmenu/tab_about.lua msgid "Irrlicht device:" msgstr "" #: builtin/mainmenu/tab_about.lua msgid "Share debug log" msgstr "" #: builtin/mainmenu/tab_about.lua msgid "" "Opens the directory that contains user-provided worlds, games, mods,\n" "and texture packs in a file manager / explorer." msgstr "" #: builtin/mainmenu/tab_about.lua msgid "Open User Data Directory" msgstr "" #: builtin/mainmenu/tab_content.lua msgid "Browse online content" msgstr "" #: builtin/mainmenu/tab_content.lua msgid "Browse online content [$1]" msgstr "" #: builtin/mainmenu/tab_content.lua msgid "Installed Packages:" msgstr "" #: builtin/mainmenu/tab_content.lua msgid "Update available?" msgstr "" #: builtin/mainmenu/tab_content.lua msgid "No package description available" msgstr "" #: builtin/mainmenu/tab_content.lua msgid "Rename" msgstr "" #: builtin/mainmenu/tab_content.lua msgid "No dependencies." msgstr "" #: builtin/mainmenu/tab_content.lua msgid "Disable Texture Pack" msgstr "" #: builtin/mainmenu/tab_content.lua msgid "Use Texture Pack" msgstr "" #: builtin/mainmenu/tab_content.lua msgid "Content" msgstr "" #: builtin/mainmenu/tab_content.lua msgid "Content [$1]" msgstr "" #: builtin/mainmenu/tab_local.lua msgid "Install games from ContentDB" msgstr "" #: builtin/mainmenu/tab_local.lua msgid "" "Luanti is a game-creation platform that allows you to play many different " "games." msgstr "" #: builtin/mainmenu/tab_local.lua msgid "Luanti doesn't come with a game by default." msgstr "" #: builtin/mainmenu/tab_local.lua msgid "You need to install a game before you can create a world." msgstr "" #: builtin/mainmenu/tab_local.lua msgid "Install a game" msgstr "" #: builtin/mainmenu/tab_local.lua msgid "Creative Mode" msgstr "" #: builtin/mainmenu/tab_local.lua msgid "Enable Damage" msgstr "" #: builtin/mainmenu/tab_local.lua msgid "Host Server" msgstr "" #: builtin/mainmenu/tab_local.lua msgid "Select Mods" msgstr "" #: builtin/mainmenu/tab_local.lua msgid "New" msgstr "" #: builtin/mainmenu/tab_local.lua msgid "Select World:" msgstr "" #: builtin/mainmenu/tab_local.lua msgid "Host Game" msgstr "" #: builtin/mainmenu/tab_local.lua msgid "Announce Server" msgstr "" #: builtin/mainmenu/tab_local.lua msgid "Bind Address" msgstr "" #: builtin/mainmenu/tab_local.lua builtin/mainmenu/tab_online.lua msgid "Port" msgstr "" #: builtin/mainmenu/tab_local.lua msgid "Server Port" msgstr "" #: builtin/mainmenu/tab_local.lua msgid "Play Game" msgstr "" #: builtin/mainmenu/tab_local.lua msgid "No world created or selected!" msgstr "" #: builtin/mainmenu/tab_local.lua msgid "Start Game" msgstr "" #: builtin/mainmenu/tab_online.lua msgid "Refresh" msgstr "" #: builtin/mainmenu/tab_online.lua msgid "Address" msgstr "" #: builtin/mainmenu/tab_online.lua msgid "Server Description" msgstr "" #: builtin/mainmenu/tab_online.lua msgid "Login" msgstr "" #: builtin/mainmenu/tab_online.lua msgid "Remove favorite" msgstr "" #: builtin/mainmenu/tab_online.lua msgid "Ping" msgstr "" #: builtin/mainmenu/tab_online.lua msgid "Creative mode" msgstr "" #. ~ PvP = Player versus Player #: builtin/mainmenu/tab_online.lua msgid "Damage / PvP" msgstr "" #: builtin/mainmenu/tab_online.lua msgid "Favorites" msgstr "" #: builtin/mainmenu/tab_online.lua msgid "Public Servers" msgstr "" #: builtin/mainmenu/tab_online.lua msgid "Incompatible Servers" msgstr "" #: builtin/mainmenu/tab_online.lua msgid "Join Game" msgstr "" #: src/client/client.cpp src/client/game.cpp msgid "Connection timed out." msgstr "" #: src/client/client.cpp msgid "Connection aborted (protocol error?)." msgstr "" #: src/client/client.cpp msgid "Loading textures..." msgstr "" #: src/client/client.cpp msgid "Rebuilding shaders..." msgstr "" #: src/client/client.cpp msgid "Initializing nodes..." msgstr "" #: src/client/client.cpp msgid "Initializing nodes" msgstr "" #: src/client/client.cpp msgid "Done!" msgstr "" #: src/client/clientlauncher.cpp msgid "Main Menu" msgstr "" #: src/client/clientlauncher.cpp msgid "Provided password file failed to open: " msgstr "" #: src/client/clientlauncher.cpp msgid "Please choose a name!" msgstr "" #: src/client/clientlauncher.cpp msgid "Player name too long." msgstr "" #: src/client/clientlauncher.cpp msgid "No world selected and no address provided. Nothing to do." msgstr "" #: src/client/clientlauncher.cpp msgid "Provided world path doesn't exist: " msgstr "" #: src/client/clientlauncher.cpp msgid "Could not find or load game: " msgstr "" #: src/client/clientmedia.cpp src/client/game.cpp msgid "Media..." msgstr "" #: src/client/game.cpp msgid "Shutting down..." msgstr "" #: src/client/game.cpp msgid "Creating server..." msgstr "" #: src/client/game.cpp #, c-format msgid "Unable to listen on %s because IPv6 is disabled" msgstr "" #: src/client/game.cpp msgid "Creating client..." msgstr "" #: src/client/game.cpp msgid "Connection failed for unknown reason" msgstr "" #: src/client/game.cpp msgid "Singleplayer" msgstr "" #: src/client/game.cpp msgid "Multiplayer" msgstr "" #: src/client/game.cpp msgid "Resolving address..." msgstr "" #: src/client/game.cpp #, c-format msgid "Couldn't resolve address: %s" msgstr "" #: src/client/game.cpp #, c-format msgid "Unable to connect to %s because IPv6 is disabled" msgstr "" #: src/client/game.cpp #, c-format msgid "Error creating client: %s" msgstr "" #: src/client/game.cpp #, c-format msgid "Access denied. Reason: %s" msgstr "" #: src/client/game.cpp msgid "Connecting to server..." msgstr "" #: src/client/game.cpp msgid "Client disconnected" msgstr "" #: src/client/game.cpp msgid "Item definitions..." msgstr "" #: src/client/game.cpp msgid "Node definitions..." msgstr "" #: src/client/game.cpp msgid "KiB/s" msgstr "" #: src/client/game.cpp msgid "MiB/s" msgstr "" #: src/client/game.cpp msgid "Client side scripting is disabled" msgstr "" #: src/client/game.cpp msgid "Sound muted" msgstr "" #: src/client/game.cpp msgid "Sound unmuted" msgstr "" #: src/client/game.cpp msgid "Sound system is disabled" msgstr "" #: src/client/game.cpp #, c-format msgid "Volume changed to %d%%" msgstr "" #: src/client/game.cpp msgid "Sound system is not supported on this build" msgstr "" #: src/client/game.cpp msgid "Fly mode enabled" msgstr "" #: src/client/game.cpp msgid "Fly mode enabled (note: no 'fly' privilege)" msgstr "" #: src/client/game.cpp msgid "Fly mode disabled" msgstr "" #: src/client/game.cpp msgid "Pitch move mode enabled" msgstr "" #: src/client/game.cpp msgid "Pitch move mode disabled" msgstr "" #: src/client/game.cpp msgid "Fast mode enabled" msgstr "" #: src/client/game.cpp msgid "Fast mode enabled (note: no 'fast' privilege)" msgstr "" #: src/client/game.cpp msgid "Fast mode disabled" msgstr "" #: src/client/game.cpp msgid "Noclip mode enabled" msgstr "" #: src/client/game.cpp msgid "Noclip mode enabled (note: no 'noclip' privilege)" msgstr "" #: src/client/game.cpp msgid "Noclip mode disabled" msgstr "" #: src/client/game.cpp msgid "Cinematic mode enabled" msgstr "" #: src/client/game.cpp msgid "Cinematic mode disabled" msgstr "" #: src/client/game.cpp msgid "Can't show block bounds (disabled by game or mod)" msgstr "" #: src/client/game.cpp msgid "Block bounds hidden" msgstr "" #: src/client/game.cpp msgid "Block bounds shown for current block" msgstr "" #: src/client/game.cpp msgid "Block bounds shown for nearby blocks" msgstr "" #: src/client/game.cpp msgid "Automatic forward enabled" msgstr "" #: src/client/game.cpp msgid "Automatic forward disabled" msgstr "" #: src/client/game.cpp msgid "Minimap currently disabled by game or mod" msgstr "" #: src/client/game.cpp msgid "Fog enabled by game or mod" msgstr "" #: src/client/game.cpp msgid "Fog enabled" msgstr "" #: src/client/game.cpp msgid "Fog disabled" msgstr "" #: src/client/game.cpp msgid "Debug info shown" msgstr "" #: src/client/game.cpp msgid "Profiler graph shown" msgstr "" #: src/client/game.cpp msgid "Wireframe shown" msgstr "" #: src/client/game.cpp msgid "Debug info, profiler graph, and wireframe hidden" msgstr "" #: src/client/game.cpp msgid "Debug info and profiler graph hidden" msgstr "" #: src/client/game.cpp msgid "Camera update disabled" msgstr "" #: src/client/game.cpp msgid "Camera update enabled" msgstr "" #: src/client/game.cpp #, c-format msgid "" "Viewing range changed to %d (the maximum), but limited to %d by game or mod" msgstr "" #: src/client/game.cpp #, c-format msgid "Viewing range changed to %d (the maximum)" msgstr "" #: src/client/game.cpp #, c-format msgid "Viewing range changed to %d, but limited to %d by game or mod" msgstr "" #: src/client/game.cpp #, c-format msgid "Viewing range changed to %d" msgstr "" #: src/client/game.cpp #, c-format msgid "Viewing changed to %d (the minimum), but limited to %d by game or mod" msgstr "" #: src/client/game.cpp #, c-format msgid "Viewing changed to %d (the minimum)" msgstr "" #: src/client/game.cpp msgid "Unlimited viewing range enabled, but forbidden by game or mod" msgstr "" #: src/client/game.cpp msgid "Unlimited viewing range enabled" msgstr "" #: src/client/game.cpp msgid "Unlimited viewing range disabled" msgstr "" #: src/client/game.cpp msgid "Zoom currently disabled by game or mod" msgstr "" #: src/client/game.cpp msgid "You died" msgstr "" #: src/client/game.cpp msgid "Respawn" msgstr "" #: src/client/game.cpp msgid "" "Controls:\n" "No menu open:\n" "- slide finger: look around\n" "- tap: place/punch/use (default)\n" "- long tap: dig/use (default)\n" "Menu/inventory open:\n" "- double tap (outside):\n" " --> close\n" "- touch stack, touch slot:\n" " --> move stack\n" "- touch&drag, tap 2nd finger\n" " --> place single item to slot\n" msgstr "" #: src/client/game.cpp msgid "Continue" msgstr "" #: src/client/game.cpp msgid "Change Password" msgstr "" #: src/client/game.cpp msgid "Game paused" msgstr "" #: src/client/game.cpp msgid "Sound Volume" msgstr "" #: src/client/game.cpp msgid "Exit to Menu" msgstr "" #: src/client/game.cpp msgid "Exit to OS" msgstr "" #: src/client/game.cpp msgid "Game info:" msgstr "" #: src/client/game.cpp msgid "- Mode: " msgstr "" #: src/client/game.cpp msgid "Hosting server" msgstr "" #: src/client/game.cpp msgid "Remote server" msgstr "" #: src/client/game.cpp msgid "On" msgstr "" #: src/client/game.cpp msgid "Off" msgstr "" #. ~ PvP = Player versus Player #: src/client/game.cpp msgid "- PvP: " msgstr "" #: src/client/game.cpp msgid "- Public: " msgstr "" #: src/client/game.cpp msgid "- Server Name: " msgstr "" #: src/client/game.cpp #, c-format msgid "The server is probably running a different version of %s." msgstr "" #: src/client/game.cpp msgid "A serialization error occurred:" msgstr "" #: src/client/game.cpp src/client/shader.cpp src/server.cpp msgid "" "\n" "Check debug.txt for details." msgstr "" #: src/client/game.cpp msgid "Connection error (timed out?)" msgstr "" #: src/client/gameui.cpp msgid "Chat shown" msgstr "" #: src/client/gameui.cpp msgid "Chat hidden" msgstr "" #: src/client/gameui.cpp msgid "Chat currently disabled by game or mod" msgstr "" #: src/client/gameui.cpp msgid "HUD shown" msgstr "" #: src/client/gameui.cpp msgid "HUD hidden" msgstr "" #: src/client/gameui.cpp #, c-format msgid "Profiler shown (page %d of %d)" msgstr "" #: src/client/gameui.cpp msgid "Profiler hidden" msgstr "" #: src/client/keycode.cpp msgid "Left Button" msgstr "" #: src/client/keycode.cpp msgid "Right Button" msgstr "" #. ~ Usually paired with the Pause key #: src/client/keycode.cpp msgid "Break Key" msgstr "" #: src/client/keycode.cpp msgid "Middle Button" msgstr "" #: src/client/keycode.cpp msgid "X Button 1" msgstr "" #: src/client/keycode.cpp msgid "X Button 2" msgstr "" #: src/client/keycode.cpp msgid "Backspace" msgstr "" #: src/client/keycode.cpp msgid "Tab" msgstr "" #: src/client/keycode.cpp msgid "Clear Key" msgstr "" #: src/client/keycode.cpp msgid "Return Key" msgstr "" #: src/client/keycode.cpp msgid "Shift Key" msgstr "" #: src/client/keycode.cpp msgid "Control Key" msgstr "" #. ~ Key name, common on Windows keyboards #: src/client/keycode.cpp msgid "Menu Key" msgstr "" #. ~ Usually paired with the Break key #: src/client/keycode.cpp msgid "Pause Key" msgstr "" #: src/client/keycode.cpp msgid "Caps Lock" msgstr "" #: src/client/keycode.cpp msgid "Space" msgstr "" #: src/client/keycode.cpp msgid "Page Up" msgstr "" #: src/client/keycode.cpp msgid "Page Down" msgstr "" #: src/client/keycode.cpp msgid "End" msgstr "" #: src/client/keycode.cpp msgid "Home" msgstr "" #: src/client/keycode.cpp msgid "Left Arrow" msgstr "" #: src/client/keycode.cpp msgid "Up Arrow" msgstr "" #: src/client/keycode.cpp msgid "Right Arrow" msgstr "" #: src/client/keycode.cpp msgid "Down Arrow" msgstr "" #. ~ Key name #: src/client/keycode.cpp msgid "Select" msgstr "" #. ~ "Print screen" key #: src/client/keycode.cpp msgid "Print" msgstr "" #: src/client/keycode.cpp msgid "Execute" msgstr "" #: src/client/keycode.cpp msgid "Snapshot" msgstr "" #: src/client/keycode.cpp msgid "Insert" msgstr "" #: src/client/keycode.cpp msgid "Delete Key" msgstr "" #: src/client/keycode.cpp msgid "Help" msgstr "" #: src/client/keycode.cpp msgid "Left Windows" msgstr "" #: src/client/keycode.cpp msgid "Right Windows" msgstr "" #: src/client/keycode.cpp msgid "Numpad 0" msgstr "" #: src/client/keycode.cpp msgid "Numpad 1" msgstr "" #: src/client/keycode.cpp msgid "Numpad 2" msgstr "" #: src/client/keycode.cpp msgid "Numpad 3" msgstr "" #: src/client/keycode.cpp msgid "Numpad 4" msgstr "" #: src/client/keycode.cpp msgid "Numpad 5" msgstr "" #: src/client/keycode.cpp msgid "Numpad 6" msgstr "" #: src/client/keycode.cpp msgid "Numpad 7" msgstr "" #: src/client/keycode.cpp msgid "Numpad 8" msgstr "" #: src/client/keycode.cpp msgid "Numpad 9" msgstr "" #: src/client/keycode.cpp msgid "Numpad *" msgstr "" #: src/client/keycode.cpp msgid "Numpad +" msgstr "" #: src/client/keycode.cpp msgid "Numpad ." msgstr "" #: src/client/keycode.cpp msgid "Numpad -" msgstr "" #: src/client/keycode.cpp msgid "Numpad /" msgstr "" #: src/client/keycode.cpp msgid "Num Lock" msgstr "" #: src/client/keycode.cpp msgid "Scroll Lock" msgstr "" #: src/client/keycode.cpp msgid "Left Shift" msgstr "" #: src/client/keycode.cpp msgid "Right Shift" msgstr "" #: src/client/keycode.cpp msgid "Left Control" msgstr "" #: src/client/keycode.cpp msgid "Right Control" msgstr "" #: src/client/keycode.cpp msgid "Left Menu" msgstr "" #: src/client/keycode.cpp msgid "Right Menu" msgstr "" #: src/client/keycode.cpp msgid "IME Escape" msgstr "" #: src/client/keycode.cpp msgid "IME Convert" msgstr "" #: src/client/keycode.cpp msgid "IME Nonconvert" msgstr "" #: src/client/keycode.cpp msgid "IME Accept" msgstr "" #: src/client/keycode.cpp msgid "IME Mode Change" msgstr "" #: src/client/keycode.cpp msgid "Apps" msgstr "" #: src/client/keycode.cpp msgid "Sleep" msgstr "" #: src/client/keycode.cpp msgid "Erase EOF" msgstr "" #: src/client/keycode.cpp msgid "Play" msgstr "" #: src/client/keycode.cpp msgid "Zoom Key" msgstr "" #: src/client/keycode.cpp msgid "OEM Clear" msgstr "" #: src/client/minimap.cpp msgid "Minimap hidden" msgstr "" #: src/client/minimap.cpp #, c-format msgid "Minimap in surface mode, Zoom x%d" msgstr "" #: src/client/minimap.cpp #, c-format msgid "Minimap in radar mode, Zoom x%d" msgstr "" #: src/client/minimap.cpp msgid "Minimap in texture mode" msgstr "" #: src/client/shader.cpp msgid "Shaders are enabled but GLSL is not supported by the driver." msgstr "" #: src/client/shader.cpp #, c-format msgid "Failed to compile the \"%s\" shader." msgstr "" #: src/content/mod_configuration.cpp msgid "Some mods have unsatisfied dependencies:" msgstr "" #. ~ Error when a mod is missing dependencies. Ex: "Mod Title is missing: mod1, mod2, mod3" #: src/content/mod_configuration.cpp #, c-format msgid "%s is missing:" msgstr "" #: src/content/mod_configuration.cpp msgid "" "Install and enable the required mods, or disable the mods causing errors." msgstr "" #: src/content/mod_configuration.cpp msgid "" "Note: this may be caused by a dependency cycle, in which case try updating " "the mods." msgstr "" #: src/gui/guiChatConsole.cpp msgid "Opening webpage" msgstr "" #: src/gui/guiChatConsole.cpp msgid "Failed to open webpage" msgstr "" #: src/gui/guiFormSpecMenu.cpp msgid "Proceed" msgstr "" #: src/gui/guiKeyChangeMenu.cpp msgid "Keybindings." msgstr "" #: src/gui/guiKeyChangeMenu.cpp msgid "\"Aux1\" = climb down" msgstr "" #: src/gui/guiKeyChangeMenu.cpp msgid "Double tap \"jump\" to toggle fly" msgstr "" #: src/gui/guiKeyChangeMenu.cpp src/settings_translation_file.cpp msgid "Automatic jumping" msgstr "" #: src/gui/guiKeyChangeMenu.cpp msgid "Key already in use" msgstr "" #: src/gui/guiKeyChangeMenu.cpp msgid "press key" msgstr "" #: src/gui/guiKeyChangeMenu.cpp msgid "Forward" msgstr "" #: src/gui/guiKeyChangeMenu.cpp msgid "Backward" msgstr "" #: src/gui/guiKeyChangeMenu.cpp msgid "Left" msgstr "" #: src/gui/guiKeyChangeMenu.cpp msgid "Right" msgstr "" #: src/gui/guiKeyChangeMenu.cpp src/gui/touchcontrols.cpp msgid "Aux1" msgstr "" #: src/gui/guiKeyChangeMenu.cpp src/gui/touchcontrols.cpp msgid "Jump" msgstr "" #: src/gui/guiKeyChangeMenu.cpp src/gui/touchcontrols.cpp msgid "Sneak" msgstr "" #: src/gui/guiKeyChangeMenu.cpp src/gui/touchcontrols.cpp msgid "Drop" msgstr "" #: src/gui/guiKeyChangeMenu.cpp src/gui/touchcontrols.cpp msgid "Inventory" msgstr "" #: src/gui/guiKeyChangeMenu.cpp msgid "Prev. item" msgstr "" #: src/gui/guiKeyChangeMenu.cpp msgid "Next item" msgstr "" #: src/gui/guiKeyChangeMenu.cpp src/gui/touchcontrols.cpp msgid "Zoom" msgstr "" #: src/gui/guiKeyChangeMenu.cpp src/gui/touchcontrols.cpp msgid "Change camera" msgstr "" #: src/gui/guiKeyChangeMenu.cpp src/gui/touchcontrols.cpp msgid "Toggle minimap" msgstr "" #: src/gui/guiKeyChangeMenu.cpp src/gui/touchcontrols.cpp msgid "Toggle fly" msgstr "" #: src/gui/guiKeyChangeMenu.cpp msgid "Toggle pitchmove" msgstr "" #: src/gui/guiKeyChangeMenu.cpp src/gui/touchcontrols.cpp msgid "Toggle fast" msgstr "" #: src/gui/guiKeyChangeMenu.cpp src/gui/touchcontrols.cpp msgid "Toggle noclip" msgstr "" #: src/gui/guiKeyChangeMenu.cpp msgid "Mute" msgstr "" #: src/gui/guiKeyChangeMenu.cpp msgid "Dec. volume" msgstr "" #: src/gui/guiKeyChangeMenu.cpp msgid "Inc. volume" msgstr "" #: src/gui/guiKeyChangeMenu.cpp msgid "Autoforward" msgstr "" #: src/gui/guiKeyChangeMenu.cpp msgid "Screenshot" msgstr "" #: src/gui/guiKeyChangeMenu.cpp src/gui/touchcontrols.cpp msgid "Range select" msgstr "" #: src/gui/guiKeyChangeMenu.cpp msgid "Dec. range" msgstr "" #: src/gui/guiKeyChangeMenu.cpp msgid "Inc. range" msgstr "" #: src/gui/guiKeyChangeMenu.cpp msgid "Console" msgstr "" #: src/gui/guiKeyChangeMenu.cpp msgid "Command" msgstr "" #: src/gui/guiKeyChangeMenu.cpp msgid "Local command" msgstr "" #: src/gui/guiKeyChangeMenu.cpp msgid "Block bounds" msgstr "" #: src/gui/guiKeyChangeMenu.cpp msgid "Toggle HUD" msgstr "" #: src/gui/guiKeyChangeMenu.cpp src/gui/touchcontrols.cpp msgid "Toggle chat log" msgstr "" #: src/gui/guiKeyChangeMenu.cpp msgid "Toggle fog" msgstr "" #: src/gui/guiOpenURL.cpp msgid "Open URL?" msgstr "" #: src/gui/guiOpenURL.cpp msgid "Unable to open URL" msgstr "" #: src/gui/guiOpenURL.cpp msgid "Open" msgstr "" #: src/gui/guiPasswordChange.cpp msgid "Old Password" msgstr "" #: src/gui/guiPasswordChange.cpp msgid "New Password" msgstr "" #: src/gui/guiPasswordChange.cpp msgid "Change" msgstr "" #: src/gui/guiPasswordChange.cpp msgid "Passwords do not match!" msgstr "" #: src/gui/guiVolumeChange.cpp #, c-format msgid "Sound Volume: %d%%" msgstr "" #: src/gui/guiVolumeChange.cpp src/gui/touchcontrols.cpp msgid "Exit" msgstr "" #: src/gui/guiVolumeChange.cpp msgid "Muted" msgstr "" #: src/gui/touchcontrols.cpp msgid "Overflow menu" msgstr "" #: src/gui/touchcontrols.cpp msgid "Toggle debug" msgstr "" #: src/gui/touchcontrols.cpp msgid "Joystick" msgstr "" #: src/network/clientpackethandler.cpp msgid "Invalid password" msgstr "" #: src/network/clientpackethandler.cpp msgid "" "Your client sent something the server didn't expect. Try reconnecting or " "updating your client." msgstr "" #: src/network/clientpackethandler.cpp msgid "The server is running in singleplayer mode. You cannot connect." msgstr "" #: src/network/clientpackethandler.cpp msgid "" "Your client's version is not supported.\n" "Please contact the server administrator." msgstr "" #: src/network/clientpackethandler.cpp msgid "Player name contains disallowed characters" msgstr "" #: src/network/clientpackethandler.cpp msgid "Player name not allowed" msgstr "" #: src/network/clientpackethandler.cpp msgid "Too many users" msgstr "" #: src/network/clientpackethandler.cpp msgid "Empty passwords are disallowed. Set a password and try again." msgstr "" #: src/network/clientpackethandler.cpp msgid "" "Another client is connected with this name. If your client closed " "unexpectedly, try again in a minute." msgstr "" #: src/network/clientpackethandler.cpp msgid "Internal server error" msgstr "" #: src/network/clientpackethandler.cpp msgid "Server shutting down" msgstr "" #: src/network/clientpackethandler.cpp msgid "" "The server has experienced an internal error. You will now be disconnected." msgstr "" #: src/network/clientpackethandler.cpp msgid "" "Name is not registered. To create an account on this server, click 'Register'" msgstr "" #: src/network/clientpackethandler.cpp msgid "Name is taken. Please choose another name" msgstr "" #. ~ DO NOT TRANSLATE THIS LITERALLY! #. This is a special string which needs to contain the translation's #. language code (e.g. "de" for German). #: src/network/clientpackethandler.cpp src/script/lua_api/l_client.cpp #: src/script/lua_api/l_mainmenu.cpp msgid "LANG_CODE" msgstr "" #: src/network/clientpackethandler.cpp msgid "Unknown disconnect reason." msgstr "" #: src/server.cpp #, c-format msgid "%s while shutting down: " msgstr "" #: src/settings_translation_file.cpp msgid "Camera smoothing" msgstr "" #: src/settings_translation_file.cpp msgid "" "Smooths rotation of camera, also called look or mouse smoothing. 0 to " "disable." msgstr "" #: src/settings_translation_file.cpp msgid "Camera smoothing in cinematic mode" msgstr "" #: src/settings_translation_file.cpp msgid "" "Smooths rotation of camera when in cinematic mode, 0 to disable. Enter " "cinematic mode by using the key set in Controls." msgstr "" #: src/settings_translation_file.cpp msgid "Build inside player" msgstr "" #: src/settings_translation_file.cpp msgid "" "If enabled, you can place nodes at the position (feet + eye level) where you " "stand.\n" "This is helpful when working with nodeboxes in small areas." msgstr "" #: src/settings_translation_file.cpp msgid "Aux1 key for climbing/descending" msgstr "" #: src/settings_translation_file.cpp msgid "" "If enabled, \"Aux1\" key instead of \"Sneak\" key is used for climbing down " "and\n" "descending." msgstr "" #: src/settings_translation_file.cpp msgid "Double tap jump for fly" msgstr "" #: src/settings_translation_file.cpp msgid "Double-tapping the jump key toggles fly mode." msgstr "" #: src/settings_translation_file.cpp msgid "Always fly fast" msgstr "" #: src/settings_translation_file.cpp msgid "" "If disabled, \"Aux1\" key is used to fly fast if both fly and fast mode are\n" "enabled." msgstr "" #: src/settings_translation_file.cpp msgid "Place repetition interval" msgstr "" #: src/settings_translation_file.cpp msgid "" "The time in seconds it takes between repeated node placements when holding\n" "the place button." msgstr "" #: src/settings_translation_file.cpp msgid "Minimum dig repetition interval" msgstr "" #: src/settings_translation_file.cpp msgid "" "The minimum time in seconds it takes between digging nodes when holding\n" "the dig button." msgstr "" #: src/settings_translation_file.cpp msgid "Automatically jump up single-node obstacles." msgstr "" #: src/settings_translation_file.cpp msgid "Safe digging and placing" msgstr "" #: src/settings_translation_file.cpp msgid "" "Prevent digging and placing from repeating when holding the respective " "buttons.\n" "Enable this when you dig or place too often by accident.\n" "On touchscreens, this only affects digging." msgstr "" #: src/settings_translation_file.cpp msgid "Keyboard and Mouse" msgstr "" #: src/settings_translation_file.cpp msgid "Invert mouse" msgstr "" #: src/settings_translation_file.cpp msgid "Invert vertical mouse movement." msgstr "" #: src/settings_translation_file.cpp msgid "Mouse sensitivity" msgstr "" #: src/settings_translation_file.cpp msgid "Mouse sensitivity multiplier." msgstr "" #: src/settings_translation_file.cpp msgid "Hotbar: Enable mouse wheel for selection" msgstr "" #: src/settings_translation_file.cpp msgid "Enable mouse wheel (scroll) for item selection in hotbar." msgstr "" #: src/settings_translation_file.cpp msgid "Hotbar: Invert mouse wheel direction" msgstr "" #: src/settings_translation_file.cpp msgid "Invert mouse wheel (scroll) direction for item selection in hotbar." msgstr "" #: src/settings_translation_file.cpp msgid "Touchscreen" msgstr "" #: src/settings_translation_file.cpp msgid "Touchscreen controls" msgstr "" #: src/settings_translation_file.cpp msgid "" "Enables the touchscreen controls, allowing you to play the game with a " "touchscreen.\n" "\"auto\" means that the touchscreen controls will be enabled and disabled\n" "automatically depending on the last used input method." msgstr "" #: src/settings_translation_file.cpp msgid "Touchscreen sensitivity" msgstr "" #: src/settings_translation_file.cpp msgid "Touchscreen sensitivity multiplier." msgstr "" #: src/settings_translation_file.cpp msgid "Movement threshold" msgstr "" #: src/settings_translation_file.cpp msgid "" "The length in pixels after which a touch interaction is considered movement." msgstr "" #: src/settings_translation_file.cpp msgid "Threshold for long taps" msgstr "" #: src/settings_translation_file.cpp msgid "" "The delay in milliseconds after which a touch interaction is considered a " "long tap." msgstr "" #: src/settings_translation_file.cpp msgid "Use crosshair for touch screen" msgstr "" #: src/settings_translation_file.cpp msgid "" "Use crosshair to select object instead of whole screen.\n" "If enabled, a crosshair will be shown and will be used for selecting object." msgstr "" #: src/settings_translation_file.cpp msgid "Fixed virtual joystick" msgstr "" #: src/settings_translation_file.cpp msgid "" "Fixes the position of virtual joystick.\n" "If disabled, virtual joystick will center to first-touch's position." msgstr "" #: src/settings_translation_file.cpp msgid "Virtual joystick triggers Aux1 button" msgstr "" #: src/settings_translation_file.cpp msgid "" "Use virtual joystick to trigger \"Aux1\" button.\n" "If enabled, virtual joystick will also tap \"Aux1\" button when out of main " "circle." msgstr "" #: src/settings_translation_file.cpp msgid "Punch gesture" msgstr "" #: src/settings_translation_file.cpp msgid "" "The gesture for punching players/entities.\n" "This can be overridden by games and mods.\n" "\n" "* short_tap\n" "Easy to use and well-known from other games that shall not be named.\n" "\n" "* long_tap\n" "Known from the classic Luanti mobile controls.\n" "Combat is more or less impossible." msgstr "" #: src/settings_translation_file.cpp msgid "Graphics and Audio" msgstr "" #: src/settings_translation_file.cpp msgid "Graphics" msgstr "" #: src/settings_translation_file.cpp msgid "Screen" msgstr "" #: src/settings_translation_file.cpp msgid "Screen width" msgstr "" #: src/settings_translation_file.cpp msgid "Width component of the initial window size." msgstr "" #: src/settings_translation_file.cpp msgid "Screen height" msgstr "" #: src/settings_translation_file.cpp msgid "Height component of the initial window size." msgstr "" #: src/settings_translation_file.cpp msgid "Window maximized" msgstr "" #: src/settings_translation_file.cpp msgid "Whether the window is maximized." msgstr "" #: src/settings_translation_file.cpp msgid "Remember screen size" msgstr "" #: src/settings_translation_file.cpp msgid "" "Save window size automatically when modified.\n" "If true, screen size is saved in screen_w and screen_h, and whether the " "window\n" "is maximized is stored in window_maximized.\n" "(Autosaving window_maximized only works if compiled with SDL.)" msgstr "" #: src/settings_translation_file.cpp msgid "Full screen" msgstr "" #: src/settings_translation_file.cpp msgid "Fullscreen mode." msgstr "" #: src/settings_translation_file.cpp msgid "Pause on lost window focus" msgstr "" #: src/settings_translation_file.cpp msgid "" "Open the pause menu when the window's focus is lost. Does not pause if a " "formspec is\n" "open." msgstr "" #: src/settings_translation_file.cpp msgid "FPS" msgstr "" #: src/settings_translation_file.cpp msgid "Maximum FPS" msgstr "" #: src/settings_translation_file.cpp msgid "" "If FPS would go higher than this, limit it by sleeping\n" "to not waste CPU power for no benefit." msgstr "" #: src/settings_translation_file.cpp msgid "VSync" msgstr "" #: src/settings_translation_file.cpp msgid "" "Vertical screen synchronization. Your system may still force VSync on even " "if this is disabled." msgstr "" #: src/settings_translation_file.cpp msgid "FPS when unfocused or paused" msgstr "" #: src/settings_translation_file.cpp msgid "Maximum FPS when the window is not focused, or when the game is paused." msgstr "" #: src/settings_translation_file.cpp msgid "Viewing range" msgstr "" #: src/settings_translation_file.cpp msgid "View distance in nodes." msgstr "" #: src/settings_translation_file.cpp msgid "Undersampling" msgstr "" #: src/settings_translation_file.cpp msgid "" "Undersampling is similar to using a lower screen resolution, but it applies\n" "to the game world only, keeping the GUI intact.\n" "It should give a significant performance boost at the cost of less detailed " "image.\n" "Higher values result in a less detailed image." msgstr "" #: src/settings_translation_file.cpp msgid "3D" msgstr "" #: src/settings_translation_file.cpp msgid "3D mode" msgstr "" #: src/settings_translation_file.cpp msgid "" "3D support.\n" "Currently supported:\n" "- none: no 3d output.\n" "- anaglyph: cyan/magenta color 3d.\n" "- interlaced: odd/even line based polarization screen support.\n" "- topbottom: split screen top/bottom.\n" "- sidebyside: split screen side by side.\n" "- crossview: Cross-eyed 3d\n" "Note that the interlaced mode requires shaders to be enabled." msgstr "" #: src/settings_translation_file.cpp msgid "3D mode parallax strength" msgstr "" #: src/settings_translation_file.cpp msgid "Strength of 3D mode parallax." msgstr "" #: src/settings_translation_file.cpp msgid "Bobbing" msgstr "" #: src/settings_translation_file.cpp msgid "Arm inertia" msgstr "" #: src/settings_translation_file.cpp msgid "" "Arm inertia, gives a more realistic movement of\n" "the arm when the camera moves." msgstr "" #: src/settings_translation_file.cpp msgid "View bobbing factor" msgstr "" #: src/settings_translation_file.cpp msgid "" "Enable view bobbing and amount of view bobbing.\n" "For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double." msgstr "" #: src/settings_translation_file.cpp msgid "Fall bobbing factor" msgstr "" #: src/settings_translation_file.cpp msgid "" "Multiplier for fall bobbing.\n" "For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double." msgstr "" #: src/settings_translation_file.cpp msgid "Camera" msgstr "" #: src/settings_translation_file.cpp msgid "Field of view" msgstr "" #: src/settings_translation_file.cpp msgid "Field of view in degrees." msgstr "" #: src/settings_translation_file.cpp msgid "Light curve gamma" msgstr "" #: src/settings_translation_file.cpp msgid "" "Alters the light curve by applying 'gamma correction' to it.\n" "Higher values make middle and lower light levels brighter.\n" "Value '1.0' leaves the light curve unaltered.\n" "This only has significant effect on daylight and artificial\n" "light, it has very little effect on natural night light." msgstr "" #: src/settings_translation_file.cpp msgid "Ambient occlusion gamma" msgstr "" #: src/settings_translation_file.cpp msgid "" "The strength (darkness) of node ambient-occlusion shading.\n" "Lower is darker, Higher is lighter. The valid range of values for this\n" "setting is 0.25 to 4.0 inclusive. If the value is out of range it will be\n" "set to the nearest valid value." msgstr "" #: src/settings_translation_file.cpp msgid "Screenshots" msgstr "" #: src/settings_translation_file.cpp msgid "Screenshot folder" msgstr "" #: src/settings_translation_file.cpp msgid "" "Path to save screenshots at. Can be an absolute or relative path.\n" "The folder will be created if it doesn't already exist." msgstr "" #: src/settings_translation_file.cpp msgid "Screenshot format" msgstr "" #: src/settings_translation_file.cpp msgid "Format of screenshots." msgstr "" #: src/settings_translation_file.cpp msgid "Screenshot quality" msgstr "" #: src/settings_translation_file.cpp msgid "" "Screenshot quality. Only used for JPEG format.\n" "1 means worst quality; 100 means best quality.\n" "Use 0 for default quality." msgstr "" #: src/settings_translation_file.cpp msgid "Node and Entity Highlighting" msgstr "" #: src/settings_translation_file.cpp msgid "Node highlighting" msgstr "" #: src/settings_translation_file.cpp msgid "Method used to highlight selected object." msgstr "" #: src/settings_translation_file.cpp msgid "Show entity selection boxes" msgstr "" #: src/settings_translation_file.cpp msgid "" "Show entity selection boxes\n" "A restart is required after changing this." msgstr "" #: src/settings_translation_file.cpp msgid "Selection box color" msgstr "" #: src/settings_translation_file.cpp msgid "Selection box border color (R,G,B)." msgstr "" #: src/settings_translation_file.cpp msgid "Selection box width" msgstr "" #: src/settings_translation_file.cpp msgid "Width of the selection box lines around nodes." msgstr "" #: src/settings_translation_file.cpp msgid "Crosshair color" msgstr "" #: src/settings_translation_file.cpp msgid "" "Crosshair color (R,G,B).\n" "Also controls the object crosshair color" msgstr "" #: src/settings_translation_file.cpp msgid "Crosshair alpha" msgstr "" #: src/settings_translation_file.cpp msgid "" "Crosshair alpha (opaqueness, between 0 and 255).\n" "This also applies to the object crosshair." msgstr "" #: src/settings_translation_file.cpp msgid "Fog" msgstr "" #: src/settings_translation_file.cpp msgid "Whether to fog out the end of the visible area." msgstr "" #: src/settings_translation_file.cpp msgid "Colored fog" msgstr "" #: src/settings_translation_file.cpp msgid "" "Make fog and sky colors depend on daytime (dawn/sunset) and view direction." msgstr "" #: src/settings_translation_file.cpp msgid "Fog start" msgstr "" #: src/settings_translation_file.cpp msgid "Fraction of the visible distance at which fog starts to be rendered" msgstr "" #: src/settings_translation_file.cpp msgid "Clouds" msgstr "" #: src/settings_translation_file.cpp msgid "Clouds are a client-side effect." msgstr "" #: src/settings_translation_file.cpp msgid "3D clouds" msgstr "" #: src/settings_translation_file.cpp msgid "Use 3D cloud look instead of flat." msgstr "" #: src/settings_translation_file.cpp msgid "Soft clouds" msgstr "" #: src/settings_translation_file.cpp msgid "Use smooth cloud shading." msgstr "" #: src/settings_translation_file.cpp msgid "Filtering and Antialiasing" msgstr "" #: src/settings_translation_file.cpp msgid "Mipmapping" msgstr "" #: src/settings_translation_file.cpp msgid "" "Use mipmaps when scaling textures. May slightly increase performance,\n" "especially when using a high-resolution texture pack.\n" "Gamma-correct downscaling is not supported." msgstr "" #: src/settings_translation_file.cpp msgid "Bilinear filtering" msgstr "" #: src/settings_translation_file.cpp msgid "Use bilinear filtering when scaling textures." msgstr "" #: src/settings_translation_file.cpp msgid "Trilinear filtering" msgstr "" #: src/settings_translation_file.cpp msgid "" "Use trilinear filtering when scaling textures.\n" "If both bilinear and trilinear filtering are enabled, trilinear filtering\n" "is applied." msgstr "" #: src/settings_translation_file.cpp msgid "Anisotropic filtering" msgstr "" #: src/settings_translation_file.cpp msgid "Use anisotropic filtering when looking at textures from an angle." msgstr "" #: src/settings_translation_file.cpp msgid "Antialiasing method" msgstr "" #: src/settings_translation_file.cpp msgid "" "Select the antialiasing method to apply.\n" "\n" "* None - No antialiasing (default)\n" "\n" "* FSAA - Hardware-provided full-screen antialiasing\n" "(incompatible with Post Processing and Undersampling)\n" "A.K.A multi-sample antialiasing (MSAA)\n" "Smoothens out block edges but does not affect the insides of textures.\n" "A restart is required to change this option.\n" "\n" "* FXAA - Fast approximate antialiasing (requires shaders)\n" "Applies a post-processing filter to detect and smoothen high-contrast " "edges.\n" "Provides balance between speed and image quality.\n" "\n" "* SSAA - Super-sampling antialiasing (requires shaders)\n" "Renders higher-resolution image of the scene, then scales down to reduce\n" "the aliasing effects. This is the slowest and the most accurate method." msgstr "" #: src/settings_translation_file.cpp msgid "Anti-aliasing scale" msgstr "" #: src/settings_translation_file.cpp msgid "" "Defines the size of the sampling grid for FSAA and SSAA antialiasing " "methods.\n" "Value of 2 means taking 2x2 = 4 samples." msgstr "" #: src/settings_translation_file.cpp msgid "Occlusion Culling" msgstr "" #: src/settings_translation_file.cpp msgid "Occlusion Culler" msgstr "" #: src/settings_translation_file.cpp msgid "" "Type of occlusion_culler\n" "\n" "\"loops\" is the legacy algorithm with nested loops and O(n³) complexity\n" "\"bfs\" is the new algorithm based on breadth-first-search and side culling\n" "\n" "This setting should only be changed if you have performance problems." msgstr "" #: src/settings_translation_file.cpp msgid "Enable Raytraced Culling" msgstr "" #: src/settings_translation_file.cpp msgid "" "Use raytraced occlusion culling in the new culler.\n" "This flag enables use of raytraced occlusion culling test for\n" "client mesh sizes smaller than 4x4x4 map blocks." msgstr "" #: src/settings_translation_file.cpp msgid "Effects" msgstr "" #: src/settings_translation_file.cpp msgid "Translucent liquids" msgstr "" #: src/settings_translation_file.cpp msgid "Allows liquids to be translucent." msgstr "" #: src/settings_translation_file.cpp msgid "Leaves style" msgstr "" #: src/settings_translation_file.cpp msgid "" "Leaves style:\n" "- Fancy: all faces visible\n" "- Simple: only outer faces\n" "- Opaque: disable transparency" msgstr "" #: src/settings_translation_file.cpp msgid "Connect glass" msgstr "" #: src/settings_translation_file.cpp msgid "Connects glass if supported by node." msgstr "" #: src/settings_translation_file.cpp msgid "Smooth lighting" msgstr "" #: src/settings_translation_file.cpp msgid "Enable smooth lighting with simple ambient occlusion." msgstr "" #: src/settings_translation_file.cpp msgid "Tradeoffs for performance" msgstr "" #: src/settings_translation_file.cpp msgid "" "Enables tradeoffs that reduce CPU load or increase rendering performance\n" "at the expense of minor visual glitches that do not impact game playability." msgstr "" #: src/settings_translation_file.cpp msgid "Digging particles" msgstr "" #: src/settings_translation_file.cpp msgid "Adds particles when digging a node." msgstr "" #: src/settings_translation_file.cpp msgid "Waving Nodes" msgstr "" #: src/settings_translation_file.cpp msgid "Waving leaves" msgstr "" #: src/settings_translation_file.cpp msgid "Set to true to enable waving leaves." msgstr "" #: src/settings_translation_file.cpp msgid "Waving plants" msgstr "" #: src/settings_translation_file.cpp msgid "Set to true to enable waving plants." msgstr "" #: src/settings_translation_file.cpp msgid "Waving liquids" msgstr "" #: src/settings_translation_file.cpp msgid "Set to true to enable waving liquids (like water)." msgstr "" #: src/settings_translation_file.cpp msgid "Waving liquids wave height" msgstr "" #: src/settings_translation_file.cpp msgid "" "The maximum height of the surface of waving liquids.\n" "4.0 = Wave height is two nodes.\n" "0.0 = Wave doesn't move at all.\n" "Default is 1.0 (1/2 node)." msgstr "" #: src/settings_translation_file.cpp msgid "Waving liquids wavelength" msgstr "" #: src/settings_translation_file.cpp msgid "Length of liquid waves." msgstr "" #: src/settings_translation_file.cpp msgid "Waving liquids wave speed" msgstr "" #: src/settings_translation_file.cpp msgid "" "How fast liquid waves will move. Higher = faster.\n" "If negative, liquid waves will move backwards." msgstr "" #: src/settings_translation_file.cpp msgid "Set to true to enable Shadow Mapping." msgstr "" #: src/settings_translation_file.cpp msgid "Shadow strength gamma" msgstr "" #: src/settings_translation_file.cpp msgid "" "Set the shadow strength gamma.\n" "Adjusts the intensity of in-game dynamic shadows.\n" "Lower value means lighter shadows, higher value means darker shadows." msgstr "" #: src/settings_translation_file.cpp msgid "Shadow map max distance in nodes to render shadows" msgstr "" #: src/settings_translation_file.cpp msgid "Maximum distance to render shadows." msgstr "" #: src/settings_translation_file.cpp msgid "Shadow map texture size" msgstr "" #: src/settings_translation_file.cpp msgid "" "Texture size to render the shadow map on.\n" "This must be a power of two.\n" "Bigger numbers create better shadows but it is also more expensive." msgstr "" #: src/settings_translation_file.cpp msgid "Shadow map texture in 32 bits" msgstr "" #: src/settings_translation_file.cpp msgid "" "Sets shadow texture quality to 32 bits.\n" "On false, 16 bits texture will be used.\n" "This can cause much more artifacts in the shadow." msgstr "" #: src/settings_translation_file.cpp msgid "Poisson filtering" msgstr "" #: src/settings_translation_file.cpp msgid "" "Enable Poisson disk filtering.\n" "On true uses Poisson disk to make \"soft shadows\". Otherwise uses PCF " "filtering." msgstr "" #: src/settings_translation_file.cpp msgid "Shadow filter quality" msgstr "" #: src/settings_translation_file.cpp msgid "" "Define shadow filtering quality.\n" "This simulates the soft shadows effect by applying a PCF or Poisson disk\n" "but also uses more resources." msgstr "" #: src/settings_translation_file.cpp msgid "Colored shadows" msgstr "" #: src/settings_translation_file.cpp msgid "" "Enable colored shadows.\n" "On true translucent nodes cast colored shadows. This is expensive." msgstr "" #: src/settings_translation_file.cpp msgid "Map shadows update frames" msgstr "" #: src/settings_translation_file.cpp msgid "" "Spread a complete update of shadow map over given number of frames.\n" "Higher values might make shadows laggy, lower values\n" "will consume more resources.\n" "Minimum value: 1; maximum value: 16" msgstr "" #: src/settings_translation_file.cpp msgid "Soft shadow radius" msgstr "" #: src/settings_translation_file.cpp msgid "" "Set the soft shadow radius size.\n" "Lower values mean sharper shadows, bigger values mean softer shadows.\n" "Minimum value: 1.0; maximum value: 15.0" msgstr "" #: src/settings_translation_file.cpp msgid "Sky Body Orbit Tilt" msgstr "" #: src/settings_translation_file.cpp msgid "" "Set the default tilt of Sun/Moon orbit in degrees.\n" "Games may change orbit tilt via API.\n" "Value of 0 means no tilt / vertical orbit." msgstr "" #: src/settings_translation_file.cpp msgid "Post Processing" msgstr "" #: src/settings_translation_file.cpp msgid "Enable Post Processing" msgstr "" #: src/settings_translation_file.cpp msgid "Enables the post processing pipeline." msgstr "" #: src/settings_translation_file.cpp msgid "Filmic tone mapping" msgstr "" #: src/settings_translation_file.cpp msgid "" "Enables Hable's 'Uncharted 2' filmic tone mapping.\n" "Simulates the tone curve of photographic film and how this approximates the\n" "appearance of high dynamic range images. Mid-range contrast is slightly\n" "enhanced, highlights and shadows are gradually compressed." msgstr "" #: src/settings_translation_file.cpp msgid "Enable Automatic Exposure" msgstr "" #: src/settings_translation_file.cpp msgid "" "Enable automatic exposure correction\n" "When enabled, the post-processing engine will\n" "automatically adjust to the brightness of the scene,\n" "simulating the behavior of human eye." msgstr "" #: src/settings_translation_file.cpp msgid "Exposure compensation" msgstr "" #: src/settings_translation_file.cpp msgid "" "Set the exposure compensation in EV units.\n" "Value of 0.0 (default) means no exposure compensation.\n" "Range: from -1 to 1.0" msgstr "" #: src/settings_translation_file.cpp msgid "Enable Debanding" msgstr "" #: src/settings_translation_file.cpp msgid "" "Apply dithering to reduce color banding artifacts.\n" "Dithering significantly increases the size of losslessly-compressed\n" "screenshots and it works incorrectly if the display or operating system\n" "performs additional dithering or if the color channels are not quantized\n" "to 8 bits.\n" "With OpenGL ES, dithering only works if the shader supports high\n" "floating-point precision and it may have a higher performance impact." msgstr "" #: src/settings_translation_file.cpp msgid "Enable Bloom" msgstr "" #: src/settings_translation_file.cpp msgid "" "Set to true to enable bloom effect.\n" "Bright colors will bleed over the neighboring objects." msgstr "" #: src/settings_translation_file.cpp msgid "Volumetric lighting" msgstr "" #: src/settings_translation_file.cpp msgid "Set to true to enable volumetric lighting effect (a.k.a. \"Godrays\")." msgstr "" #: src/settings_translation_file.cpp msgid "Other Effects" msgstr "" #: src/settings_translation_file.cpp msgid "Translucent foliage" msgstr "" #: src/settings_translation_file.cpp msgid "Simulate translucency when looking at foliage in the sunlight." msgstr "" #: src/settings_translation_file.cpp msgid "Node specular" msgstr "" #: src/settings_translation_file.cpp msgid "Apply specular shading to nodes." msgstr "" #: src/settings_translation_file.cpp msgid "Liquid reflections" msgstr "" #: src/settings_translation_file.cpp msgid "When enabled, liquid reflections are simulated." msgstr "" #: src/settings_translation_file.cpp msgid "Audio" msgstr "" #: src/settings_translation_file.cpp msgid "Volume" msgstr "" #: src/settings_translation_file.cpp msgid "" "Volume of all sounds.\n" "Requires the sound system to be enabled." msgstr "" #: src/settings_translation_file.cpp msgid "Volume when unfocused" msgstr "" #: src/settings_translation_file.cpp msgid "Volume multiplier when the window is unfocused." msgstr "" #: src/settings_translation_file.cpp msgid "Mute sound" msgstr "" #: src/settings_translation_file.cpp msgid "" "Whether to mute sounds. You can unmute sounds at any time, unless the\n" "sound system is disabled (enable_sound=false).\n" "In-game, you can toggle the mute state with the mute key or by using the\n" "pause menu." msgstr "" #: src/settings_translation_file.cpp msgid "User Interfaces" msgstr "" #: src/settings_translation_file.cpp msgid "Language" msgstr "" #: src/settings_translation_file.cpp msgid "" "Set the language. By default, the system language is used.\n" "A restart is required after changing this." msgstr "" #: src/settings_translation_file.cpp msgid "GUI" msgstr "" #: src/settings_translation_file.cpp msgid "Optimize GUI for touchscreens" msgstr "" #: src/settings_translation_file.cpp msgid "" "When enabled, the GUI is optimized to be more usable on touchscreens.\n" "Whether this is enabled by default depends on your hardware form-factor." msgstr "" #: src/settings_translation_file.cpp msgid "GUI scaling" msgstr "" #: src/settings_translation_file.cpp msgid "" "Scale GUI by a user specified value.\n" "Use a nearest-neighbor-anti-alias filter to scale the GUI.\n" "This will smooth over some of the rough edges, and blend\n" "pixels when scaling down, at the cost of blurring some\n" "edge pixels when images are scaled by non-integer sizes." msgstr "" #: src/settings_translation_file.cpp msgid "Smooth scrolling" msgstr "" #: src/settings_translation_file.cpp msgid "Enables smooth scrolling." msgstr "" #: src/settings_translation_file.cpp msgid "Inventory items animations" msgstr "" #: src/settings_translation_file.cpp msgid "Enables animation of inventory items." msgstr "" #: src/settings_translation_file.cpp msgid "Formspec Full-Screen Background Opacity" msgstr "" #: src/settings_translation_file.cpp msgid "Formspec full-screen background opacity (between 0 and 255)." msgstr "" #: src/settings_translation_file.cpp msgid "Formspec Full-Screen Background Color" msgstr "" #: src/settings_translation_file.cpp msgid "Formspec full-screen background color (R,G,B)." msgstr "" #: src/settings_translation_file.cpp msgid "GUI scaling filter" msgstr "" #: src/settings_translation_file.cpp msgid "" "When gui_scaling_filter is true, all GUI images need to be\n" "filtered in software, but some images are generated directly\n" "to hardware (e.g. render-to-texture for nodes in inventory)." msgstr "" #: src/settings_translation_file.cpp msgid "GUI scaling filter txr2img" msgstr "" #: src/settings_translation_file.cpp msgid "" "When gui_scaling_filter_txr2img is true, copy those images\n" "from hardware to software for scaling. When false, fall back\n" "to the old scaling method, for video drivers that don't\n" "properly support downloading textures back from hardware." msgstr "" #: src/settings_translation_file.cpp msgid "Tooltip delay" msgstr "" #: src/settings_translation_file.cpp msgid "Delay showing tooltips, stated in milliseconds." msgstr "" #: src/settings_translation_file.cpp msgid "Append item name" msgstr "" #: src/settings_translation_file.cpp msgid "Append item name to tooltip." msgstr "" #: src/settings_translation_file.cpp msgid "Clouds in menu" msgstr "" #: src/settings_translation_file.cpp msgid "Use a cloud animation for the main menu background." msgstr "" #: src/settings_translation_file.cpp msgid "HUD" msgstr "" #: src/settings_translation_file.cpp msgid "HUD scaling" msgstr "" #: src/settings_translation_file.cpp msgid "Modifies the size of the HUD elements." msgstr "" #: src/settings_translation_file.cpp msgid "Show name tag backgrounds by default" msgstr "" #: src/settings_translation_file.cpp msgid "" "Whether name tag backgrounds should be shown by default.\n" "Mods may still set a background." msgstr "" #: src/settings_translation_file.cpp msgid "Show debug info" msgstr "" #: src/settings_translation_file.cpp msgid "" "Whether to show the client debug info (has the same effect as hitting F5)." msgstr "" #: src/settings_translation_file.cpp msgid "Block bounds HUD radius" msgstr "" #: src/settings_translation_file.cpp msgid "Radius to use when the block bounds HUD feature is set to near blocks." msgstr "" #: src/settings_translation_file.cpp msgid "Maximum hotbar width" msgstr "" #: src/settings_translation_file.cpp msgid "" "Maximum proportion of current window to be used for hotbar.\n" "Useful if there's something to be displayed right or left of hotbar." msgstr "" #: src/settings_translation_file.cpp msgid "Recent Chat Messages" msgstr "" #: src/settings_translation_file.cpp msgid "Maximum number of recent chat messages to show" msgstr "" #: src/settings_translation_file.cpp msgid "Console height" msgstr "" #: src/settings_translation_file.cpp msgid "In-game chat console height, between 0.1 (10%) and 1.0 (100%)." msgstr "" #: src/settings_translation_file.cpp msgid "Console color" msgstr "" #: src/settings_translation_file.cpp msgid "In-game chat console background color (R,G,B)." msgstr "" #: src/settings_translation_file.cpp msgid "Console alpha" msgstr "" #: src/settings_translation_file.cpp msgid "In-game chat console background alpha (opaqueness, between 0 and 255)." msgstr "" #: src/settings_translation_file.cpp msgid "Chat weblinks" msgstr "" #: src/settings_translation_file.cpp msgid "" "Clickable weblinks (middle-click or Ctrl+left-click) enabled in chat console " "output." msgstr "" #: src/settings_translation_file.cpp msgid "Weblink color" msgstr "" #: src/settings_translation_file.cpp msgid "Optional override for chat weblink color." msgstr "" #: src/settings_translation_file.cpp msgid "Chat font size" msgstr "" #: src/settings_translation_file.cpp msgid "" "Font size of the recent chat text and chat prompt in point (pt).\n" "Value 0 will use the default font size." msgstr "" #: src/settings_translation_file.cpp msgid "Content Repository" msgstr "" #: src/settings_translation_file.cpp msgid "ContentDB URL" msgstr "" #: src/settings_translation_file.cpp msgid "The URL for the content repository" msgstr "" #: src/settings_translation_file.cpp msgid "Enable updates available indicator on content tab" msgstr "" #: src/settings_translation_file.cpp msgid "" "If enabled and you have ContentDB packages installed, Luanti may contact " "ContentDB to\n" "check for package updates when opening the mainmenu." msgstr "" #: src/settings_translation_file.cpp msgid "ContentDB Flag Blacklist" msgstr "" #: src/settings_translation_file.cpp msgid "" "Comma-separated list of flags to hide in the content repository.\n" "\"nonfree\" can be used to hide packages which do not qualify as 'free " "software',\n" "as defined by the Free Software Foundation.\n" "You can also specify content ratings.\n" "These flags are independent from Luanti versions,\n" "so see a full list at https://content.minetest.net/help/content_flags/" msgstr "" #: src/settings_translation_file.cpp msgid "ContentDB Max Concurrent Downloads" msgstr "" #: src/settings_translation_file.cpp msgid "" "Maximum number of concurrent downloads. Downloads exceeding this limit will " "be queued.\n" "This should be lower than curl_parallel_limit." msgstr "" #: src/settings_translation_file.cpp msgid "Client and Server" msgstr "" #: src/settings_translation_file.cpp msgid "Client" msgstr "" #: src/settings_translation_file.cpp msgid "Saving map received from server" msgstr "" #: src/settings_translation_file.cpp msgid "Save the map received by the client on disk." msgstr "" #: src/settings_translation_file.cpp msgid "Serverlist URL" msgstr "" #: src/settings_translation_file.cpp msgid "URL to the server list displayed in the Multiplayer Tab." msgstr "" #: src/settings_translation_file.cpp msgid "Enable split login/register" msgstr "" #: src/settings_translation_file.cpp msgid "" "If enabled, account registration is separate from login in the UI.\n" "If disabled, new accounts will be registered automatically when logging in." msgstr "" #: src/settings_translation_file.cpp msgid "Update information URL" msgstr "" #: src/settings_translation_file.cpp msgid "" "URL to JSON file which provides information about the newest Luanti " "release.\n" "If this is empty the engine will never check for updates." msgstr "" #: src/settings_translation_file.cpp msgid "Server" msgstr "" #: src/settings_translation_file.cpp msgid "Admin name" msgstr "" #: src/settings_translation_file.cpp msgid "" "Name of the player.\n" "When running a server, clients connecting with this name are admins.\n" "When starting from the main menu, this is overridden." msgstr "" #: src/settings_translation_file.cpp msgid "Serverlist and MOTD" msgstr "" #: src/settings_translation_file.cpp msgid "Server name" msgstr "" #: src/settings_translation_file.cpp msgid "" "Name of the server, to be displayed when players join and in the serverlist." msgstr "" #: src/settings_translation_file.cpp msgid "Server description" msgstr "" #: src/settings_translation_file.cpp msgid "" "Description of server, to be displayed when players join and in the " "serverlist." msgstr "" #: src/settings_translation_file.cpp msgid "Server address" msgstr "" #: src/settings_translation_file.cpp msgid "Domain name of server, to be displayed in the serverlist." msgstr "" #: src/settings_translation_file.cpp msgid "Server URL" msgstr "" #: src/settings_translation_file.cpp msgid "Homepage of server, to be displayed in the serverlist." msgstr "" #: src/settings_translation_file.cpp msgid "Announce server" msgstr "" #: src/settings_translation_file.cpp msgid "Automatically report to the serverlist." msgstr "" #: src/settings_translation_file.cpp msgid "Send player names to the server list" msgstr "" #: src/settings_translation_file.cpp msgid "" "Send names of online players to the serverlist. If disabled only the player " "count is revealed." msgstr "" #: src/settings_translation_file.cpp msgid "Announce to this serverlist." msgstr "" #: src/settings_translation_file.cpp msgid "Message of the day" msgstr "" #: src/settings_translation_file.cpp msgid "Message of the day displayed to players connecting." msgstr "" #: src/settings_translation_file.cpp msgid "Maximum users" msgstr "" #: src/settings_translation_file.cpp msgid "Maximum number of players that can be connected simultaneously." msgstr "" #: src/settings_translation_file.cpp msgid "Static spawn point" msgstr "" #: src/settings_translation_file.cpp msgid "If this is set, players will always (re)spawn at the given position." msgstr "" #: src/settings_translation_file.cpp msgid "Networking" msgstr "" #: src/settings_translation_file.cpp msgid "Server port" msgstr "" #: src/settings_translation_file.cpp msgid "" "Network port to listen (UDP).\n" "This value will be overridden when starting from the main menu." msgstr "" #: src/settings_translation_file.cpp msgid "Bind address" msgstr "" #: src/settings_translation_file.cpp msgid "The network interface that the server listens on." msgstr "" #: src/settings_translation_file.cpp msgid "Strict protocol checking" msgstr "" #: src/settings_translation_file.cpp msgid "" "Enable to disallow old clients from connecting.\n" "Older clients are compatible in the sense that they will not crash when " "connecting\n" "to new servers, but they may not support all new features that you are " "expecting." msgstr "" #: src/settings_translation_file.cpp msgid "Protocol version minimum" msgstr "" #: src/settings_translation_file.cpp msgid "" "Define the oldest clients allowed to connect.\n" "Older clients are compatible in the sense that they will not crash when " "connecting\n" "to new servers, but they may not support all new features that you are " "expecting.\n" "This allows for more fine-grained control than " "strict_protocol_version_checking.\n" "Luanti still enforces its own internal minimum, and enabling\n" "strict_protocol_version_checking will effectively override this." msgstr "" #: src/settings_translation_file.cpp msgid "Remote media" msgstr "" #: src/settings_translation_file.cpp msgid "" "Specifies URL from which client fetches media instead of using UDP.\n" "$filename should be accessible from $remote_media$filename via cURL\n" "(obviously, remote_media should end with a slash).\n" "Files that are not present will be fetched the usual way." msgstr "" #: src/settings_translation_file.cpp msgid "IPv6 server" msgstr "" #: src/settings_translation_file.cpp msgid "" "Enable/disable running an IPv6 server.\n" "Ignored if bind_address is set.\n" "Needs enable_ipv6 to be enabled." msgstr "" #: src/settings_translation_file.cpp msgid "Server Security" msgstr "" #: src/settings_translation_file.cpp msgid "Default password" msgstr "" #: src/settings_translation_file.cpp msgid "New users need to input this password." msgstr "" #: src/settings_translation_file.cpp msgid "Disallow empty passwords" msgstr "" #: src/settings_translation_file.cpp msgid "" "If enabled, players cannot join without a password or change theirs to an " "empty password." msgstr "" #: src/settings_translation_file.cpp msgid "Default privileges" msgstr "" #: src/settings_translation_file.cpp msgid "" "The privileges that new users automatically get.\n" "See /privs in game for a full list on your server and mod configuration." msgstr "" #: src/settings_translation_file.cpp msgid "Basic privileges" msgstr "" #: src/settings_translation_file.cpp msgid "Privileges that players with basic_privs can grant" msgstr "" #: src/settings_translation_file.cpp msgid "Anticheat flags" msgstr "" #: src/settings_translation_file.cpp msgid "" "Server anticheat configuration.\n" "Flags are positive. Uncheck the flag to disable corresponding anticheat " "module." msgstr "" #: src/settings_translation_file.cpp msgid "Anticheat movement tolerance" msgstr "" #: src/settings_translation_file.cpp msgid "" "Tolerance of movement cheat detector.\n" "Increase the value if players experience stuttery movement." msgstr "" #: src/settings_translation_file.cpp msgid "Rollback recording" msgstr "" #: src/settings_translation_file.cpp msgid "" "If enabled, actions are recorded for rollback.\n" "This option is only read when server starts." msgstr "" #: src/settings_translation_file.cpp msgid "Client-side Modding" msgstr "" #: src/settings_translation_file.cpp msgid "Client side modding restrictions" msgstr "" #: src/settings_translation_file.cpp msgid "" "Restricts the access of certain client-side functions on servers.\n" "Combine the byteflags below to restrict client-side features, or set to 0\n" "for no restrictions:\n" "LOAD_CLIENT_MODS: 1 (disable loading client-provided mods)\n" "CHAT_MESSAGES: 2 (disable send_chat_message call client-side)\n" "READ_ITEMDEFS: 4 (disable get_item_def call client-side)\n" "READ_NODEDEFS: 8 (disable get_node_def call client-side)\n" "LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to\n" "csm_restriction_noderange)\n" "READ_PLAYERINFO: 32 (disable get_player_names call client-side)" msgstr "" #: src/settings_translation_file.cpp msgid "Client-side node lookup range restriction" msgstr "" #: src/settings_translation_file.cpp msgid "" "If the CSM restriction for node range is enabled, get_node calls are " "limited\n" "to this distance from the player to the node." msgstr "" #: src/settings_translation_file.cpp msgid "Strip color codes" msgstr "" #: src/settings_translation_file.cpp msgid "" "Remove color codes from incoming chat messages\n" "Use this to stop players from being able to use color in their messages" msgstr "" #: src/settings_translation_file.cpp msgid "Chat message max length" msgstr "" #: src/settings_translation_file.cpp msgid "" "Set the maximum length of a chat message (in characters) sent by clients." msgstr "" #: src/settings_translation_file.cpp msgid "Chat message count limit" msgstr "" #: src/settings_translation_file.cpp msgid "Number of messages a player may send per 10 seconds." msgstr "" #: src/settings_translation_file.cpp msgid "Chat message kick threshold" msgstr "" #: src/settings_translation_file.cpp msgid "Kick players who sent more than X messages per 10 seconds." msgstr "" #: src/settings_translation_file.cpp msgid "Server Gameplay" msgstr "" #: src/settings_translation_file.cpp msgid "Time speed" msgstr "" #: src/settings_translation_file.cpp msgid "" "Controls length of day/night cycle.\n" "Examples:\n" "72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged." msgstr "" #: src/settings_translation_file.cpp msgid "World start time" msgstr "" #: src/settings_translation_file.cpp msgid "Time of day when a new world is started, in millihours (0-23999)." msgstr "" #: src/settings_translation_file.cpp msgid "Item entity TTL" msgstr "" #: src/settings_translation_file.cpp msgid "" "Time in seconds for item entity (dropped items) to live.\n" "Setting it to -1 disables the feature." msgstr "" #: src/settings_translation_file.cpp msgid "Default stack size" msgstr "" #: src/settings_translation_file.cpp msgid "" "Specifies the default stack size of nodes, items and tools.\n" "Note that mods or games may explicitly set a stack for certain (or all) " "items." msgstr "" #: src/settings_translation_file.cpp msgid "Physics" msgstr "" #: src/settings_translation_file.cpp msgid "Default acceleration" msgstr "" #: src/settings_translation_file.cpp msgid "" "Horizontal and vertical acceleration on ground or when climbing,\n" "in nodes per second per second." msgstr "" #: src/settings_translation_file.cpp msgid "Acceleration in air" msgstr "" #: src/settings_translation_file.cpp msgid "" "Horizontal acceleration in air when jumping or falling,\n" "in nodes per second per second." msgstr "" #: src/settings_translation_file.cpp msgid "Fast mode acceleration" msgstr "" #: src/settings_translation_file.cpp msgid "" "Horizontal and vertical acceleration in fast mode,\n" "in nodes per second per second." msgstr "" #: src/settings_translation_file.cpp msgid "Walking speed" msgstr "" #: src/settings_translation_file.cpp msgid "Walking and flying speed, in nodes per second." msgstr "" #: src/settings_translation_file.cpp msgid "Sneaking speed" msgstr "" #: src/settings_translation_file.cpp msgid "Sneaking speed, in nodes per second." msgstr "" #: src/settings_translation_file.cpp msgid "Fast mode speed" msgstr "" #: src/settings_translation_file.cpp msgid "Walking, flying and climbing speed in fast mode, in nodes per second." msgstr "" #: src/settings_translation_file.cpp msgid "Climbing speed" msgstr "" #: src/settings_translation_file.cpp msgid "Vertical climbing speed, in nodes per second." msgstr "" #: src/settings_translation_file.cpp msgid "Jumping speed" msgstr "" #: src/settings_translation_file.cpp msgid "Initial vertical speed when jumping, in nodes per second." msgstr "" #: src/settings_translation_file.cpp msgid "Liquid fluidity" msgstr "" #: src/settings_translation_file.cpp msgid "" "How much you are slowed down when moving inside a liquid.\n" "Decrease this to increase liquid resistance to movement." msgstr "" #: src/settings_translation_file.cpp msgid "Liquid fluidity smoothing" msgstr "" #: src/settings_translation_file.cpp msgid "" "Maximum liquid resistance. Controls deceleration when entering liquid at\n" "high speed." msgstr "" #: src/settings_translation_file.cpp msgid "Liquid sinking" msgstr "" #: src/settings_translation_file.cpp msgid "" "Controls sinking speed in liquid when idling. Negative values will cause\n" "you to rise instead." msgstr "" #: src/settings_translation_file.cpp msgid "Gravity" msgstr "" #: src/settings_translation_file.cpp msgid "Acceleration of gravity, in nodes per second per second." msgstr "" #: src/settings_translation_file.cpp msgid "Fixed map seed" msgstr "" #: src/settings_translation_file.cpp msgid "" "A chosen map seed for a new map, leave empty for random.\n" "Will be overridden when creating a new world in the main menu." msgstr "" #: src/settings_translation_file.cpp msgid "Mapgen name" msgstr "" #: src/settings_translation_file.cpp msgid "" "Name of map generator to be used when creating a new world.\n" "Creating a world in the main menu will override this.\n" "Current mapgens in a highly unstable state:\n" "- The optional floatlands of v7 (disabled by default)." msgstr "" #: src/settings_translation_file.cpp msgid "Water level" msgstr "" #: src/settings_translation_file.cpp msgid "Water surface level of the world." msgstr "" #: src/settings_translation_file.cpp msgid "Max block generate distance" msgstr "" #: src/settings_translation_file.cpp msgid "" "From how far blocks are generated for clients, stated in mapblocks (16 " "nodes)." msgstr "" #: src/settings_translation_file.cpp msgid "Map generation limit" msgstr "" #: src/settings_translation_file.cpp msgid "" "Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).\n" "Only mapchunks completely within the mapgen limit are generated.\n" "Value is stored per-world." msgstr "" #: src/settings_translation_file.cpp msgid "" "Global map generation attributes.\n" "In Mapgen v6 the 'decorations' flag controls all decorations except trees\n" "and jungle grass, in all other mapgens this flag controls all decorations." msgstr "" #: src/settings_translation_file.cpp msgid "Biome API" msgstr "" #: src/settings_translation_file.cpp msgid "Heat noise" msgstr "" #: src/settings_translation_file.cpp msgid "Temperature variation for biomes." msgstr "" #: src/settings_translation_file.cpp msgid "Heat blend noise" msgstr "" #: src/settings_translation_file.cpp msgid "Small-scale temperature variation for blending biomes on borders." msgstr "" #: src/settings_translation_file.cpp msgid "Humidity noise" msgstr "" #: src/settings_translation_file.cpp msgid "Humidity variation for biomes." msgstr "" #: src/settings_translation_file.cpp msgid "Humidity blend noise" msgstr "" #: src/settings_translation_file.cpp msgid "Small-scale humidity variation for blending biomes on borders." msgstr "" #: src/settings_translation_file.cpp msgid "Mapgen V5" msgstr "" #: src/settings_translation_file.cpp msgid "Mapgen V5 specific flags" msgstr "" #: src/settings_translation_file.cpp msgid "Map generation attributes specific to Mapgen v5." msgstr "" #: src/settings_translation_file.cpp msgid "Cave width" msgstr "" #: src/settings_translation_file.cpp msgid "" "Controls width of tunnels, a smaller value creates wider tunnels.\n" "Value >= 10.0 completely disables generation of tunnels and avoids the\n" "intensive noise calculations." msgstr "" #: src/settings_translation_file.cpp msgid "Large cave depth" msgstr "" #: src/settings_translation_file.cpp msgid "Y of upper limit of large caves." msgstr "" #: src/settings_translation_file.cpp msgid "Small cave minimum number" msgstr "" #: src/settings_translation_file.cpp msgid "Minimum limit of random number of small caves per mapchunk." msgstr "" #: src/settings_translation_file.cpp msgid "Small cave maximum number" msgstr "" #: src/settings_translation_file.cpp msgid "Maximum limit of random number of small caves per mapchunk." msgstr "" #: src/settings_translation_file.cpp msgid "Large cave minimum number" msgstr "" #: src/settings_translation_file.cpp msgid "Minimum limit of random number of large caves per mapchunk." msgstr "" #: src/settings_translation_file.cpp msgid "Large cave maximum number" msgstr "" #: src/settings_translation_file.cpp msgid "Maximum limit of random number of large caves per mapchunk." msgstr "" #: src/settings_translation_file.cpp msgid "Large cave proportion flooded" msgstr "" #: src/settings_translation_file.cpp msgid "Proportion of large caves that contain liquid." msgstr "" #: src/settings_translation_file.cpp msgid "Cavern limit" msgstr "" #: src/settings_translation_file.cpp msgid "Y-level of cavern upper limit." msgstr "" #: src/settings_translation_file.cpp msgid "Cavern taper" msgstr "" #: src/settings_translation_file.cpp msgid "Y-distance over which caverns expand to full size." msgstr "" #: src/settings_translation_file.cpp msgid "Cavern threshold" msgstr "" #: src/settings_translation_file.cpp msgid "Defines full size of caverns, smaller values create larger caverns." msgstr "" #: src/settings_translation_file.cpp msgid "Dungeon minimum Y" msgstr "" #: src/settings_translation_file.cpp msgid "Lower Y limit of dungeons." msgstr "" #: src/settings_translation_file.cpp msgid "Dungeon maximum Y" msgstr "" #: src/settings_translation_file.cpp msgid "Upper Y limit of dungeons." msgstr "" #: src/settings_translation_file.cpp msgid "Noises" msgstr "" #: src/settings_translation_file.cpp msgid "Filler depth noise" msgstr "" #: src/settings_translation_file.cpp msgid "Variation of biome filler depth." msgstr "" #: src/settings_translation_file.cpp msgid "Factor noise" msgstr "" #: src/settings_translation_file.cpp msgid "" "Variation of terrain vertical scale.\n" "When noise is < -0.55 terrain is near-flat." msgstr "" #: src/settings_translation_file.cpp msgid "Height noise" msgstr "" #: src/settings_translation_file.cpp msgid "Y-level of average terrain surface." msgstr "" #: src/settings_translation_file.cpp msgid "Cave1 noise" msgstr "" #: src/settings_translation_file.cpp msgid "First of two 3D noises that together define tunnels." msgstr "" #: src/settings_translation_file.cpp msgid "Cave2 noise" msgstr "" #: src/settings_translation_file.cpp msgid "Second of two 3D noises that together define tunnels." msgstr "" #: src/settings_translation_file.cpp msgid "Cavern noise" msgstr "" #: src/settings_translation_file.cpp msgid "3D noise defining giant caverns." msgstr "" #: src/settings_translation_file.cpp msgid "Ground noise" msgstr "" #: src/settings_translation_file.cpp msgid "3D noise defining terrain." msgstr "" #: src/settings_translation_file.cpp msgid "Dungeon noise" msgstr "" #: src/settings_translation_file.cpp msgid "3D noise that determines number of dungeons per mapchunk." msgstr "" #: src/settings_translation_file.cpp msgid "Mapgen V6" msgstr "" #: src/settings_translation_file.cpp msgid "Mapgen V6 specific flags" msgstr "" #: src/settings_translation_file.cpp msgid "" "Map generation attributes specific to Mapgen v6.\n" "The 'snowbiomes' flag enables the new 5 biome system.\n" "When the 'snowbiomes' flag is enabled jungles are automatically enabled and\n" "the 'jungles' flag is ignored.\n" "The 'temples' flag disables generation of desert temples. Normal dungeons " "will appear instead." msgstr "" #: src/settings_translation_file.cpp msgid "Desert noise threshold" msgstr "" #: src/settings_translation_file.cpp msgid "" "Deserts occur when np_biome exceeds this value.\n" "When the 'snowbiomes' flag is enabled, this is ignored." msgstr "" #: src/settings_translation_file.cpp msgid "Beach noise threshold" msgstr "" #: src/settings_translation_file.cpp msgid "Sandy beaches occur when np_beach exceeds this value." msgstr "" #: src/settings_translation_file.cpp msgid "Terrain base noise" msgstr "" #: src/settings_translation_file.cpp msgid "Y-level of lower terrain and seabed." msgstr "" #: src/settings_translation_file.cpp msgid "Terrain higher noise" msgstr "" #: src/settings_translation_file.cpp msgid "Y-level of higher terrain that creates cliffs." msgstr "" #: src/settings_translation_file.cpp msgid "Steepness noise" msgstr "" #: src/settings_translation_file.cpp msgid "Varies steepness of cliffs." msgstr "" #: src/settings_translation_file.cpp msgid "Height select noise" msgstr "" #: src/settings_translation_file.cpp msgid "Defines distribution of higher terrain." msgstr "" #: src/settings_translation_file.cpp msgid "Mud noise" msgstr "" #: src/settings_translation_file.cpp msgid "Varies depth of biome surface nodes." msgstr "" #: src/settings_translation_file.cpp msgid "Beach noise" msgstr "" #: src/settings_translation_file.cpp msgid "Defines areas with sandy beaches." msgstr "" #: src/settings_translation_file.cpp msgid "Biome noise" msgstr "" #: src/settings_translation_file.cpp msgid "Cave noise" msgstr "" #: src/settings_translation_file.cpp msgid "Variation of number of caves." msgstr "" #: src/settings_translation_file.cpp msgid "Trees noise" msgstr "" #: src/settings_translation_file.cpp msgid "Defines tree areas and tree density." msgstr "" #: src/settings_translation_file.cpp msgid "Apple trees noise" msgstr "" #: src/settings_translation_file.cpp msgid "Defines areas where trees have apples." msgstr "" #: src/settings_translation_file.cpp msgid "Mapgen V7" msgstr "" #: src/settings_translation_file.cpp msgid "Mapgen V7 specific flags" msgstr "" #: src/settings_translation_file.cpp msgid "" "Map generation attributes specific to Mapgen v7.\n" "'ridges': Rivers.\n" "'floatlands': Floating land masses in the atmosphere.\n" "'caverns': Giant caves deep underground." msgstr "" #: src/settings_translation_file.cpp msgid "Mountain zero level" msgstr "" #: src/settings_translation_file.cpp msgid "" "Y of mountain density gradient zero level. Used to shift mountains " "vertically." msgstr "" #: src/settings_translation_file.cpp msgid "Floatland minimum Y" msgstr "" #: src/settings_translation_file.cpp msgid "Lower Y limit of floatlands." msgstr "" #: src/settings_translation_file.cpp msgid "Floatland maximum Y" msgstr "" #: src/settings_translation_file.cpp msgid "Upper Y limit of floatlands." msgstr "" #: src/settings_translation_file.cpp msgid "Floatland tapering distance" msgstr "" #: src/settings_translation_file.cpp msgid "" "Y-distance over which floatlands taper from full density to nothing.\n" "Tapering starts at this distance from the Y limit.\n" "For a solid floatland layer, this controls the height of hills/mountains.\n" "Must be less than or equal to half the distance between the Y limits." msgstr "" #: src/settings_translation_file.cpp msgid "Floatland taper exponent" msgstr "" #: src/settings_translation_file.cpp msgid "" "Exponent of the floatland tapering. Alters the tapering behavior.\n" "Value = 1.0 creates a uniform, linear tapering.\n" "Values > 1.0 create a smooth tapering suitable for the default separated\n" "floatlands.\n" "Values < 1.0 (for example 0.25) create a more defined surface level with\n" "flatter lowlands, suitable for a solid floatland layer." msgstr "" #: src/settings_translation_file.cpp msgid "Floatland density" msgstr "" #: src/settings_translation_file.cpp #, c-format msgid "" "Adjusts the density of the floatland layer.\n" "Increase value to increase density. Can be positive or negative.\n" "Value = 0.0: 50% of volume is floatland.\n" "Value = 2.0 (can be higher depending on 'mgv7_np_floatland', always test\n" "to be sure) creates a solid floatland layer." msgstr "" #: src/settings_translation_file.cpp msgid "Floatland water level" msgstr "" #: src/settings_translation_file.cpp msgid "" "Surface level of optional water placed on a solid floatland layer.\n" "Water is disabled by default and will only be placed if this value is set\n" "to above 'mgv7_floatland_ymax' - 'mgv7_floatland_taper' (the start of the\n" "upper tapering).\n" "***WARNING, POTENTIAL DANGER TO WORLDS AND SERVER PERFORMANCE***:\n" "When enabling water placement, floatlands must be configured and tested\n" "to be a solid layer by setting 'mgv7_floatland_density' to 2.0 (or other\n" "required value depending on 'mgv7_np_floatland'), to avoid\n" "server-intensive extreme water flow and to avoid vast flooding of the\n" "world surface below." msgstr "" #: src/settings_translation_file.cpp msgid "Terrain alternative noise" msgstr "" #: src/settings_translation_file.cpp msgid "Terrain persistence noise" msgstr "" #: src/settings_translation_file.cpp msgid "" "Varies roughness of terrain.\n" "Defines the 'persistence' value for terrain_base and terrain_alt noises." msgstr "" #: src/settings_translation_file.cpp msgid "Defines distribution of higher terrain and steepness of cliffs." msgstr "" #: src/settings_translation_file.cpp msgid "Mountain height noise" msgstr "" #: src/settings_translation_file.cpp msgid "Variation of maximum mountain height (in nodes)." msgstr "" #: src/settings_translation_file.cpp msgid "Ridge underwater noise" msgstr "" #: src/settings_translation_file.cpp msgid "Defines large-scale river channel structure." msgstr "" #: src/settings_translation_file.cpp msgid "Mountain noise" msgstr "" #: src/settings_translation_file.cpp msgid "" "3D noise defining mountain structure and height.\n" "Also defines structure of floatland mountain terrain." msgstr "" #: src/settings_translation_file.cpp msgid "Ridge noise" msgstr "" #: src/settings_translation_file.cpp msgid "3D noise defining structure of river canyon walls." msgstr "" #: src/settings_translation_file.cpp msgid "Floatland noise" msgstr "" #: src/settings_translation_file.cpp msgid "" "3D noise defining structure of floatlands.\n" "If altered from the default, the noise 'scale' (0.7 by default) may need\n" "to be adjusted, as floatland tapering functions best when this noise has\n" "a value range of approximately -2.0 to 2.0." msgstr "" #: src/settings_translation_file.cpp msgid "Mapgen Carpathian" msgstr "" #: src/settings_translation_file.cpp msgid "Mapgen Carpathian specific flags" msgstr "" #: src/settings_translation_file.cpp msgid "Map generation attributes specific to Mapgen Carpathian." msgstr "" #: src/settings_translation_file.cpp msgid "Base ground level" msgstr "" #: src/settings_translation_file.cpp msgid "Defines the base ground level." msgstr "" #: src/settings_translation_file.cpp msgid "River channel width" msgstr "" #: src/settings_translation_file.cpp msgid "Defines the width of the river channel." msgstr "" #: src/settings_translation_file.cpp msgid "River channel depth" msgstr "" #: src/settings_translation_file.cpp msgid "Defines the depth of the river channel." msgstr "" #: src/settings_translation_file.cpp msgid "River valley width" msgstr "" #: src/settings_translation_file.cpp msgid "Defines the width of the river valley." msgstr "" #: src/settings_translation_file.cpp msgid "Hilliness1 noise" msgstr "" #: src/settings_translation_file.cpp msgid "First of 4 2D noises that together define hill/mountain range height." msgstr "" #: src/settings_translation_file.cpp msgid "Hilliness2 noise" msgstr "" #: src/settings_translation_file.cpp msgid "Second of 4 2D noises that together define hill/mountain range height." msgstr "" #: src/settings_translation_file.cpp msgid "Hilliness3 noise" msgstr "" #: src/settings_translation_file.cpp msgid "Third of 4 2D noises that together define hill/mountain range height." msgstr "" #: src/settings_translation_file.cpp msgid "Hilliness4 noise" msgstr "" #: src/settings_translation_file.cpp msgid "Fourth of 4 2D noises that together define hill/mountain range height." msgstr "" #: src/settings_translation_file.cpp msgid "Rolling hills spread noise" msgstr "" #: src/settings_translation_file.cpp msgid "2D noise that controls the size/occurrence of rolling hills." msgstr "" #: src/settings_translation_file.cpp msgid "Ridge mountain spread noise" msgstr "" #: src/settings_translation_file.cpp msgid "2D noise that controls the size/occurrence of ridged mountain ranges." msgstr "" #: src/settings_translation_file.cpp msgid "Step mountain spread noise" msgstr "" #: src/settings_translation_file.cpp msgid "2D noise that controls the size/occurrence of step mountain ranges." msgstr "" #: src/settings_translation_file.cpp msgid "Rolling hill size noise" msgstr "" #: src/settings_translation_file.cpp msgid "2D noise that controls the shape/size of rolling hills." msgstr "" #: src/settings_translation_file.cpp msgid "Ridged mountain size noise" msgstr "" #: src/settings_translation_file.cpp msgid "2D noise that controls the shape/size of ridged mountains." msgstr "" #: src/settings_translation_file.cpp msgid "Step mountain size noise" msgstr "" #: src/settings_translation_file.cpp msgid "2D noise that controls the shape/size of step mountains." msgstr "" #: src/settings_translation_file.cpp msgid "River noise" msgstr "" #: src/settings_translation_file.cpp msgid "2D noise that locates the river valleys and channels." msgstr "" #: src/settings_translation_file.cpp msgid "Mountain variation noise" msgstr "" #: src/settings_translation_file.cpp msgid "3D noise for mountain overhangs, cliffs, etc. Usually small variations." msgstr "" #: src/settings_translation_file.cpp msgid "Mapgen Flat" msgstr "" #: src/settings_translation_file.cpp msgid "Mapgen Flat specific flags" msgstr "" #: src/settings_translation_file.cpp msgid "" "Map generation attributes specific to Mapgen Flat.\n" "Occasional lakes and hills can be added to the flat world." msgstr "" #: src/settings_translation_file.cpp msgid "Ground level" msgstr "" #: src/settings_translation_file.cpp msgid "Y of flat ground." msgstr "" #: src/settings_translation_file.cpp msgid "Lake threshold" msgstr "" #: src/settings_translation_file.cpp msgid "" "Terrain noise threshold for lakes.\n" "Controls proportion of world area covered by lakes.\n" "Adjust towards 0.0 for a larger proportion." msgstr "" #: src/settings_translation_file.cpp msgid "Lake steepness" msgstr "" #: src/settings_translation_file.cpp msgid "Controls steepness/depth of lake depressions." msgstr "" #: src/settings_translation_file.cpp msgid "Hill threshold" msgstr "" #: src/settings_translation_file.cpp msgid "" "Terrain noise threshold for hills.\n" "Controls proportion of world area covered by hills.\n" "Adjust towards 0.0 for a larger proportion." msgstr "" #: src/settings_translation_file.cpp msgid "Hill steepness" msgstr "" #: src/settings_translation_file.cpp msgid "Controls steepness/height of hills." msgstr "" #: src/settings_translation_file.cpp msgid "Terrain noise" msgstr "" #: src/settings_translation_file.cpp msgid "Defines location and terrain of optional hills and lakes." msgstr "" #: src/settings_translation_file.cpp msgid "Mapgen Fractal" msgstr "" #: src/settings_translation_file.cpp msgid "Mapgen Fractal specific flags" msgstr "" #: src/settings_translation_file.cpp msgid "" "Map generation attributes specific to Mapgen Fractal.\n" "'terrain' enables the generation of non-fractal terrain:\n" "ocean, islands and underground." msgstr "" #: src/settings_translation_file.cpp msgid "Fractal type" msgstr "" #: src/settings_translation_file.cpp msgid "" "Selects one of 18 fractal types.\n" "1 = 4D \"Roundy\" Mandelbrot set.\n" "2 = 4D \"Roundy\" Julia set.\n" "3 = 4D \"Squarry\" Mandelbrot set.\n" "4 = 4D \"Squarry\" Julia set.\n" "5 = 4D \"Mandy Cousin\" Mandelbrot set.\n" "6 = 4D \"Mandy Cousin\" Julia set.\n" "7 = 4D \"Variation\" Mandelbrot set.\n" "8 = 4D \"Variation\" Julia set.\n" "9 = 3D \"Mandelbrot/Mandelbar\" Mandelbrot set.\n" "10 = 3D \"Mandelbrot/Mandelbar\" Julia set.\n" "11 = 3D \"Christmas Tree\" Mandelbrot set.\n" "12 = 3D \"Christmas Tree\" Julia set.\n" "13 = 3D \"Mandelbulb\" Mandelbrot set.\n" "14 = 3D \"Mandelbulb\" Julia set.\n" "15 = 3D \"Cosine Mandelbulb\" Mandelbrot set.\n" "16 = 3D \"Cosine Mandelbulb\" Julia set.\n" "17 = 4D \"Mandelbulb\" Mandelbrot set.\n" "18 = 4D \"Mandelbulb\" Julia set." msgstr "" #: src/settings_translation_file.cpp msgid "Iterations" msgstr "" #: src/settings_translation_file.cpp msgid "" "Iterations of the recursive function.\n" "Increasing this increases the amount of fine detail, but also\n" "increases processing load.\n" "At iterations = 20 this mapgen has a similar load to mapgen V7." msgstr "" #: src/settings_translation_file.cpp msgid "" "(X,Y,Z) scale of fractal in nodes.\n" "Actual fractal size will be 2 to 3 times larger.\n" "These numbers can be made very large, the fractal does\n" "not have to fit inside the world.\n" "Increase these to 'zoom' into the detail of the fractal.\n" "Default is for a vertically-squashed shape suitable for\n" "an island, set all 3 numbers equal for the raw shape." msgstr "" #: src/settings_translation_file.cpp msgid "" "(X,Y,Z) offset of fractal from world center in units of 'scale'.\n" "Can be used to move a desired point to (0, 0) to create a\n" "suitable spawn point, or to allow 'zooming in' on a desired\n" "point by increasing 'scale'.\n" "The default is tuned for a suitable spawn point for Mandelbrot\n" "sets with default parameters, it may need altering in other\n" "situations.\n" "Range roughly -2 to 2. Multiply by 'scale' for offset in nodes." msgstr "" #: src/settings_translation_file.cpp msgid "Slice w" msgstr "" #: src/settings_translation_file.cpp msgid "" "W coordinate of the generated 3D slice of a 4D fractal.\n" "Determines which 3D slice of the 4D shape is generated.\n" "Alters the shape of the fractal.\n" "Has no effect on 3D fractals.\n" "Range roughly -2 to 2." msgstr "" #: src/settings_translation_file.cpp msgid "Julia x" msgstr "" #: src/settings_translation_file.cpp msgid "" "Julia set only.\n" "X component of hypercomplex constant.\n" "Alters the shape of the fractal.\n" "Range roughly -2 to 2." msgstr "" #: src/settings_translation_file.cpp msgid "Julia y" msgstr "" #: src/settings_translation_file.cpp msgid "" "Julia set only.\n" "Y component of hypercomplex constant.\n" "Alters the shape of the fractal.\n" "Range roughly -2 to 2." msgstr "" #: src/settings_translation_file.cpp msgid "Julia z" msgstr "" #: src/settings_translation_file.cpp msgid "" "Julia set only.\n" "Z component of hypercomplex constant.\n" "Alters the shape of the fractal.\n" "Range roughly -2 to 2." msgstr "" #: src/settings_translation_file.cpp msgid "Julia w" msgstr "" #: src/settings_translation_file.cpp msgid "" "Julia set only.\n" "W component of hypercomplex constant.\n" "Alters the shape of the fractal.\n" "Has no effect on 3D fractals.\n" "Range roughly -2 to 2." msgstr "" #: src/settings_translation_file.cpp msgid "Seabed noise" msgstr "" #: src/settings_translation_file.cpp msgid "Y-level of seabed." msgstr "" #: src/settings_translation_file.cpp msgid "Mapgen Valleys" msgstr "" #: src/settings_translation_file.cpp msgid "Mapgen Valleys specific flags" msgstr "" #: src/settings_translation_file.cpp msgid "" "Map generation attributes specific to Mapgen Valleys.\n" "'altitude_chill': Reduces heat with altitude.\n" "'humid_rivers': Increases humidity around rivers.\n" "'vary_river_depth': If enabled, low humidity and high heat causes rivers\n" "to become shallower and occasionally dry.\n" "'altitude_dry': Reduces humidity with altitude." msgstr "" #: src/settings_translation_file.cpp msgid "" "The vertical distance over which heat drops by 20 if 'altitude_chill' is\n" "enabled. Also, the vertical distance over which humidity drops by 10 if\n" "'altitude_dry' is enabled." msgstr "" #: src/settings_translation_file.cpp msgid "Depth below which you'll find large caves." msgstr "" #: src/settings_translation_file.cpp msgid "Cavern upper limit" msgstr "" #: src/settings_translation_file.cpp msgid "Depth below which you'll find giant caverns." msgstr "" #: src/settings_translation_file.cpp msgid "River depth" msgstr "" #: src/settings_translation_file.cpp msgid "How deep to make rivers." msgstr "" #: src/settings_translation_file.cpp msgid "River size" msgstr "" #: src/settings_translation_file.cpp msgid "How wide to make rivers." msgstr "" #: src/settings_translation_file.cpp msgid "Cave noise #1" msgstr "" #: src/settings_translation_file.cpp msgid "Cave noise #2" msgstr "" #: src/settings_translation_file.cpp msgid "Filler depth" msgstr "" #: src/settings_translation_file.cpp msgid "Terrain height" msgstr "" #: src/settings_translation_file.cpp msgid "Base terrain height." msgstr "" #: src/settings_translation_file.cpp msgid "Valley depth" msgstr "" #: src/settings_translation_file.cpp msgid "Raises terrain to make valleys around the rivers." msgstr "" #: src/settings_translation_file.cpp msgid "Valley fill" msgstr "" #: src/settings_translation_file.cpp msgid "Slope and fill work together to modify the heights." msgstr "" #: src/settings_translation_file.cpp msgid "Valley profile" msgstr "" #: src/settings_translation_file.cpp msgid "Amplifies the valleys." msgstr "" #: src/settings_translation_file.cpp msgid "Valley slope" msgstr "" #: src/settings_translation_file.cpp msgid "Advanced" msgstr "" #: src/settings_translation_file.cpp msgid "Developer Options" msgstr "" #: src/settings_translation_file.cpp msgid "Client modding" msgstr "" #: src/settings_translation_file.cpp msgid "" "Enable Lua modding support on client.\n" "This support is experimental and API can change." msgstr "" #: src/settings_translation_file.cpp msgid "Main menu script" msgstr "" #: src/settings_translation_file.cpp msgid "Replaces the default main menu with a custom one." msgstr "" #: src/settings_translation_file.cpp msgid "Mod Security" msgstr "" #: src/settings_translation_file.cpp msgid "Enable mod security" msgstr "" #: src/settings_translation_file.cpp msgid "Prevent mods from doing insecure things like running shell commands." msgstr "" #: src/settings_translation_file.cpp msgid "Trusted mods" msgstr "" #: src/settings_translation_file.cpp msgid "" "Comma-separated list of trusted mods that are allowed to access insecure\n" "functions even when mod security is on (via request_insecure_environment())." msgstr "" #: src/settings_translation_file.cpp msgid "HTTP mods" msgstr "" #: src/settings_translation_file.cpp msgid "" "Comma-separated list of mods that are allowed to access HTTP APIs, which\n" "allow them to upload and download data to/from the internet." msgstr "" #: src/settings_translation_file.cpp msgid "Debugging" msgstr "" #: src/settings_translation_file.cpp msgid "Debug log level" msgstr "" #: src/settings_translation_file.cpp msgid "" "Level of logging to be written to debug.txt:\n" "- (no logging)\n" "- none (messages with no level)\n" "- error\n" "- warning\n" "- action\n" "- info\n" "- verbose\n" "- trace" msgstr "" #: src/settings_translation_file.cpp msgid "Debug log file size threshold" msgstr "" #: src/settings_translation_file.cpp msgid "" "If the file size of debug.txt exceeds the number of megabytes specified in\n" "this setting when it is opened, the file is moved to debug.txt.1,\n" "deleting an older debug.txt.1 if it exists.\n" "debug.txt is only moved if this setting is positive." msgstr "" #: src/settings_translation_file.cpp msgid "Chat log level" msgstr "" #: src/settings_translation_file.cpp msgid "Minimal level of logging to be written to chat." msgstr "" #: src/settings_translation_file.cpp msgid "Deprecated Lua API handling" msgstr "" #: src/settings_translation_file.cpp msgid "" "Handling for deprecated Lua API calls:\n" "- none: Do not log deprecated calls\n" "- log: mimic and log backtrace of deprecated call (default).\n" "- error: abort on usage of deprecated call (suggested for mod developers)." msgstr "" #: src/settings_translation_file.cpp msgid "Random input" msgstr "" #: src/settings_translation_file.cpp msgid "Enable random user input (only used for testing)." msgstr "" #: src/settings_translation_file.cpp msgid "Random mod load order" msgstr "" #: src/settings_translation_file.cpp msgid "Enable random mod loading (mainly used for testing)." msgstr "" #: src/settings_translation_file.cpp msgid "Mod channels" msgstr "" #: src/settings_translation_file.cpp msgid "Enable mod channels support." msgstr "" #: src/settings_translation_file.cpp msgid "Mod Profiler" msgstr "" #: src/settings_translation_file.cpp msgid "Load the game profiler" msgstr "" #: src/settings_translation_file.cpp msgid "" "Load the game profiler to collect game profiling data.\n" "Provides a /profiler command to access the compiled profile.\n" "Useful for mod developers and server operators." msgstr "" #: src/settings_translation_file.cpp msgid "Default report format" msgstr "" #: src/settings_translation_file.cpp msgid "" "The default format in which profiles are being saved,\n" "when calling `/profiler save [format]` without format." msgstr "" #: src/settings_translation_file.cpp msgid "Report path" msgstr "" #: src/settings_translation_file.cpp msgid "" "The file path relative to your world path in which profiles will be saved to." msgstr "" #: src/settings_translation_file.cpp msgid "Entity methods" msgstr "" #: src/settings_translation_file.cpp msgid "Instrument the methods of entities on registration." msgstr "" #: src/settings_translation_file.cpp msgid "Active Block Modifiers" msgstr "" #: src/settings_translation_file.cpp msgid "" "Instrument the action function of Active Block Modifiers on registration." msgstr "" #: src/settings_translation_file.cpp msgid "Loading Block Modifiers" msgstr "" #: src/settings_translation_file.cpp msgid "" "Instrument the action function of Loading Block Modifiers on registration." msgstr "" #: src/settings_translation_file.cpp msgid "Chat commands" msgstr "" #: src/settings_translation_file.cpp msgid "Instrument chat commands on registration." msgstr "" #: src/settings_translation_file.cpp msgid "Global callbacks" msgstr "" #: src/settings_translation_file.cpp msgid "" "Instrument global callback functions on registration.\n" "(anything you pass to a core.register_*() function)" msgstr "" #: src/settings_translation_file.cpp msgid "Builtin" msgstr "" #: src/settings_translation_file.cpp msgid "" "Instrument builtin.\n" "This is usually only needed by core/builtin contributors" msgstr "" #: src/settings_translation_file.cpp msgid "Profiler" msgstr "" #: src/settings_translation_file.cpp msgid "" "Have the profiler instrument itself:\n" "* Instrument an empty function.\n" "This estimates the overhead, that instrumentation is adding (+1 function " "call).\n" "* Instrument the sampler being used to update the statistics." msgstr "" #: src/settings_translation_file.cpp msgid "Engine Profiler" msgstr "" #: src/settings_translation_file.cpp msgid "Engine profiling data print interval" msgstr "" #: src/settings_translation_file.cpp msgid "" "Print the engine's profiling data in regular intervals (in seconds).\n" "0 = disable. Useful for developers." msgstr "" #: src/settings_translation_file.cpp msgid "IPv6" msgstr "" #: src/settings_translation_file.cpp msgid "" "Enable IPv6 support (for both client and server).\n" "Required for IPv6 connections to work at all." msgstr "" #: src/settings_translation_file.cpp msgid "Ignore world errors" msgstr "" #: src/settings_translation_file.cpp msgid "" "If enabled, invalid world data won't cause the server to shut down.\n" "Only enable this if you know what you are doing." msgstr "" #: src/settings_translation_file.cpp msgid "Shaders" msgstr "" #: src/settings_translation_file.cpp msgid "" "Shaders are a fundamental part of rendering and enable advanced visual " "effects." msgstr "" #: src/settings_translation_file.cpp msgid "Shader path" msgstr "" #: src/settings_translation_file.cpp msgid "" "Path to shader directory. If no path is defined, default location will be " "used." msgstr "" #: src/settings_translation_file.cpp msgid "Video driver" msgstr "" #: src/settings_translation_file.cpp msgid "" "The rendering back-end.\n" "Note: A restart is required after changing this!\n" "OpenGL is the default for desktop, and OGLES2 for Android." msgstr "" #: src/settings_translation_file.cpp msgid "Transparency Sorting Distance" msgstr "" #: src/settings_translation_file.cpp msgid "" "Distance in nodes at which transparency depth sorting is enabled.\n" "Use this to limit the performance impact of transparency depth sorting.\n" "Set to 0 to disable it entirely." msgstr "" #: src/settings_translation_file.cpp msgid "Cloud radius" msgstr "" #: src/settings_translation_file.cpp msgid "" "Radius of cloud area stated in number of 64 node cloud squares.\n" "Values larger than 26 will start to produce sharp cutoffs at cloud area " "corners." msgstr "" #: src/settings_translation_file.cpp msgid "Desynchronize block animation" msgstr "" #: src/settings_translation_file.cpp msgid "Whether node texture animations should be desynchronized per mapblock." msgstr "" #: src/settings_translation_file.cpp msgid "Mesh cache" msgstr "" #: src/settings_translation_file.cpp msgid "" "Enables caching of facedir rotated meshes.\n" "This is only effective with shaders disabled." msgstr "" #: src/settings_translation_file.cpp msgid "Mapblock mesh generation delay" msgstr "" #: src/settings_translation_file.cpp msgid "" "Delay between mesh updates on the client in ms. Increasing this will slow\n" "down the rate of mesh updates, thus reducing jitter on slower clients." msgstr "" #: src/settings_translation_file.cpp msgid "Mapblock mesh generation threads" msgstr "" #: src/settings_translation_file.cpp msgid "" "Number of threads to use for mesh generation.\n" "Value of 0 (default) will let Luanti autodetect the number of available " "threads." msgstr "" #: src/settings_translation_file.cpp msgid "Minimap scan height" msgstr "" #: src/settings_translation_file.cpp msgid "" "True = 256\n" "False = 128\n" "Usable to make minimap smoother on slower machines." msgstr "" #: src/settings_translation_file.cpp msgid "World-aligned textures mode" msgstr "" #: src/settings_translation_file.cpp msgid "" "Textures on a node may be aligned either to the node or to the world.\n" "The former mode suits better things like machines, furniture, etc., while\n" "the latter makes stairs and microblocks fit surroundings better.\n" "However, as this possibility is new, thus may not be used by older servers,\n" "this option allows enforcing it for certain node types. Note though that\n" "that is considered EXPERIMENTAL and may not work properly." msgstr "" #: src/settings_translation_file.cpp msgid "Autoscaling mode" msgstr "" #: src/settings_translation_file.cpp msgid "" "World-aligned textures may be scaled to span several nodes. However,\n" "the server may not send the scale you want, especially if you use\n" "a specially-designed texture pack; with this option, the client tries\n" "to determine the scale automatically basing on the texture size.\n" "See also texture_min_size.\n" "Warning: This option is EXPERIMENTAL!" msgstr "" #: src/settings_translation_file.cpp msgid "Base texture size" msgstr "" #: src/settings_translation_file.cpp msgid "" "When using bilinear/trilinear/anisotropic filters, low-resolution textures\n" "can be blurred, so automatically upscale them with nearest-neighbor\n" "interpolation to preserve crisp pixels. This sets the minimum texture size\n" "for the upscaled textures; higher values look sharper, but require more\n" "memory. Powers of 2 are recommended. This setting is ONLY applied if\n" "bilinear/trilinear/anisotropic filtering is enabled.\n" "This is also used as the base node texture size for world-aligned\n" "texture autoscaling." msgstr "" #: src/settings_translation_file.cpp msgid "Client Mesh Chunksize" msgstr "" #: src/settings_translation_file.cpp msgid "" "Side length of a cube of map blocks that the client will consider together\n" "when generating meshes.\n" "Larger values increase the utilization of the GPU by reducing the number of\n" "draw calls, benefiting especially high-end GPUs.\n" "Systems with a low-end GPU (or no GPU) would benefit from smaller values." msgstr "" #: src/settings_translation_file.cpp msgid "OpenGL debug" msgstr "" #: src/settings_translation_file.cpp msgid "Enables debug and error-checking in the OpenGL driver." msgstr "" #: src/settings_translation_file.cpp msgid "Enable Bloom Debug" msgstr "" #: src/settings_translation_file.cpp msgid "" "Set to true to render debugging breakdown of the bloom effect.\n" "In debug mode, the screen is split into 4 quadrants:\n" "top-left - processed base image, top-right - final image\n" "bottom-left - raw base image, bottom-right - bloom texture." msgstr "" #: src/settings_translation_file.cpp msgid "Sound" msgstr "" #: src/settings_translation_file.cpp msgid "Sound Extensions Blacklist" msgstr "" #: src/settings_translation_file.cpp msgid "" "Comma-separated list of AL and ALC extensions that should not be used.\n" "Useful for testing. See al_extensions.[h,cpp] for details." msgstr "" #: src/settings_translation_file.cpp msgid "Font" msgstr "" #: src/settings_translation_file.cpp msgid "Font bold by default" msgstr "" #: src/settings_translation_file.cpp msgid "Font italic by default" msgstr "" #: src/settings_translation_file.cpp msgid "Font shadow" msgstr "" #: src/settings_translation_file.cpp msgid "" "Shadow offset (in pixels) of the default font. If 0, then shadow will not be " "drawn." msgstr "" #: src/settings_translation_file.cpp msgid "Font shadow alpha" msgstr "" #: src/settings_translation_file.cpp msgid "" "Opaqueness (alpha) of the shadow behind the default font, between 0 and 255." msgstr "" #: src/settings_translation_file.cpp msgid "Font size" msgstr "" #: src/settings_translation_file.cpp msgid "Font size of the default font where 1 unit = 1 pixel at 96 DPI" msgstr "" #: src/settings_translation_file.cpp msgid "Font size divisible by" msgstr "" #: src/settings_translation_file.cpp msgid "" "For pixel-style fonts that do not scale well, this ensures that font sizes " "used\n" "with this font will always be divisible by this value, in pixels. For " "instance,\n" "a pixel font 16 pixels tall should have this set to 16, so it will only ever " "be\n" "sized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32." msgstr "" #: src/settings_translation_file.cpp msgid "Regular font path" msgstr "" #: src/settings_translation_file.cpp msgid "" "Path to the default font. Must be a TrueType font.\n" "The fallback font will be used if the font cannot be loaded." msgstr "" #: src/settings_translation_file.cpp msgid "Bold font path" msgstr "" #: src/settings_translation_file.cpp msgid "Italic font path" msgstr "" #: src/settings_translation_file.cpp msgid "Bold and italic font path" msgstr "" #: src/settings_translation_file.cpp msgid "Monospace font size" msgstr "" #: src/settings_translation_file.cpp msgid "Font size of the monospace font where 1 unit = 1 pixel at 96 DPI" msgstr "" #: src/settings_translation_file.cpp msgid "Monospace font size divisible by" msgstr "" #: src/settings_translation_file.cpp msgid "Monospace font path" msgstr "" #: src/settings_translation_file.cpp msgid "" "Path to the monospace font. Must be a TrueType font.\n" "This font is used for e.g. the console and profiler screen." msgstr "" #: src/settings_translation_file.cpp msgid "Bold monospace font path" msgstr "" #: src/settings_translation_file.cpp msgid "Italic monospace font path" msgstr "" #: src/settings_translation_file.cpp msgid "Bold and italic monospace font path" msgstr "" #: src/settings_translation_file.cpp msgid "Fallback font path" msgstr "" #: src/settings_translation_file.cpp msgid "" "Path of the fallback font. Must be a TrueType font.\n" "This font will be used for certain languages or if the default font is " "unavailable." msgstr "" #: src/settings_translation_file.cpp msgid "Lighting" msgstr "" #: src/settings_translation_file.cpp msgid "Light curve low gradient" msgstr "" #: src/settings_translation_file.cpp msgid "" "Gradient of light curve at minimum light level.\n" "Controls the contrast of the lowest light levels." msgstr "" #: src/settings_translation_file.cpp msgid "Light curve high gradient" msgstr "" #: src/settings_translation_file.cpp msgid "" "Gradient of light curve at maximum light level.\n" "Controls the contrast of the highest light levels." msgstr "" #: src/settings_translation_file.cpp msgid "Light curve boost" msgstr "" #: src/settings_translation_file.cpp msgid "" "Strength of light curve boost.\n" "The 3 'boost' parameters define a range of the light\n" "curve that is boosted in brightness." msgstr "" #: src/settings_translation_file.cpp msgid "Light curve boost center" msgstr "" #: src/settings_translation_file.cpp msgid "" "Center of light curve boost range.\n" "Where 0.0 is minimum light level, 1.0 is maximum light level." msgstr "" #: src/settings_translation_file.cpp msgid "Light curve boost spread" msgstr "" #: src/settings_translation_file.cpp msgid "" "Spread of light curve boost range.\n" "Controls the width of the range to be boosted.\n" "Standard deviation of the light curve boost Gaussian." msgstr "" #: src/settings_translation_file.cpp msgid "Prometheus listener address" msgstr "" #: src/settings_translation_file.cpp msgid "" "Prometheus listener address.\n" "If Luanti is compiled with ENABLE_PROMETHEUS option enabled,\n" "enable metrics listener for Prometheus on that address.\n" "Metrics can be fetched on http://127.0.0.1:30000/metrics" msgstr "" #: src/settings_translation_file.cpp msgid "Maximum size of the outgoing chat queue" msgstr "" #: src/settings_translation_file.cpp msgid "" "Maximum size of the outgoing chat queue.\n" "0 to disable queueing and -1 to make the queue size unlimited." msgstr "" #: src/settings_translation_file.cpp msgid "Mapblock unload timeout" msgstr "" #: src/settings_translation_file.cpp msgid "Timeout for client to remove unused map data from memory, in seconds." msgstr "" #: src/settings_translation_file.cpp msgid "Mapblock limit" msgstr "" #: src/settings_translation_file.cpp msgid "" "Maximum number of mapblocks for client to be kept in memory.\n" "Set to -1 for unlimited amount." msgstr "" #: src/settings_translation_file.cpp msgid "Maximum simultaneous block sends per client" msgstr "" #: src/settings_translation_file.cpp msgid "" "Maximum number of blocks that are simultaneously sent per client.\n" "The maximum total count is calculated dynamically:\n" "max_total = ceil((#clients + max_users) * per_client / 4)" msgstr "" #: src/settings_translation_file.cpp msgid "Delay in sending blocks after building" msgstr "" #: src/settings_translation_file.cpp msgid "" "To reduce lag, block transfers are slowed down when a player is building " "something.\n" "This determines how long they are slowed down after placing or removing a " "node." msgstr "" #: src/settings_translation_file.cpp msgid "Max. packets per iteration" msgstr "" #: src/settings_translation_file.cpp msgid "" "Maximum number of packets sent per send step in the low-level networking " "code.\n" "You generally don't need to change this, however busy servers may benefit " "from a higher number." msgstr "" #: src/settings_translation_file.cpp msgid "Map Compression Level for Network Transfer" msgstr "" #: src/settings_translation_file.cpp msgid "" "Compression level to use when sending mapblocks to the client.\n" "-1 - use default compression level\n" "0 - least compression, fastest\n" "9 - best compression, slowest" msgstr "" #: src/settings_translation_file.cpp msgid "Chat message format" msgstr "" #: src/settings_translation_file.cpp msgid "" "Format of player chat messages. The following strings are valid " "placeholders:\n" "@name, @message, @timestamp (optional)" msgstr "" #: src/settings_translation_file.cpp msgid "Chat command time message threshold" msgstr "" #: src/settings_translation_file.cpp msgid "" "If the execution of a chat command takes longer than this specified time in\n" "seconds, add the time information to the chat command message" msgstr "" #: src/settings_translation_file.cpp msgid "Shutdown message" msgstr "" #: src/settings_translation_file.cpp msgid "A message to be displayed to all clients when the server shuts down." msgstr "" #: src/settings_translation_file.cpp msgid "Crash message" msgstr "" #: src/settings_translation_file.cpp msgid "A message to be displayed to all clients when the server crashes." msgstr "" #: src/settings_translation_file.cpp msgid "Ask to reconnect after crash" msgstr "" #: src/settings_translation_file.cpp msgid "" "Whether to ask clients to reconnect after a (Lua) crash.\n" "Set this to true if your server is set up to restart automatically." msgstr "" #: src/settings_translation_file.cpp msgid "Server/Env Performance" msgstr "" #: src/settings_translation_file.cpp msgid "Dedicated server step" msgstr "" #: src/settings_translation_file.cpp msgid "" "Length of a server tick (the interval at which everything is generally " "updated),\n" "stated in seconds.\n" "Does not apply to sessions hosted from the client menu.\n" "This is a lower bound, i.e. server steps may not be shorter than this, but\n" "they are often longer." msgstr "" #: src/settings_translation_file.cpp msgid "Unlimited player transfer distance" msgstr "" #: src/settings_translation_file.cpp msgid "" "Whether players are shown to clients without any range limit.\n" "Deprecated, use the setting player_transfer_distance instead." msgstr "" #: src/settings_translation_file.cpp msgid "Player transfer distance" msgstr "" #: src/settings_translation_file.cpp msgid "Defines the maximal player transfer distance in blocks (0 = unlimited)." msgstr "" #: src/settings_translation_file.cpp msgid "Active object send range" msgstr "" #: src/settings_translation_file.cpp msgid "" "From how far clients know about objects, stated in mapblocks (16 nodes).\n" "\n" "Setting this larger than active_block_range will also cause the server\n" "to maintain active objects up to this distance in the direction the\n" "player is looking. (This can avoid mobs suddenly disappearing from view)" msgstr "" #: src/settings_translation_file.cpp msgid "Active block range" msgstr "" #: src/settings_translation_file.cpp msgid "" "The radius of the volume of blocks around every player that is subject to " "the\n" "active block stuff, stated in mapblocks (16 nodes).\n" "In active blocks objects are loaded and ABMs run.\n" "This is also the minimum range in which active objects (mobs) are " "maintained.\n" "This should be configured together with active_object_send_range_blocks." msgstr "" #: src/settings_translation_file.cpp msgid "Max block send distance" msgstr "" #: src/settings_translation_file.cpp msgid "" "From how far blocks are sent to clients, stated in mapblocks (16 nodes)." msgstr "" #: src/settings_translation_file.cpp msgid "Maximum forceloaded blocks" msgstr "" #: src/settings_translation_file.cpp msgid "" "Default maximum number of forceloaded mapblocks.\n" "Set this to -1 to disable the limit." msgstr "" #: src/settings_translation_file.cpp msgid "Time send interval" msgstr "" #: src/settings_translation_file.cpp msgid "Interval of sending time of day to clients, stated in seconds." msgstr "" #: src/settings_translation_file.cpp msgid "Map save interval" msgstr "" #: src/settings_translation_file.cpp msgid "Interval of saving important changes in the world, stated in seconds." msgstr "" #: src/settings_translation_file.cpp msgid "Unload unused server data" msgstr "" #: src/settings_translation_file.cpp msgid "" "How long the server will wait before unloading unused mapblocks, stated in " "seconds.\n" "Higher value is smoother, but will use more RAM." msgstr "" #: src/settings_translation_file.cpp msgid "Maximum objects per block" msgstr "" #: src/settings_translation_file.cpp msgid "Maximum number of statically stored objects in a block." msgstr "" #: src/settings_translation_file.cpp msgid "Active block management interval" msgstr "" #: src/settings_translation_file.cpp msgid "" "Length of time between active block management cycles, stated in seconds." msgstr "" #: src/settings_translation_file.cpp msgid "ABM interval" msgstr "" #: src/settings_translation_file.cpp msgid "" "Length of time between Active Block Modifier (ABM) execution cycles, stated " "in seconds." msgstr "" #: src/settings_translation_file.cpp msgid "ABM time budget" msgstr "" #: src/settings_translation_file.cpp msgid "" "The time budget allowed for ABMs to execute on each step\n" "(as a fraction of the ABM Interval)" msgstr "" #: src/settings_translation_file.cpp msgid "NodeTimer interval" msgstr "" #: src/settings_translation_file.cpp msgid "Length of time between NodeTimer execution cycles, stated in seconds." msgstr "" #: src/settings_translation_file.cpp msgid "Liquid loop max" msgstr "" #: src/settings_translation_file.cpp msgid "Max liquids processed per step." msgstr "" #: src/settings_translation_file.cpp msgid "Liquid queue purge time" msgstr "" #: src/settings_translation_file.cpp msgid "" "The time (in seconds) that the liquids queue may grow beyond processing\n" "capacity until an attempt is made to decrease its size by dumping old queue\n" "items. A value of 0 disables the functionality." msgstr "" #: src/settings_translation_file.cpp msgid "Liquid update tick" msgstr "" #: src/settings_translation_file.cpp msgid "Liquid update interval in seconds." msgstr "" #: src/settings_translation_file.cpp msgid "Block send optimize distance" msgstr "" #: src/settings_translation_file.cpp msgid "" "At this distance the server will aggressively optimize which blocks are sent " "to\n" "clients.\n" "Small values potentially improve performance a lot, at the expense of " "visible\n" "rendering glitches (some blocks might not be rendered correctly in caves).\n" "Setting this to a value greater than max_block_send_distance disables this\n" "optimization.\n" "Stated in MapBlocks (16 nodes)." msgstr "" #: src/settings_translation_file.cpp msgid "Server-side occlusion culling" msgstr "" #: src/settings_translation_file.cpp msgid "" "If enabled, the server will perform map block occlusion culling based on\n" "on the eye position of the player. This can reduce the number of blocks\n" "sent to the client by 50-80%. Clients will no longer receive most\n" "invisible blocks, so that the utility of noclip mode is reduced." msgstr "" #: src/settings_translation_file.cpp msgid "Block cull optimize distance" msgstr "" #: src/settings_translation_file.cpp msgid "" "At this distance the server will perform a simpler and cheaper occlusion " "check.\n" "Smaller values potentially improve performance, at the expense of " "temporarily visible\n" "rendering glitches (missing blocks).\n" "This is especially useful for very large viewing range (upwards of 500).\n" "Stated in MapBlocks (16 nodes)." msgstr "" #: src/settings_translation_file.cpp msgid "Chunk size" msgstr "" #: src/settings_translation_file.cpp msgid "" "Size of mapchunks generated by mapgen, stated in mapblocks (16 nodes).\n" "WARNING: There is no benefit, and there are several dangers, in\n" "increasing this value above 5.\n" "Reducing this value increases cave and dungeon density.\n" "Altering this value is for special usage, leaving it unchanged is\n" "recommended." msgstr "" #: src/settings_translation_file.cpp msgid "Mapgen debug" msgstr "" #: src/settings_translation_file.cpp msgid "Dump the mapgen debug information." msgstr "" #: src/settings_translation_file.cpp msgid "Absolute limit of queued blocks to emerge" msgstr "" #: src/settings_translation_file.cpp msgid "Maximum number of blocks that can be queued for loading." msgstr "" #: src/settings_translation_file.cpp msgid "Per-player limit of queued blocks load from disk" msgstr "" #: src/settings_translation_file.cpp msgid "" "Maximum number of blocks to be queued that are to be loaded from file.\n" "This limit is enforced per player." msgstr "" #: src/settings_translation_file.cpp msgid "Per-player limit of queued blocks to generate" msgstr "" #: src/settings_translation_file.cpp msgid "" "Maximum number of blocks to be queued that are to be generated.\n" "This limit is enforced per player." msgstr "" #: src/settings_translation_file.cpp msgid "Number of emerge threads" msgstr "" #: src/settings_translation_file.cpp msgid "" "Number of emerge threads to use.\n" "Value 0:\n" "- Automatic selection. The number of emerge threads will be\n" "- 'number of processors - 2', with a lower limit of 1.\n" "Any other value:\n" "- Specifies the number of emerge threads, with a lower limit of 1.\n" "WARNING: Increasing the number of emerge threads increases engine mapgen\n" "speed, but this may harm game performance by interfering with other\n" "processes, especially in singleplayer and/or when running Lua code in\n" "'on_generated'. For many users the optimum setting may be '1'." msgstr "" #: src/settings_translation_file.cpp msgid "cURL" msgstr "" #: src/settings_translation_file.cpp msgid "cURL interactive timeout" msgstr "" #: src/settings_translation_file.cpp msgid "" "Maximum time an interactive request (e.g. server list fetch) may take, " "stated in milliseconds." msgstr "" #: src/settings_translation_file.cpp msgid "cURL parallel limit" msgstr "" #: src/settings_translation_file.cpp msgid "" "Limits number of parallel HTTP requests. Affects:\n" "- Media fetch if server uses remote_media setting.\n" "- Serverlist download and server announcement.\n" "- Downloads performed by main menu (e.g. mod manager).\n" "Only has an effect if compiled with cURL." msgstr "" #: src/settings_translation_file.cpp msgid "cURL file download timeout" msgstr "" #: src/settings_translation_file.cpp msgid "" "Maximum time a file download (e.g. a mod download) may take, stated in " "milliseconds." msgstr "" #: src/settings_translation_file.cpp msgid "Miscellaneous" msgstr "" #: src/settings_translation_file.cpp msgid "Display Density Scaling Factor" msgstr "" #: src/settings_translation_file.cpp msgid "Adjust the detected display density, used for scaling UI elements." msgstr "" #: src/settings_translation_file.cpp msgid "Enable console window" msgstr "" #: src/settings_translation_file.cpp msgid "" "Windows systems only: Start Luanti with the command line window in the " "background.\n" "Contains the same information as the file debug.txt (default name)." msgstr "" #: src/settings_translation_file.cpp msgid "Max. clearobjects extra blocks" msgstr "" #: src/settings_translation_file.cpp msgid "" "Number of extra blocks that can be loaded by /clearobjects at once.\n" "This is a trade-off between SQLite transaction overhead and\n" "memory consumption (4096=100MB, as a rule of thumb)." msgstr "" #: src/settings_translation_file.cpp msgid "Map directory" msgstr "" #: src/settings_translation_file.cpp msgid "" "World directory (everything in the world is stored here).\n" "Not needed if starting from the main menu." msgstr "" #: src/settings_translation_file.cpp msgid "Synchronous SQLite" msgstr "" #: src/settings_translation_file.cpp msgid "See https://www.sqlite.org/pragma.html#pragma_synchronous" msgstr "" #: src/settings_translation_file.cpp msgid "Map Compression Level for Disk Storage" msgstr "" #: src/settings_translation_file.cpp msgid "" "Compression level to use when saving mapblocks to disk.\n" "-1 - use default compression level\n" "0 - least compression, fastest\n" "9 - best compression, slowest" msgstr "" #: src/settings_translation_file.cpp msgid "Connect to external media server" msgstr "" #: src/settings_translation_file.cpp msgid "" "Enable usage of remote media server (if provided by server).\n" "Remote servers offer a significantly faster way to download media (e.g. " "textures)\n" "when connecting to the server." msgstr "" #: src/settings_translation_file.cpp msgid "Serverlist file" msgstr "" #: src/settings_translation_file.cpp msgid "" "File in client/serverlist/ that contains your favorite servers displayed in " "the\n" "Multiplayer Tab." msgstr "" #: src/settings_translation_file.cpp msgid "Gamepads" msgstr "" #: src/settings_translation_file.cpp msgid "Enable joysticks" msgstr "" #: src/settings_translation_file.cpp msgid "Enable joysticks. Requires a restart to take effect" msgstr "" #: src/settings_translation_file.cpp msgid "Joystick ID" msgstr "" #: src/settings_translation_file.cpp msgid "The identifier of the joystick to use" msgstr "" #: src/settings_translation_file.cpp msgid "Joystick type" msgstr "" #: src/settings_translation_file.cpp msgid "The type of joystick" msgstr "" #: src/settings_translation_file.cpp msgid "Joystick button repetition interval" msgstr "" #: src/settings_translation_file.cpp msgid "" "The time in seconds it takes between repeated events\n" "when holding down a joystick button combination." msgstr "" #: src/settings_translation_file.cpp msgid "Joystick dead zone" msgstr "" #: src/settings_translation_file.cpp msgid "The dead zone of the joystick" msgstr "" #: src/settings_translation_file.cpp msgid "Joystick frustum sensitivity" msgstr "" #: src/settings_translation_file.cpp msgid "" "The sensitivity of the joystick axes for moving the\n" "in-game view frustum around." msgstr ""