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- // Copyright 2018 The Ebiten Authors
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- package audio_test
- import (
- "bytes"
- "runtime"
- "testing"
- "time"
- . "github.com/hajimehoshi/ebiten/v2/audio"
- )
- var context *Context
- func setup() {
- context = NewContext(44100)
- }
- func teardown() {
- ResetContextForTesting()
- context = nil
- }
- // Issue #746
- func TestGC(t *testing.T) {
- setup()
- defer teardown()
- p, _ := NewPlayer(context, bytes.NewReader(make([]byte, 4)))
- got := PlayersNumForTesting()
- if want := 0; got != want {
- t.Errorf("PlayersNum(): got: %d, want: %d", got, want)
- }
- p.Play()
- got = PlayersNumForTesting()
- if want := 1; got != want {
- t.Errorf("PlayersNum() after Play: got: %d, want: %d", got, want)
- }
- runtime.KeepAlive(p)
- p = nil
- runtime.GC()
- for i := 0; i < 10; i++ {
- got = PlayersNumForTesting()
- if want := 0; got == want {
- return
- }
- if err := UpdateForTesting(); err != nil {
- t.Error(err)
- }
- // 200[ms] should be enough all the bytes are consumed.
- // TODO: This is a darty hack. Would it be possible to use virtual time?
- time.Sleep(200 * time.Millisecond)
- }
- t.Errorf("time out")
- }
- // Issue #853
- func TestSameSourcePlayers(t *testing.T) {
- setup()
- defer teardown()
- src := bytes.NewReader(make([]byte, 4))
- p0, err := NewPlayer(context, src)
- if err != nil {
- t.Fatal(err)
- }
- p1, err := NewPlayer(context, src)
- if err != nil {
- t.Fatal(err)
- }
- // As the player does not play yet, error doesn't happen.
- if err := UpdateForTesting(); err != nil {
- t.Error(err)
- }
- p0.Play()
- p1.Play()
- if err := UpdateForTesting(); err == nil {
- t.Errorf("got: nil, want: an error")
- }
- }
- func TestPauseBeforeInit(t *testing.T) {
- setup()
- defer teardown()
- src := bytes.NewReader(make([]byte, 4))
- p, err := NewPlayer(context, src)
- if err != nil {
- t.Fatal(err)
- }
- p.Play()
- p.Pause()
- p.Play()
- if err := UpdateForTesting(); err != nil {
- t.Error(err)
- }
- }
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