local function print_to_everything(msg) core.log("action", "[chest] " .. msg) core.chat_send_all(msg) end core.register_node("chest:chest", { description = "Chest" .. "\n" .. "32 inventory slots", tiles ={"chest_chest.png^[sheet:2x2:0,0", "chest_chest.png^[sheet:2x2:0,0", "chest_chest.png^[sheet:2x2:1,0", "chest_chest.png^[sheet:2x2:1,0", "chest_chest.png^[sheet:2x2:1,0", "chest_chest.png^[sheet:2x2:0,1"}, paramtype2 = "4dir", groups = {dig_immediate=2,choppy=3,meta_is_privatizable=1}, is_ground_content = false, on_construct = function(pos) local meta = core.get_meta(pos) meta:set_string("formspec", "size[8,9]".. "list[current_name;main;0,0;8,4;]".. "list[current_player;main;0,5;8,4;]" .. "listring[]") meta:set_string("infotext", "Chest") local inv = meta:get_inventory() inv:set_size("main", 8*4) end, can_dig = function(pos,player) local meta = core.get_meta(pos); local inv = meta:get_inventory() return inv:is_empty("main") end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) print_to_everything("Chest: ".. player:get_player_name() .. " triggered 'allow put' (10) event for " .. stack:to_string()) return 10 end, allow_metadata_inventory_take = function(pos, listname, index, stack, player) print_to_everything("Chest: ".. player:get_player_name() .. " triggered 'allow take' (20) event for " .. stack:to_string()) return 20 end, allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) print_to_everything("Chest: ".. player:get_player_name() .. " triggered 'allow move' (30) event") return 30 end, on_metadata_inventory_put = function(pos, listname, index, stack, player) print_to_everything("Chest: ".. player:get_player_name() .. " put " .. stack:to_string()) end, on_metadata_inventory_take = function(pos, listname, index, stack, player) print_to_everything("Chest: ".. player:get_player_name() .. " took " .. stack:to_string()) end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) print_to_everything("Chest: ".. player:get_player_name() .. " moved " .. count) end, })