// Copyright (C) 2002-2012 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #pragma once #include "IMeshBuffer.h" #include "CVertexBuffer.h" #include "CIndexBuffer.h" #include "S3DVertex.h" namespace irr { namespace scene { //! A mesh buffer able to choose between S3DVertex2TCoords, S3DVertex and S3DVertexTangents at runtime struct SSkinMeshBuffer final : public IMeshBuffer { //! Default constructor SSkinMeshBuffer(video::E_VERTEX_TYPE vt = video::EVT_STANDARD) : VertexType(vt), PrimitiveType(EPT_TRIANGLES), BoundingBoxNeedsRecalculated(true) { #ifdef _DEBUG setDebugName("SSkinMeshBuffer"); #endif Vertices_Tangents = new SVertexBufferTangents(); Vertices_2TCoords = new SVertexBufferLightMap(); Vertices_Standard = new SVertexBuffer(); Indices = new SIndexBuffer(); } //! Constructor for standard vertices SSkinMeshBuffer(std::vector &&vertices, std::vector &&indices) : SSkinMeshBuffer() { Vertices_Standard->Data = std::move(vertices); Indices->Data = std::move(indices); } ~SSkinMeshBuffer() { Vertices_Tangents->drop(); Vertices_2TCoords->drop(); Vertices_Standard->drop(); Indices->drop(); } //! Get Material of this buffer. const video::SMaterial &getMaterial() const override { return Material; } //! Get Material of this buffer. video::SMaterial &getMaterial() override { return Material; } const scene::IVertexBuffer *getVertexBuffer() const override { switch (VertexType) { case video::EVT_2TCOORDS: return Vertices_2TCoords; case video::EVT_TANGENTS: return Vertices_Tangents; default: return Vertices_Standard; } } scene::IVertexBuffer *getVertexBuffer() override { switch (VertexType) { case video::EVT_2TCOORDS: return Vertices_2TCoords; case video::EVT_TANGENTS: return Vertices_Tangents; default: return Vertices_Standard; } } const scene::IIndexBuffer *getIndexBuffer() const override { return Indices; } scene::IIndexBuffer *getIndexBuffer() override { return Indices; } //! Get standard vertex at given index virtual video::S3DVertex *getVertex(u32 index) { switch (VertexType) { case video::EVT_2TCOORDS: return &Vertices_2TCoords->Data[index]; case video::EVT_TANGENTS: return &Vertices_Tangents->Data[index]; default: return &Vertices_Standard->Data[index]; } } //! Get bounding box const core::aabbox3d &getBoundingBox() const override { return BoundingBox; } //! Set bounding box void setBoundingBox(const core::aabbox3df &box) override { BoundingBox = box; } private: template void recalculateBoundingBox(const CVertexBuffer *buf) { if (!buf->getCount()) { BoundingBox.reset(0, 0, 0); } else { auto &vertices = buf->Data; BoundingBox.reset(vertices[0].Pos); for (size_t i = 1; i < vertices.size(); ++i) BoundingBox.addInternalPoint(vertices[i].Pos); } } template static void copyVertex(const T1 &src, T2 &dst) { dst.Pos = src.Pos; dst.Normal = src.Normal; dst.Color = src.Color; dst.TCoords = src.TCoords; } public: //! Recalculate bounding box void recalculateBoundingBox() override { if (!BoundingBoxNeedsRecalculated) return; BoundingBoxNeedsRecalculated = false; switch (VertexType) { case video::EVT_STANDARD: { recalculateBoundingBox(Vertices_Standard); break; } case video::EVT_2TCOORDS: { recalculateBoundingBox(Vertices_2TCoords); break; } case video::EVT_TANGENTS: { recalculateBoundingBox(Vertices_Tangents); break; } } } //! Convert to 2tcoords vertex type void convertTo2TCoords() { if (VertexType == video::EVT_STANDARD) { video::S3DVertex2TCoords Vertex; for (const auto &Vertex_Standard : Vertices_Standard->Data) { copyVertex(Vertex_Standard, Vertex); Vertices_2TCoords->Data.push_back(Vertex); } Vertices_Standard->Data.clear(); VertexType = video::EVT_2TCOORDS; } } //! Convert to tangents vertex type void convertToTangents() { if (VertexType == video::EVT_STANDARD) { video::S3DVertexTangents Vertex; for (const auto &Vertex_Standard : Vertices_Standard->Data) { copyVertex(Vertex_Standard, Vertex); Vertices_Tangents->Data.push_back(Vertex); } Vertices_Standard->Data.clear(); VertexType = video::EVT_TANGENTS; } else if (VertexType == video::EVT_2TCOORDS) { video::S3DVertexTangents Vertex; for (const auto &Vertex_2TCoords : Vertices_2TCoords->Data) { copyVertex(Vertex_2TCoords, Vertex); Vertices_Tangents->Data.push_back(Vertex); } Vertices_2TCoords->Data.clear(); VertexType = video::EVT_TANGENTS; } } //! append the vertices and indices to the current buffer void append(const void *const vertices, u32 numVertices, const u16 *const indices, u32 numIndices) override { _IRR_DEBUG_BREAK_IF(true); } //! Describe what kind of primitive geometry is used by the meshbuffer void setPrimitiveType(E_PRIMITIVE_TYPE type) override { PrimitiveType = type; } //! Get the kind of primitive geometry which is used by the meshbuffer E_PRIMITIVE_TYPE getPrimitiveType() const override { return PrimitiveType; } //! Call this after changing the positions of any vertex. void boundingBoxNeedsRecalculated(void) { BoundingBoxNeedsRecalculated = true; } SVertexBufferTangents *Vertices_Tangents; SVertexBufferLightMap *Vertices_2TCoords; SVertexBuffer *Vertices_Standard; SIndexBuffer *Indices; core::matrix4 Transformation; video::SMaterial Material; video::E_VERTEX_TYPE VertexType; core::aabbox3d BoundingBox; //! Primitive type used for rendering (triangles, lines, ...) E_PRIMITIVE_TYPE PrimitiveType; bool BoundingBoxNeedsRecalculated; }; } // end namespace scene } // end namespace irr