Aucune description

yuin 48de30d011 PoC : msgpack instead of gob il y a 7 ans
.github 72475d689b Update the issue template il y a 8 ans
_glua-tests 66c871e454 Issue #91 : repeat operators should only be effective just after a single character class il y a 7 ans
_lua5.1-tests 5c1160bf75 Implement pattern match without the regexp package il y a 9 ans
_tools 5d0c94f257 Change inlinning comment position il y a 9 ans
ast e68f0dc850 go fmt il y a 8 ans
cmd dff3bbc7f2 optimize multiline for glua il y a 8 ans
parse e68f0dc850 go fmt il y a 8 ans
pm 66c871e454 Issue #91 : repeat operators should only be effective just after a single character class il y a 7 ans
.travis.yml eed1c7917d drop go1.5 and add go1.8 il y a 7 ans
LICENSE 7250ec39cf add a license file il y a 9 ans
Makefile 3d4297ffd8 Add Makefile il y a 9 ans
README.rst eed1c7917d drop go1.5 and add go1.8 il y a 7 ans
_state.go 48de30d011 PoC : msgpack instead of gob il y a 7 ans
_vm.go 0bbb393ec3 Add context support il y a 7 ans
alloc.go 34589e7726 Preformance improvements il y a 8 ans
auxlib.go 3cc745e07e Issue #74 : fix the bug to load empty file il y a 8 ans
auxlib_test.go 0bbb393ec3 Add context support il y a 7 ans
baselib.go cfea889ae9 Issue #67 : fix the issue dofile report a wrong error il y a 8 ans
channellib.go d37748000d Using constants for module names. Fixed bad typecast in stringlib.go. il y a 8 ans
channellib_test.go ea06f22848 add more channellib tests il y a 9 ans
compile.go 99a8c34ef9 Merge pull request #99 from LionNatsu/patch-type-compile-error il y a 7 ans
config.go 5c1160bf75 Implement pattern match without the regexp package il y a 9 ans
coroutinelib.go 0bbb393ec3 Add context support il y a 7 ans
debuglib.go e5faab4db0 Refactoring il y a 8 ans
function.go b3cc50f263 add GETTABLEKS, SETTABLEKS opecodes il y a 9 ans
iolib.go 65fb8eeb2a Issue #108 : unsafe 'string to bytes trick' become really unsafe il y a 7 ans
linit.go 353622b6e2 More fixes towards #55, #60. il y a 8 ans
loadlib.go d37748000d Using constants for module names. Fixed bad typecast in stringlib.go. il y a 8 ans
mathlib.go d37748000d Using constants for module names. Fixed bad typecast in stringlib.go. il y a 8 ans
opcode.go 2e5bfcb9c5 optimize bulk OP_MOVE(introduce OP_MOVEN) il y a 9 ans
oslib.go d37748000d Using constants for module names. Fixed bad typecast in stringlib.go. il y a 8 ans
package.go b77dee19ed go fmt il y a 9 ans
script_test.go b5ca24ae61 Add more tests il y a 8 ans
state.go 48de30d011 PoC : msgpack instead of gob il y a 7 ans
state_test.go 0bbb393ec3 Add context support il y a 7 ans
stringlib.go 48de30d011 PoC : msgpack instead of gob il y a 7 ans
table.go be46d31772 Issue #81 : Fix an infinite loop when tables contain numeric Zero as an index il y a 8 ans
table_test.go b5ca24ae61 Add more tests il y a 8 ans
tablelib.go d37748000d Using constants for module names. Fixed bad typecast in stringlib.go. il y a 8 ans
testutils_test.go 8c839cc168 add auxlib tests il y a 9 ans
utils.go 65fb8eeb2a Issue #108 : unsafe 'string to bytes trick' become really unsafe il y a 7 ans
value.go 48de30d011 PoC : msgpack instead of gob il y a 7 ans
vm.go 0bbb393ec3 Add context support il y a 7 ans

README.rst

===============================================================================
GopherLua: VM and compiler for Lua in Go.
===============================================================================

.. image:: https://godoc.org/github.com/yuin/gopher-lua?status.svg
:target: http://godoc.org/github.com/yuin/gopher-lua

.. image:: https://travis-ci.org/yuin/gopher-lua.svg
:target: https://travis-ci.org/yuin/gopher-lua

.. image:: https://coveralls.io/repos/yuin/gopher-lua/badge.svg
:target: https://coveralls.io/r/yuin/gopher-lua

.. image:: https://badges.gitter.im/Join%20Chat.svg
:alt: Join the chat at https://gitter.im/yuin/gopher-lua
:target: https://gitter.im/yuin/gopher-lua?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge

|


GopherLua is a Lua5.1 VM and compiler written in Go. GopherLua has a same goal
with Lua: **Be a scripting language with extensible semantics** . It provides
Go APIs that allow you to easily embed a scripting language to your Go host
programs.

.. contents::
:depth: 1

----------------------------------------------------------------
Design principle
----------------------------------------------------------------

- Be a scripting language with extensible semantics.
- User-friendly Go API
- The stack based API like the one used in the original Lua
implementation will cause a performance improvements in GopherLua
(It will reduce memory allocations and concrete type <-> interface conversions).
GopherLua API is **not** the stack based API.
GopherLua give preference to the user-friendliness over the performance.

----------------------------------------------------------------
How about performance?
----------------------------------------------------------------
GopherLua is not fast but not too slow, I think.

GopherLua has almost equivalent ( or little bit better ) performance as Python3 on micro benchmarks.

There are some benchmarks on the `wiki page `_ .

----------------------------------------------------------------
Installation
----------------------------------------------------------------

.. code-block:: bash

go get github.com/yuin/gopher-lua

GopherLua supports >= Go1.6.

----------------------------------------------------------------
Usage
----------------------------------------------------------------
GopherLua APIs perform in much the same way as Lua, **but the stack is used only
for passing arguments and receiving returned values.**

GopherLua supports channel operations. See **"Goroutines"** section.

Import a package.

.. code-block:: go

import (
"github.com/yuin/gopher-lua"
)

Run scripts in the VM.

.. code-block:: go

L := lua.NewState()
defer L.Close()
if err := L.DoString(`print("hello")`); err != nil {
panic(err)
}

.. code-block:: go

L := lua.NewState()
defer L.Close()
if err := L.DoFile("hello.lua"); err != nil {
panic(err)
}

Refer to `Lua Reference Manual `_ and `Go doc `_ for further information.

Note that elements that are not commented in `Go doc `_ equivalent to `Lua Reference Manual `_ , except GopherLua uses objects instead of Lua stack indices.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Data model
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
All data in a GopherLua program is an ``LValue`` . ``LValue`` is an interface
type that has following methods.

- ``String() string``
- ``Type() LValueType``


Objects implement an LValue interface are

================ ========================= ================== =======================
Type name Go type Type() value Constants
================ ========================= ================== =======================
``LNilType`` (constants) ``LTNil`` ``LNil``
``LBool`` (constants) ``LTBool`` ``LTrue``, ``LFalse``
``LNumber`` float64 ``LTNumber`` ``-``
``LString`` string ``LTString`` ``-``
``LFunction`` struct pointer ``LTFunction`` ``-``
``LUserData`` struct pointer ``LTUserData`` ``-``
``LState`` struct pointer ``LTThread`` ``-``
``LTable`` struct pointer ``LTTable`` ``-``
``LChannel`` chan LValue ``LTChannel`` ``-``
================ ========================= ================== =======================

You can test an object type in Go way(type assertion) or using a ``Type()`` value.

.. code-block:: go

lv := L.Get(-1) // get the value at the top of the stack
if str, ok := lv.(lua.LString); ok {
// lv is LString
fmt.Println(string(str))
}
if lv.Type() != lua.LTString {
panic("string required.")
}

.. code-block:: go

lv := L.Get(-1) // get the value at the top of the stack
if tbl, ok := lv.(*lua.LTable); ok {
// lv is LTable
fmt.Println(L.ObjLen(tbl))
}

Note that ``LBool`` , ``LNumber`` , ``LString`` is not a pointer.

To test ``LNilType`` and ``LBool``, You **must** use pre-defined constants.

.. code-block:: go

lv := L.Get(-1) // get the value at the top of the stack

if lv == lua.LTrue { // correct
}

if bl, ok := lv.(lua.LBool); ok && bool(bl) { // wrong
}

In Lua, both ``nil`` and ``false`` make a condition false. ``LVIsFalse`` and ``LVAsBool`` implement this specification.

.. code-block:: go

lv := L.Get(-1) // get the value at the top of the stack
if lua.LVIsFalse(lv) { // lv is nil or false
}

if lua.LVAsBool(lv) { // lv is neither nil nor false
}

Objects that based on go structs(``LFunction``. ``LUserData``, ``LTable``)
have some public methods and fields. You can use these methods and fields for
performance and debugging, but there are some limitations.

- Metatable does not work.
- No error handlings.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Callstack & Registry size
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Size of the callstack & registry is **fixed** for mainly performance.
You can change the default size of the callstack & registry.

.. code-block:: go

lua.RegistrySize = 1024 * 20
lua.CallStackSize = 1024
L := lua.NewState()
defer L.Close()

You can also create an LState object that has the callstack & registry size specified by ``Options`` .

.. code-block:: go

L := lua.NewState(lua.Options{
CallStackSize: 120,
RegistrySize: 120*20,
})

An LState object that has been created by ``*LState#NewThread()`` inherits the callstack & registry size from the parent LState object.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Miscellaneous lua.NewState options
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- **Options.SkipOpenLibs bool(default false)**
- By default, GopherLua opens all built-in libraries when new LState is created.
- You can skip this behaviour by setting this to ``true`` .
- Using the various `OpenXXX(L *LState) int` functions you can open only those libraries that you require, for an example see below.
- **Options.IncludeGoStackTrace bool(default false)**
- By default, GopherLua does not show Go stack traces when panics occur.
- You can get Go stack traces by setting this to ``true`` .

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
API
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Refer to `Lua Reference Manual `_ and `Go doc(LState methods) `_ for further information.

+++++++++++++++++++++++++++++++++++++++++
Calling Go from Lua
+++++++++++++++++++++++++++++++++++++++++

.. code-block:: go

func Double(L *lua.LState) int {
lv := L.ToInt(1) /* get argument */
L.Push(lua.LNumber(lv * 2)) /* push result */
return 1 /* number of results */
}

func main() {
L := lua.NewState()
defer L.Close()
L.SetGlobal("double", L.NewFunction(Double)) /* Original lua_setglobal uses stack... */
}

.. code-block:: lua

print(double(20)) -- > "40"

Any function registered with GopherLua is a ``lua.LGFunction``, defined in ``value.go``

.. code-block:: go

type LGFunction func(*LState) int

Working with coroutines.

.. code-block:: go

co, _ := L.NewThread() /* create a new thread */
fn := L.GetGlobal("coro").(*lua.LFunction) /* get function from lua */
for {
st, err, values := L.Resume(co, fn)
if st == lua.ResumeError {
fmt.Println("yield break(error)")
fmt.Println(err.Error())
break
}

for i, lv := range values {
fmt.Printf("%v : %v\n", i, lv)
}

if st == lua.ResumeOK {
fmt.Println("yield break(ok)")
break
}
}

+++++++++++++++++++++++++++++++++++++++++
Opening a subset of builtin modules
+++++++++++++++++++++++++++++++++++++++++

The following demonstrates how to open a subset of the built-in modules in Lua, say for example to avoid enabling modules with access to local files or system calls.

main.go

.. code-block:: go

func main() {
L := lua.NewState(lua.Options{SkipOpenLibs: true})
defer L.Close()
for _, pair := range []struct {
n string
f lua.LGFunction
}{
{lua.LoadLibName, lua.OpenPackage}, // Must be first
{lua.BaseLibName, lua.OpenBase},
{lua.TabLibName, lua.OpenTable},
} {
if err := L.CallByParam(lua.P{
Fn: L.NewFunction(pair.f),
NRet: 0,
Protect: true,
}, lua.LString(pair.n)); err != nil {
panic(err)
}
}
if err := L.DoFile("main.lua"); err != nil {
panic(err)
}
}

+++++++++++++++++++++++++++++++++++++++++
Creating a module by Go
+++++++++++++++++++++++++++++++++++++++++

mymodule.go

.. code-block:: go

package mymodule

import (
"github.com/yuin/gopher-lua"
)

func Loader(L *lua.LState) int {
// register functions to the table
mod := L.SetFuncs(L.NewTable(), exports)
// register other stuff
L.SetField(mod, "name", lua.LString("value"))

// returns the module
L.Push(mod)
return 1
}

var exports = map[string]lua.LGFunction{
"myfunc": myfunc,
}

func myfunc(L *lua.LState) int {
return 0
}

mymain.go

.. code-block:: go

package main

import (
"./mymodule"
"github.com/yuin/gopher-lua"
)

func main() {
L := lua.NewState()
defer L.Close()
L.PreloadModule("mymodule", mymodule.Loader)
if err := L.DoFile("main.lua"); err != nil {
panic(err)
}
}

main.lua

.. code-block:: lua

local m = require("mymodule")
m.myfunc()
print(m.name)


+++++++++++++++++++++++++++++++++++++++++
Calling Lua from Go
+++++++++++++++++++++++++++++++++++++++++

.. code-block:: go

L := lua.NewState()
defer L.Close()
if err := L.DoFile("double.lua"); err != nil {
panic(err)
}
if err := L.CallByParam(lua.P{
Fn: L.GetGlobal("double"),
NRet: 1,
Protect: true,
}, lua.LNumber(10)); err != nil {
panic(err)
}
ret := L.Get(-1) // returned value
L.Pop(1) // remove received value

If ``Protect`` is false, GopherLua will panic instead of returning an ``error`` value.

+++++++++++++++++++++++++++++++++++++++++
User-Defined types
+++++++++++++++++++++++++++++++++++++++++
You can extend GopherLua with new types written in Go.
``LUserData`` is provided for this purpose.

.. code-block:: go

type Person struct {
Name string
}

const luaPersonTypeName = "person"

// Registers my person type to given L.
func registerPersonType(L *lua.LState) {
mt := L.NewTypeMetatable(luaPersonTypeName)
L.SetGlobal("person", mt)
// static attributes
L.SetField(mt, "new", L.NewFunction(newPerson))
// methods
L.SetField(mt, "__index", L.SetFuncs(L.NewTable(), personMethods))
}

// Constructor
func newPerson(L *lua.LState) int {
person := &Person{L.CheckString(1)}
ud := L.NewUserData()
ud.Value = person
L.SetMetatable(ud, L.GetTypeMetatable(luaPersonTypeName))
L.Push(ud)
return 1
}

// Checks whether the first lua argument is a *LUserData with *Person and returns this *Person.
func checkPerson(L *lua.LState) *Person {
ud := L.CheckUserData(1)
if v, ok := ud.Value.(*Person); ok {
return v
}
L.ArgError(1, "person expected")
return nil
}

var personMethods = map[string]lua.LGFunction{
"name": personGetSetName,
}

// Getter and setter for the Person#Name
func personGetSetName(L *lua.LState) int {
p := checkPerson(L)
if L.GetTop() == 2 {
p.Name = L.CheckString(2)
return 0
}
L.Push(lua.LString(p.Name))
return 1
}

func main() {
L := lua.NewState()
defer L.Close()
registerPersonType(L)
if err := L.DoString(`
p = person.new("Steeve")
print(p:name()) -- "Steeve"
p:name("Alice")
print(p:name()) -- "Alice"
`); err != nil {
panic(err)
}
}

+++++++++++++++++++++++++++++++++++++++++
Terminating a running LState
+++++++++++++++++++++++++++++++++++++++++
GopherLua supports the `Go Concurrency Patterns: Context `_ .


.. code-block:: go

L := lua.NewState()
defer L.Close()
ctx, cancel := context.WithTimeout(context.Background(), 1*time.Second)
defer cancel()
// set the context to our LState
L.SetContext(ctx)
err := L.DoString(`
local clock = os.clock
function sleep(n) -- seconds
local t0 = clock()
while clock() - t0 <= n do end
end
sleep(3)
`)
// err.Error() contains "context deadline exceeded"

With coroutines

.. code-block:: go

L := lua.NewState()
defer L.Close()
ctx, cancel := context.WithCancel(context.Background())
L.SetContext(ctx)
defer cancel()
L.DoString(`
function coro()
local i = 0
while true do
coroutine.yield(i)
i = i+1
end
return i
end
`)
co, cocancel := L.NewThread()
defer cocancel()
fn := L.GetGlobal("coro").(*LFunction)

_, err, values := L.Resume(co, fn) // err is nil

cancel() // cancel the parent context

_, err, values = L.Resume(co, fn) // err is NOT nil : child context was canceled

**Note that using a context causes performance degradation.**

.. code-block::

time ./glua-with-context.exe fib.lua
9227465
0.01s user 0.11s system 1% cpu 7.505 total

time ./glua-without-context.exe fib.lua
9227465
0.01s user 0.01s system 0% cpu 5.306 total


+++++++++++++++++++++++++++++++++++++++++
Goroutines
+++++++++++++++++++++++++++++++++++++++++
The ``LState`` is not goroutine-safe. It is recommended to use one LState per goroutine and communicate between goroutines by using channels.

Channels are represented by ``channel`` objects in GopherLua. And a ``channel`` table provides functions for performing channel operations.

Some objects can not be sent over channels due to having non-goroutine-safe objects inside itself.

- a thread(state)
- a function
- an userdata
- a table with a metatable

You **must not** send these objects from Go APIs to channels.



.. code-block:: go

func receiver(ch, quit chan lua.LValue) {
L := lua.NewState()
defer L.Close()
L.SetGlobal("ch", lua.LChannel(ch))
L.SetGlobal("quit", lua.LChannel(quit))
if err := L.DoString(`
local exit = false
while not exit do
channel.select(
{"|<-", ch, function(ok, v)
if not ok then
print("channel closed")
exit = true
else
print("received:", v)
end
end},
{"|<-", quit, function(ok, v)
print("quit")
exit = true
end}
)
end
`); err != nil {
panic(err)
}
}

func sender(ch, quit chan lua.LValue) {
L := lua.NewState()
defer L.Close()
L.SetGlobal("ch", lua.LChannel(ch))
L.SetGlobal("quit", lua.LChannel(quit))
if err := L.DoString(`
ch:send("1")
ch:send("2")
`); err != nil {
panic(err)
}
ch <- lua.LString("3")
quit <- lua.LTrue
}

func main() {
ch := make(chan lua.LValue)
quit := make(chan lua.LValue)
go receiver(ch, quit)
go sender(ch, quit)
time.Sleep(3 * time.Second)
}

'''''''''''''''
Go API
'''''''''''''''

``ToChannel``, ``CheckChannel``, ``OptChannel`` are available.

Refer to `Go doc(LState methods) `_ for further information.

'''''''''''''''
Lua API
'''''''''''''''

- **channel.make([buf:int]) -> ch:channel**
- Create new channel that has a buffer size of ``buf``. By default, ``buf`` is 0.

- **channel.select(case:table [, case:table, case:table ...]) -> {index:int, recv:any, ok}**
- Same as the ``select`` statement in Go. It returns the index of the chosen case and, if that
case was a receive operation, the value received and a boolean indicating whether the channel has been closed.
- ``case`` is a table that outlined below.
- receiving: `{"|<-", ch:channel [, handler:func(ok, data:any)]}`
- sending: `{"<-|", ch:channel, data:any [, handler:func(data:any)]}`
- default: `{"default" [, handler:func()]}`

``channel.select`` examples:

.. code-block:: lua

local idx, recv, ok = channel.select(
{"|<-", ch1},
{"|<-", ch2}
)
if not ok then
print("closed")
elseif idx == 1 then -- received from ch1
print(recv)
elseif idx == 2 then -- received from ch2
print(recv)
end

.. code-block:: lua

channel.select(
{"|<-", ch1, function(ok, data)
print(ok, data)
end},
{"<-|", ch2, "value", function(data)
print(data)
end},
{"default", function()
print("default action")
end}
)

- **channel:send(data:any)**
- Send ``data`` over the channel.
- **channel:receive() -> ok:bool, data:any**
- Receive some data over the channel.
- **channel:close()**
- Close the channel.

''''''''''''''''''''''''''''''
The LState pool pattern
''''''''''''''''''''''''''''''
To create per-thread LState instances, You can use the ``sync.Pool`` like mechanism.

.. code-block:: go

type lStatePool struct {
m sync.Mutex
saved []*lua.LState
}

func (pl *lStatePool) Get() *lua.LState {
pl.m.Lock()
defer pl.m.Unlock()
n := len(pl.saved)
if n == 0 {
return pl.New()
}
x := pl.saved[n-1]
pl.saved = pl.saved[0 : n-1]
return x
}

func (pl *lStatePool) New() *lua.LState {
L := lua.NewState()
// setting the L up here.
// load scripts, set global variables, share channels, etc...
return L
}

func (pl *lStatePool) Put(L *lua.LState) {
pl.m.Lock()
defer pl.m.Unlock()
pl.saved = append(pl.saved, L)
}

func (pl *lStatePool) Shutdown() {
for _, L := range pl.saved {
L.Close()
}
}

// Global LState pool
var luaPool = &lStatePool{
saved: make([]*lua.LState, 0, 4),
}

Now, you can get per-thread LState objects from the ``luaPool`` .

.. code-block:: go

func MyWorker() {
L := luaPool.Get()
defer luaPool.Put(L)
/* your code here */
}

func main() {
defer luaPool.Shutdown()
go MyWorker()
go MyWorker()
/* etc... */
}


----------------------------------------------------------------
Differences between Lua and GopherLua
----------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Goroutines
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- GopherLua supports channel operations.
- GopherLua has a type named ``channel``.
- The ``channel`` table provides functions for performing channel operations.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Unsupported functions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- ``string.dump``
- ``os.setlocale``
- ``lua_Debug.namewhat``
- ``package.loadlib``
- debug hooks

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Miscellaneous notes
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- ``collectgarbage`` does not take any arguments and runs the garbage collector for the entire Go program.
- ``file:setvbuf`` does not support a line buffering.
- Daylight saving time is not supported.
- GopherLua has a function to set an environment variable : ``os.setenv(name, value)``

----------------------------------------------------------------
Standalone interpreter
----------------------------------------------------------------
Lua has an interpreter called ``lua`` . GopherLua has an interpreter called ``glua`` .

.. code-block:: bash

go get github.com/yuin/gopher-lua/cmd/glua

``glua`` has same options as ``lua`` .

----------------------------------------------------------------
How to Contribute
----------------------------------------------------------------
See `Guidlines for contributors `_ .

----------------------------------------------------------------
Libraries for GopherLua
----------------------------------------------------------------

- `gopher-luar `_ : Custom type reflection for gopher-lua
- `gluamapper `_ : Mapping a Lua table to a Go struct
- `gluare `_ : Regular expressions for gopher-lua
- `gluahttp `_ : HTTP request module for gopher-lua
- `gopher-json `_ : A simple JSON encoder/decoder for gopher-lua
- `gluayaml `_ : Yaml parser for gopher-lua
- `glua-lfs `_ : Partially implements the luafilesystem module for gopher-lua
- `gluaurl `_ : A url parser/builder module for gopher-lua
- `gluahttpscrape `_ : A simple HTML scraper module for gopher-lua
- `gluaxmlpath `_ : An xmlpath module for gopher-lua

----------------------------------------------------------------
Donation
----------------------------------------------------------------

BTC: 1NEDSyUmo4SMTDP83JJQSWi1MvQUGGNMZB

----------------------------------------------------------------
License
----------------------------------------------------------------
MIT

----------------------------------------------------------------
Author
----------------------------------------------------------------
Yusuke Inuzuka