local lighting_sections = { {n = "shadows", d = "Shadows", entries = { { n = "intensity", d = "Shadow Intensity", min = 0, max = 1 } } }, { n = "exposure", d = "Exposure", entries = { {n = "luminance_min", d = "Minimum Luminance", min = -10, max = 10}, {n = "luminance_max", d = "Maximum Luminance", min = -10, max = 10}, {n = "exposure_correction", d = "Exposure Correction", min = -10, max = 10}, {n = "speed_dark_bright", d = "Bright light adaptation speed", min = -10, max = 10, type="log2"}, {n = "speed_bright_dark", d = "Dark scene adaptation speed", min = -10, max = 10, type="log2"}, {n = "center_weight_power", d = "Power factor for center-weighting", min = 0.1, max = 10}, } }, { n = "bloom", d = "Bloom", entries = { {n = "intensity", d = "Intensity", min = 0, max = 1}, {n = "strength_factor", d = "Strength Factor", min = 0.1, max = 10}, {n = "radius", d = "Radius", min = 0.1, max = 8}, }, }, { n = "volumetric_light", d = "Volumetric Lighting", entries = { {n = "strength", d = "Strength", min = 0, max = 1}, }, }, } local function dump_lighting(lighting) local result = "{\n" local section_count = 0 for _,section in ipairs(lighting_sections) do section_count = section_count + 1 local parameters = section.entries or {} local state = lighting[section.n] or {} result = result.." "..section.n.." = {\n" local count = 0 for _,v in ipairs(parameters) do count = count + 1 result = result.." "..v.n.." = "..(math.floor(state[v.n] * 1000)/1000) if count < #parameters then result = result.."," end result = result.."\n" end result = result.." }" if section_count < #lighting_sections then result = result.."," end result = result.."\n" end result = result .."}" return result end core.register_chatcommand("set_lighting", { params = "", description = "Tune lighting parameters", func = function(player_name, param) local player = core.get_player_by_name(player_name); if not player then return end local lighting = player:get_lighting() local exposure = lighting.exposure or {} local content = {} local line = 1 for _,section in ipairs(lighting_sections) do local parameters = section.entries or {} local state = lighting[section.n] or {} table.insert(content, "label[1,"..line..";"..section.d.."]") line = line + 1 for _,v in ipairs(parameters) do table.insert(content, "label[2,"..line..";"..v.d.."]") table.insert(content, "scrollbaroptions[min=0;max=1000;smallstep=10;largestep=100;thumbsize=10]") local value = state[v.n] if v.type == "log2" then value = math.log(value or 1) / math.log(2) end local sb_scale = math.floor(1000 * (math.max(v.min, value or 0) - v.min) / (v.max - v.min)) table.insert(content, "scrollbar[2,"..(line+0.7)..";12,1;horizontal;"..section.n.."."..v.n..";"..sb_scale.."]") line = line + 2.7 end line = line + 1 end local form = { "formspec_version[2]", "size[15,", line, "]", "position[0.99,0.15]", "anchor[1,0]", "padding[0.05,0.1]", "no_prepend[]", } table.insert_all(form, content) core.show_formspec(player_name, "lighting", table.concat(form)) local debug_value = dump_lighting(lighting) local debug_ui = player:hud_add({type="text", position={x=0.1, y=0.3}, scale={x=1,y=1}, alignment = {x=1, y=1}, text=debug_value, number=0xFFFFFF}) player:get_meta():set_int("lighting_hud", debug_ui) end }) core.register_on_player_receive_fields(function(player, formname, fields) if formname ~= "lighting" then return end if not player then return end local hud_id = player:get_meta():get_int("lighting_hud") if fields.quit then player:hud_remove(hud_id) player:get_meta():set_int("lighting_hud", -1) return end local lighting = player:get_lighting() for _,section in ipairs(lighting_sections) do local parameters = section.entries or {} local state = (lighting[section.n] or {}) lighting[section.n] = state for _,v in ipairs(parameters) do if fields[section.n.."."..v.n] then local event = core.explode_scrollbar_event(fields[section.n.."."..v.n]) if event.type == "CHG" then local value = v.min + (v.max - v.min) * (event.value / 1000); if v.type == "log2" then value = math.pow(2, value); end state[v.n] = value; end end end end local debug_value = dump_lighting(lighting) player:hud_change(hud_id, "text", debug_value) player:set_lighting(lighting) end)