local walk_speed = 2 local walk_distance = 10 core.register_entity("soundstuff:bigfoot", { initial_properties = { physical = false, collisionbox = {-1, -1, -1, 1, 1, 1}, selectionbox = {-1, -1, -1, 1, 1, 1}, visual = "upright_sprite", visual_size = {x = 2, y = 2, z = 2}, textures = {"soundstuff_bigfoot.png", "soundstuff_bigfoot.png^[transformFX"}, makes_footstep_sound = true, static_save = false, }, on_activate = function(self, _staticdata, _dtime_s) self.min_x = self.object:get_pos().x - walk_distance * 0.5 self.max_x = self.min_x + walk_distance self.vel = vector.new(walk_speed, 0, 0) end, on_step = function(self, _dtime, _moveresult) local pos = self.object:get_pos() if pos.x < self.min_x then self.vel = vector.new(walk_speed, 0, 0) elseif pos.x > self.max_x then self.vel = vector.new(-walk_speed, 0, 0) end self.object:set_velocity(self.vel) end, }) core.register_chatcommand("spawn_bigfoot", { params = "", description = "Spawn a big foot object that makes footstep sounds", func = function(name, _param) local player = core.get_player_by_name(name) if not player then return false, "No player." end local pos = player:get_pos() pos.y = pos.y + player:get_properties().collisionbox[2] pos.y = pos.y - (-1) -- bigfoot collisionbox goes 1 down core.add_entity(pos, "soundstuff:bigfoot") return true end, })