local S = core.get_translator("testitems") -- -- Texture overlays for items -- -- For the global overlay color test local GLOBAL_COLOR_ARG = "orange" -- Punch handler to set random color with "color" argument in item metadata local overlay_on_use = function(itemstack, user, pointed_thing) local meta = itemstack:get_meta() local color = math.random(0x0, 0xFFFFFF) local colorstr = string.format("#%06x", color) meta:set_string("color", colorstr) core.log("action", "[testitems] Color of "..itemstack:get_name().." changed to "..colorstr) return itemstack end -- Place handler to clear item metadata color local overlay_on_place = function(itemstack, user, pointed_thing) local meta = itemstack:get_meta() meta:set_string("color", "") return itemstack end core.register_craftitem("testitems:overlay_meta", { description = S("Texture Overlay Test Item, Meta Color") .. "\n" .. S("Image must be a square with rainbow cross (inventory and wield)") .. "\n" .. S("Item meta color must only change square color") .. "\n" .. S("Punch: Set random color") .. "\n" .. S("Place: Clear color"), -- Base texture: A grayscale square (can be colorized) inventory_image = "testitems_overlay_base.png", wield_image = "testitems_overlay_base.png", -- Overlay: A rainbow cross (NOT to be colorized!) inventory_overlay = "testitems_overlay_overlay.png", wield_overlay = "testitems_overlay_overlay.png", on_use = overlay_on_use, on_place = overlay_on_place, on_secondary_use = overlay_on_place, }) core.register_craftitem("testitems:overlay_global", { description = S("Texture Overlay Test Item, Global Color") .. "\n" .. S("Image must be an orange square with rainbow cross (inventory and wield)"), -- Base texture: A grayscale square (to be colorized) inventory_image = "testitems_overlay_base.png", wield_image = "testitems_overlay_base.png", -- Overlay: A rainbow cross (NOT to be colorized!) inventory_overlay = "testitems_overlay_overlay.png", wield_overlay = "testitems_overlay_overlay.png", color = GLOBAL_COLOR_ARG, }) core.register_craftitem("testitems:image_meta", { description = S("Image Override Meta Test Item"), inventory_image = "default_apple.png", wield_image = "basetools_icesword.png", on_use = function(itemstack, player) local meta = itemstack:get_meta() local state = meta:get_int("state") state = (state + 1) % 5 meta:set_int("state", state) core.chat_send_player(player:get_player_name(), "State " .. state) if state == 0 then meta:set_string("inventory_image", "") meta:set_string("wield_image", "") meta:set_string("inventory_overlay", "") meta:set_string("wield_overlay", "") meta:set_string("wield_scale", "") elseif state == 1 then meta:set_string("inventory_image", "default_tree.png") meta:set_string("wield_image", "basetools_firesword.png") elseif state == 2 then meta:set_string("inventory_image", "default_apple.png^testitems_overridden.png") meta:set_string("wield_image", "basetools_icesword.png^testitems_overridden.png") elseif state == 3 then meta:set_string("inventory_image", "default_tree.png") meta:set_string("wield_image", "basetools_firesword.png") meta:set_string("inventory_overlay", "default_apple.png") meta:set_string("wield_overlay", "default_apple.png") elseif state == 4 then local scale = vector.new(0.5, 0.5, 0.5) meta:set_string("wield_scale", scale:to_string()) end return itemstack end, }) core.register_craftitem("testitems:telescope_stick", { description = S("Telescope Stick (Increases range on use.)"), inventory_image = "testitems_telescope_stick.png", on_use = function(itemstack, player) local meta = itemstack:get_meta() local range = meta:get_float("range") + 1.2 if range > 10 then range = 0 end meta:set_float("range", range) core.chat_send_player(player:get_player_name(), "Telescope Stick range set to "..range) return itemstack end, })