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- // Copyright 2014 Hajime Hoshi
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- package ebiten
- import (
- "github.com/hajimehoshi/ebiten/v2/internal/builtinshader"
- "github.com/hajimehoshi/ebiten/v2/internal/ui"
- )
- // Filter represents the type of texture filter to be used when an image is magnified or minified.
- type Filter int
- const (
- // FilterNearest represents nearest (crisp-edged) filter
- FilterNearest Filter = Filter(builtinshader.FilterNearest)
- // FilterLinear represents linear filter
- FilterLinear Filter = Filter(builtinshader.FilterLinear)
- )
- // GraphicsLibrary represents graphics libraries supported by the engine.
- type GraphicsLibrary int
- const (
- // GraphicsLibraryAuto represents the automatic choose of graphics library by Ebitengine.
- GraphicsLibraryAuto GraphicsLibrary = GraphicsLibrary(ui.GraphicsLibraryAuto)
- // GraphicsLibraryUnknown represents the state at which graphics library cannot be determined,
- // e.g. hasn't loaded yet or failed to initialize.
- GraphicsLibraryUnknown GraphicsLibrary = GraphicsLibrary(ui.GraphicsLibraryUnknown)
- // GraphicsLibraryOpenGL represents the graphics library OpenGL.
- GraphicsLibraryOpenGL GraphicsLibrary = GraphicsLibrary(ui.GraphicsLibraryOpenGL)
- // GraphicsLibraryDirectX represents the graphics library Microsoft DirectX.
- GraphicsLibraryDirectX GraphicsLibrary = GraphicsLibrary(ui.GraphicsLibraryDirectX)
- // GraphicsLibraryMetal represents the graphics library Apple's Metal.
- GraphicsLibraryMetal GraphicsLibrary = GraphicsLibrary(ui.GraphicsLibraryMetal)
- // GraphicsLibraryMetal represents the graphics library PlayStation 5.
- GraphicsLibraryPlayStation5 GraphicsLibrary = GraphicsLibrary(ui.GraphicsLibraryPlayStation5)
- )
- // String returns a string representing the graphics library.
- func (g GraphicsLibrary) String() string {
- return ui.GraphicsLibrary(g).String()
- }
- // Ensures GraphicsLibraryAuto is zero (the default value for RunOptions).
- var _ [GraphicsLibraryAuto]int = [0]int{}
- // DebugInfo is a struct to store debug info about the graphics.
- type DebugInfo struct {
- // GraphicsLibrary represents the graphics library currently in use.
- GraphicsLibrary GraphicsLibrary
- }
- // ReadDebugInfo writes debug info (e.g. current graphics library) into a provided struct.
- func ReadDebugInfo(d *DebugInfo) {
- d.GraphicsLibrary = GraphicsLibrary(ui.Get().GraphicsLibrary())
- }
- // ColorSpace represents the color space of the screen.
- type ColorSpace int
- const (
- // ColorSpaceDefault represents the default color space.
- ColorSpaceDefault ColorSpace = iota
- // ColorSpaceSRGB represents the sRGB color space (https://en.wikipedia.org/wiki/SRGB).
- ColorSpaceSRGB
- // ColorSpaceDisplayP3 represents the Display P3 color space (https://en.wikipedia.org/wiki/DCI-P3).
- ColorSpaceDisplayP3
- )
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