package lua import ( "math" "math/rand" ) func OpenMath(L *LState) int { mod := L.RegisterModule(MathLibName, mathFuncs).(*LTable) mod.RawSetString("pi", LNumber(math.Pi)) mod.RawSetString("huge", LNumber(math.MaxFloat64)) L.Push(mod) return 1 } var mathFuncs = map[string]LGFunction{ "abs": mathAbs, "acos": mathAcos, "asin": mathAsin, "atan": mathAtan, "atan2": mathAtan2, "ceil": mathCeil, "cos": mathCos, "cosh": mathCosh, "deg": mathDeg, "exp": mathExp, "floor": mathFloor, "fmod": mathFmod, "frexp": mathFrexp, "ldexp": mathLdexp, "log": mathLog, "log10": mathLog10, "max": mathMax, "min": mathMin, "mod": mathMod, "modf": mathModf, "pow": mathPow, "rad": mathRad, "random": mathRandom, "randomseed": mathRandomseed, "sin": mathSin, "sinh": mathSinh, "sqrt": mathSqrt, "tan": mathTan, "tanh": mathTanh, } func mathAbs(L *LState) int { L.Push(LNumber(math.Abs(float64(L.CheckNumber(1))))) return 1 } func mathAcos(L *LState) int { L.Push(LNumber(math.Acos(float64(L.CheckNumber(1))))) return 1 } func mathAsin(L *LState) int { L.Push(LNumber(math.Asin(float64(L.CheckNumber(1))))) return 1 } func mathAtan(L *LState) int { L.Push(LNumber(math.Atan(float64(L.CheckNumber(1))))) return 1 } func mathAtan2(L *LState) int { L.Push(LNumber(math.Atan2(float64(L.CheckNumber(1)), float64(L.CheckNumber(2))))) return 1 } func mathCeil(L *LState) int { L.Push(LNumber(math.Ceil(float64(L.CheckNumber(1))))) return 1 } func mathCos(L *LState) int { L.Push(LNumber(math.Cos(float64(L.CheckNumber(1))))) return 1 } func mathCosh(L *LState) int { L.Push(LNumber(math.Cosh(float64(L.CheckNumber(1))))) return 1 } func mathDeg(L *LState) int { L.Push(LNumber(float64(L.CheckNumber(1)) * 180 / math.Pi)) return 1 } func mathExp(L *LState) int { L.Push(LNumber(math.Exp(float64(L.CheckNumber(1))))) return 1 } func mathFloor(L *LState) int { L.Push(LNumber(math.Floor(float64(L.CheckNumber(1))))) return 1 } func mathFmod(L *LState) int { L.Push(LNumber(math.Mod(float64(L.CheckNumber(1)), float64(L.CheckNumber(2))))) return 1 } func mathFrexp(L *LState) int { v1, v2 := math.Frexp(float64(L.CheckNumber(1))) L.Push(LNumber(v1)) L.Push(LNumber(v2)) return 2 } func mathLdexp(L *LState) int { L.Push(LNumber(math.Ldexp(float64(L.CheckNumber(1)), L.CheckInt(2)))) return 1 } func mathLog(L *LState) int { L.Push(LNumber(math.Log(float64(L.CheckNumber(1))))) return 1 } func mathLog10(L *LState) int { L.Push(LNumber(math.Log10(float64(L.CheckNumber(1))))) return 1 } func mathMax(L *LState) int { if L.GetTop() == 0 { L.RaiseError("wrong number of arguments") } max := L.CheckNumber(1) top := L.GetTop() for i := 2; i <= top; i++ { v := L.CheckNumber(i) if v > max { max = v } } L.Push(max) return 1 } func mathMin(L *LState) int { if L.GetTop() == 0 { L.RaiseError("wrong number of arguments") } min := L.CheckNumber(1) top := L.GetTop() for i := 2; i <= top; i++ { v := L.CheckNumber(i) if v < min { min = v } } L.Push(min) return 1 } func mathMod(L *LState) int { lhs := L.CheckNumber(1) rhs := L.CheckNumber(2) L.Push(luaModulo(lhs, rhs)) return 1 } func mathModf(L *LState) int { v1, v2 := math.Modf(float64(L.CheckNumber(1))) L.Push(LNumber(v1)) L.Push(LNumber(v2)) return 2 } func mathPow(L *LState) int { L.Push(LNumber(math.Pow(float64(L.CheckNumber(1)), float64(L.CheckNumber(2))))) return 1 } func mathRad(L *LState) int { L.Push(LNumber(float64(L.CheckNumber(1)) * math.Pi / 180)) return 1 } func mathRandom(L *LState) int { switch L.GetTop() { case 0: L.Push(LNumber(rand.Float64())) case 1: n := L.CheckInt(1) L.Push(LNumber(rand.Intn(n) + 1)) default: min := L.CheckInt(1) max := L.CheckInt(2) + 1 L.Push(LNumber(rand.Intn(max-min) + min)) } return 1 } func mathRandomseed(L *LState) int { rand.Seed(L.CheckInt64(1)) return 0 } func mathSin(L *LState) int { L.Push(LNumber(math.Sin(float64(L.CheckNumber(1))))) return 1 } func mathSinh(L *LState) int { L.Push(LNumber(math.Sinh(float64(L.CheckNumber(1))))) return 1 } func mathSqrt(L *LState) int { L.Push(LNumber(math.Sqrt(float64(L.CheckNumber(1))))) return 1 } func mathTan(L *LState) int { L.Push(LNumber(math.Tan(float64(L.CheckNumber(1))))) return 1 } func mathTanh(L *LState) int { L.Push(LNumber(math.Tanh(float64(L.CheckNumber(1))))) return 1 } //