player_js.go 1.0 KB

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  1. // Copyright 2021 The Ebiten Authors
  2. //
  3. // Licensed under the Apache License, Version 2.0 (the "License");
  4. // you may not use this file except in compliance with the License.
  5. // You may obtain a copy of the License at
  6. //
  7. // http://www.apache.org/licenses/LICENSE-2.0
  8. //
  9. // Unless required by applicable law or agreed to in writing, software
  10. // distributed under the License is distributed on an "AS IS" BASIS,
  11. // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  12. // See the License for the specific language governing permissions and
  13. // limitations under the License.
  14. package audio
  15. import (
  16. "syscall/js"
  17. "github.com/hajimehoshi/oto/v2"
  18. "github.com/hajimehoshi/ebiten/v2/audio/internal/go2cpp"
  19. )
  20. func newContext(sampleRate, channelNum, bitDepthInBytes int) (context, chan struct{}, error) {
  21. if js.Global().Get("go2cpp").Truthy() {
  22. ready := make(chan struct{})
  23. close(ready)
  24. return go2cpp.NewContext(sampleRate, channelNum, bitDepthInBytes), ready, nil
  25. }
  26. return oto.NewContext(sampleRate, channelNum, bitDepthInBytes)
  27. }