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- // Copyright 2017 The Ebiten Authors
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- package audio
- import (
- "fmt"
- "io"
- "math"
- )
- // InfiniteLoop represents a looped stream which never ends.
- type InfiniteLoop struct {
- src io.ReadSeeker
- lstart int64
- llength int64
- pos int64
- bitDepthInBytes int
- bytesPerSample int
- // extra is the remainder in the case when the read byte sizes are not multiple of the bit depth.
- extra []byte
- // afterLoop is data after the loop.
- afterLoop []byte
- // blending represents whether the loop start and afterLoop are blended or not.
- blending bool
- noBlendForTesting bool
- }
- // NewInfiniteLoop creates a new infinite loop stream with a source stream and length in bytes.
- //
- // src is a signed 16bit integer little endian stream, 2 channels (stereo).
- //
- // If the loop's total length is exactly the same as src's length, you might hear noises around the loop joint.
- // This noise can be heard especially when src is decoded from a lossy compression format like Ogg/Vorbis and MP3.
- // In this case, try to add more (about 0.1[s]) data to src after the loop end.
- // If src has data after the loop end, an InfiniteLoop uses part of the data to blend with the loop start
- // to make the loop joint smooth.
- func NewInfiniteLoop(src io.ReadSeeker, length int64) *InfiniteLoop {
- return newInfiniteLoopWithIntro(src, 0, length, bitDepthInBytesInt16)
- }
- // NewInfiniteLoopF32 creates a new infinite loop stream with a source stream and length in bytes.
- //
- // src is a 32bit float little endian stream, 2 channels (stereo).
- //
- // If the loop's total length is exactly the same as src's length, you might hear noises around the loop joint.
- // This noise can be heard especially when src is decoded from a lossy compression format like Ogg/Vorbis and MP3.
- // In this case, try to add more (about 0.1[s]) data to src after the loop end.
- // If src has data after the loop end, an InfiniteLoop uses part of the data to blend with the loop start
- // to make the loop joint smooth.
- func NewInfiniteLoopF32(src io.ReadSeeker, length int64) *InfiniteLoop {
- return newInfiniteLoopWithIntro(src, 0, length, bitDepthInBytesFloat32)
- }
- // NewInfiniteLoopWithIntro creates a new infinite loop stream with an intro part.
- // NewInfiniteLoopWithIntro accepts a source stream src, introLength in bytes and loopLength in bytes.
- //
- // src is a signed 16bit integer little endian stream, 2 channels (stereo).
- //
- // If the loop's total length is exactly the same as src's length, you might hear noises around the loop joint.
- // This noise can be heard especially when src is decoded from a lossy compression format like Ogg/Vorbis and MP3.
- // In this case, try to add more (about 0.1[s]) data to src after the loop end.
- // If src has data after the loop end, an InfiniteLoop uses part of the data to blend with the loop start
- // to make the loop joint smooth.
- func NewInfiniteLoopWithIntro(src io.ReadSeeker, introLength int64, loopLength int64) *InfiniteLoop {
- return newInfiniteLoopWithIntro(src, introLength, loopLength, bitDepthInBytesInt16)
- }
- // NewInfiniteLoopWithIntroF32 creates a new infinite loop stream with an intro part.
- // NewInfiniteLoopWithIntroF32 accepts a source stream src, introLength in bytes and loopLength in bytes.
- //
- // src is a 32bit float little endian stream, 2 channels (stereo).
- //
- // If the loop's total length is exactly the same as src's length, you might hear noises around the loop joint.
- // This noise can be heard especially when src is decoded from a lossy compression format like Ogg/Vorbis and MP3.
- // In this case, try to add more (about 0.1[s]) data to src after the loop end.
- // If src has data after the loop end, an InfiniteLoop uses part of the data to blend with the loop start
- // to make the loop joint smooth.
- func NewInfiniteLoopWithIntroF32(src io.ReadSeeker, introLength int64, loopLength int64) *InfiniteLoop {
- return newInfiniteLoopWithIntro(src, introLength, loopLength, bitDepthInBytesFloat32)
- }
- func newInfiniteLoopWithIntro(src io.ReadSeeker, introLength int64, loopLength int64, bitDepthInBytes int) *InfiniteLoop {
- bytesPerSample := bitDepthInBytes * channelCount
- return &InfiniteLoop{
- src: src,
- lstart: introLength / int64(bytesPerSample) * int64(bytesPerSample),
- llength: loopLength / int64(bytesPerSample) * int64(bytesPerSample),
- pos: -1,
- bitDepthInBytes: bitDepthInBytes,
- bytesPerSample: bytesPerSample,
- }
- }
- func (i *InfiniteLoop) length() int64 {
- return i.lstart + i.llength
- }
- func (i *InfiniteLoop) ensurePos() error {
- if i.pos >= 0 {
- return nil
- }
- pos, err := i.src.Seek(0, io.SeekCurrent)
- if err != nil {
- return err
- }
- if pos >= i.length() {
- return fmt.Errorf("audio: stream position must be less than the specified length")
- }
- i.pos = pos
- return nil
- }
- func (i *InfiniteLoop) blendRate(pos int64) float32 {
- if pos < i.lstart {
- return 0
- }
- if pos >= i.lstart+int64(len(i.afterLoop)) {
- return 0
- }
- p := (pos - i.lstart) / int64(i.bytesPerSample)
- l := len(i.afterLoop) / i.bytesPerSample
- return 1 - float32(p)/float32(l)
- }
- // Read is implementation of ReadSeeker's Read.
- func (i *InfiniteLoop) Read(b []byte) (int, error) {
- if err := i.ensurePos(); err != nil {
- return 0, err
- }
- if i.pos+int64(len(b)) > i.length() {
- b = b[:i.length()-i.pos]
- }
- extralen := len(i.extra)
- copy(b, i.extra)
- i.extra = i.extra[:0]
- n, err := i.src.Read(b[extralen:])
- n += extralen
- i.pos += int64(n)
- if i.pos > i.length() {
- panic(fmt.Sprintf("audio: position must be <= length but not at (*InfiniteLoop).Read: pos: %d, length: %d", i.pos, i.length()))
- }
- // Save the remainder part to extra. This will be used at the next Read.
- if rem := n % i.bitDepthInBytes; rem != 0 {
- i.extra = append(i.extra, b[n-rem:n]...)
- b = b[:n-rem]
- n = n - rem
- }
- // Blend afterLoop and the loop start to reduce noises (#1888).
- // Ideally, afterLoop and the loop start should be identical, but they can have very slight differences.
- if !i.noBlendForTesting && i.blending && i.pos >= i.lstart && i.pos-int64(n) < i.lstart+int64(len(i.afterLoop)) {
- if n%i.bitDepthInBytes != 0 {
- panic(fmt.Sprintf("audio: n must be a multiple of bit depth %d [bytes] but not: %d", i.bitDepthInBytes, n))
- }
- for idx := 0; idx < n/i.bitDepthInBytes; idx++ {
- abspos := i.pos - int64(n) + int64(idx)*int64(i.bitDepthInBytes)
- rate := i.blendRate(abspos)
- if rate == 0 {
- continue
- }
- relpos := abspos - i.lstart
- switch i.bitDepthInBytes {
- case 2:
- afterLoop := int16(i.afterLoop[relpos]) | (int16(i.afterLoop[relpos+1]) << 8)
- orig := int16(b[2*idx]) | (int16(b[2*idx+1]) << 8)
- newVal := int16(float32(afterLoop)*rate + float32(orig)*(1-rate))
- b[2*idx] = byte(newVal)
- b[2*idx+1] = byte(newVal >> 8)
- case 4:
- afterLoop := math.Float32frombits(uint32(i.afterLoop[relpos]) | (uint32(i.afterLoop[relpos+1]) << 8) | (uint32(i.afterLoop[relpos+2]) << 16) | (uint32(i.afterLoop[relpos+3]) << 24))
- orig := math.Float32frombits(uint32(b[4*idx]) | (uint32(b[4*idx+1]) << 8) | (uint32(b[4*idx+2]) << 16) | (uint32(b[4*idx+3]) << 24))
- newVal := float32(afterLoop*rate + orig*(1-rate))
- newValBits := math.Float32bits(newVal)
- b[4*idx] = byte(newValBits)
- b[4*idx+1] = byte(newValBits >> 8)
- b[4*idx+2] = byte(newValBits >> 16)
- b[4*idx+3] = byte(newValBits >> 24)
- default:
- panic("not reached")
- }
- }
- }
- if err != nil && err != io.EOF {
- return 0, err
- }
- // Read the afterLoop part if necessary.
- if i.pos == i.length() && err == nil {
- if i.afterLoop == nil {
- buflen := int64(256 * i.bytesPerSample)
- if buflen > i.length() {
- buflen = i.length()
- }
- buf := make([]byte, buflen)
- pos := 0
- for pos < len(buf) {
- n, err := i.src.Read(buf[pos:])
- if err != nil && err != io.EOF {
- return 0, err
- }
- pos += n
- if err == io.EOF {
- break
- }
- }
- i.afterLoop = buf[:pos]
- }
- if len(i.afterLoop) > 0 {
- i.blending = true
- }
- }
- if i.pos == i.length() || err == io.EOF {
- // Ignore the new position returned by Seek since the source position might not be match with the position
- // managed by this.
- if _, err := i.src.Seek(i.lstart, io.SeekStart); err != nil {
- return 0, err
- }
- i.pos = i.lstart
- }
- return n, nil
- }
- // Seek is implementation of ReadSeeker's Seek.
- func (i *InfiniteLoop) Seek(offset int64, whence int) (int64, error) {
- i.blending = false
- if err := i.ensurePos(); err != nil {
- return 0, err
- }
- next := int64(0)
- switch whence {
- case io.SeekStart:
- next = offset
- case io.SeekCurrent:
- next = i.pos + offset
- case io.SeekEnd:
- return 0, fmt.Errorf("audio: whence must be io.SeekStart or io.SeekCurrent for InfiniteLoop")
- }
- if next < 0 {
- return 0, fmt.Errorf("audio: position must >= 0")
- }
- if next > i.lstart {
- next = ((next - i.lstart) % i.llength) + i.lstart
- }
- // Ignore the new position returned by Seek since the source position might not be match with the position
- // managed by this.
- if _, err := i.src.Seek(next, io.SeekStart); err != nil {
- return 0, err
- }
- i.pos = next
- return i.pos, nil
- }
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