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- // Copyright 2019 The Ebiten Authors
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- package ebiten
- import (
- "image"
- "sync/atomic"
- "github.com/hajimehoshi/ebiten/v2/internal/ui"
- )
- // WindowResizingModeType represents a mode in which a user resizes the window.
- //
- // Regardless of the resizing mode, an Ebitengine application can still change the window size or make
- // the window fullscreen by calling Ebitengine functions.
- type WindowResizingModeType int
- // WindowResizingModeTypes
- const (
- // WindowResizingModeDisabled indicates the mode to disallow resizing the window by a user.
- WindowResizingModeDisabled WindowResizingModeType = WindowResizingModeType(ui.WindowResizingModeDisabled)
- // WindowResizingModeOnlyFullscreenEnabled indicates the mode to disallow resizing the window,
- // but allow to make the window fullscreen by a user.
- // This works only on macOS so far.
- // On the other platforms, this is the same as WindowResizingModeDisabled.
- WindowResizingModeOnlyFullscreenEnabled WindowResizingModeType = WindowResizingModeType(ui.WindowResizingModeOnlyFullscreenEnabled)
- // WindowResizingModeEnabled indicates the mode to allow resizing the window by a user.
- WindowResizingModeEnabled WindowResizingModeType = WindowResizingModeType(ui.WindowResizingModeEnabled)
- )
- // IsWindowDecorated reports whether the window is decorated.
- //
- // IsWindowDecorated is concurrent-safe.
- func IsWindowDecorated() bool {
- return ui.Get().Window().IsDecorated()
- }
- // SetWindowDecorated sets the state if the window is decorated.
- //
- // The window is decorated by default.
- //
- // SetWindowDecorated works only on desktops.
- // SetWindowDecorated does nothing if the platform is not a desktop.
- //
- // SetWindowDecorated is concurrent-safe.
- func SetWindowDecorated(decorated bool) {
- ui.Get().Window().SetDecorated(decorated)
- }
- // WindowResizingMode returns the current mode in which a user resizes the window.
- //
- // The default mode is WindowResizingModeDisabled.
- //
- // WindowResizingMode is concurrent-safe.
- func WindowResizingMode() WindowResizingModeType {
- return WindowResizingModeType(ui.Get().Window().ResizingMode())
- }
- // SetWindowResizingMode sets the mode in which a user resizes the window.
- //
- // SetWindowResizingMode is concurrent-safe.
- func SetWindowResizingMode(mode WindowResizingModeType) {
- ui.Get().Window().SetResizingMode(ui.WindowResizingMode(mode))
- }
- // IsWindowResizable reports whether the window is resizable by the user's dragging on desktops.
- // On the other environments, IsWindowResizable always returns false.
- //
- // Deprecated: as of v2.3. Use WindowResizingMode instead.
- func IsWindowResizable() bool {
- return ui.Get().Window().ResizingMode() == ui.WindowResizingModeEnabled
- }
- // SetWindowResizable sets whether the window is resizable by the user's dragging on desktops.
- // On the other environments, SetWindowResizable does nothing.
- //
- // Deprecated: as of v2.3, Use SetWindowResizingMode instead.
- func SetWindowResizable(resizable bool) {
- mode := ui.WindowResizingModeDisabled
- if resizable {
- mode = ui.WindowResizingModeEnabled
- }
- ui.Get().Window().SetResizingMode(mode)
- }
- // SetWindowTitle sets the title of the window.
- //
- // SetWindowTitle does nothing if the platform is not a desktop.
- //
- // SetWindowTitle is concurrent-safe.
- func SetWindowTitle(title string) {
- ui.Get().Window().SetTitle(title)
- }
- // SetWindowIcon sets the icon of the game window.
- //
- // If len(iconImages) is 0, SetWindowIcon reverts the icon to the default one.
- //
- // For desktops, see the document of glfwSetWindowIcon of GLFW 3.2:
- //
- // This function sets the icon of the specified window.
- // If passed an array of candidate images, those of or closest to the sizes
- // desired by the system are selected.
- // If no images are specified, the window reverts to its default icon.
- //
- // The desired image sizes varies depending on platform and system settings.
- // The selected images will be rescaled as needed.
- // Good sizes include 16x16, 32x32 and 48x48.
- //
- // As macOS windows don't have icons, SetWindowIcon doesn't work on macOS.
- //
- // SetWindowIcon doesn't work if the platform is not a desktop.
- //
- // SetWindowIcon is concurrent-safe.
- func SetWindowIcon(iconImages []image.Image) {
- ui.Get().Window().SetIcon(iconImages)
- }
- // WindowPosition returns the window position.
- // The origin position is the upper-left corner of the current monitor.
- // The unit is device-independent pixels.
- //
- // WindowPosition panics if the main loop does not start yet.
- //
- // WindowPosition returns the original window position in fullscreen mode.
- //
- // WindowPosition returns (0, 0) if the platform is not a desktop.
- //
- // WindowPosition is concurrent-safe.
- func WindowPosition() (x, y int) {
- return ui.Get().Window().Position()
- }
- // SetWindowPosition sets the window position.
- // The origin position is the upper-left corner of the current monitor.
- // The unit is device-independent pixels.
- //
- // SetWindowPosition sets the original window position in fullscreen mode.
- //
- // SetWindowPosition does nothing if the platform is not a desktop.
- //
- // SetWindowPosition is concurrent-safe.
- func SetWindowPosition(x, y int) {
- windowPositionSetExplicitly.Store(true)
- ui.Get().Window().SetPosition(x, y)
- }
- var (
- windowPositionSetExplicitly atomic.Bool
- )
- func initializeWindowPositionIfNeeded(width, height int) {
- if !windowPositionSetExplicitly.Load() {
- sw, sh := ui.Get().Monitor().Size()
- x, y := ui.InitialWindowPosition(sw, sh, width, height)
- ui.Get().Window().SetPosition(x, y)
- }
- }
- // WindowSize returns the window size on desktops.
- // WindowSize returns (0, 0) on other environments.
- //
- // Even if the application is in fullscreen mode, WindowSize returns the original window size
- // If you need the fullscreen dimensions, see Monitor().Size() instead.
- //
- // WindowSize is concurrent-safe.
- func WindowSize() (int, int) {
- return ui.Get().Window().Size()
- }
- // SetWindowSize sets the window size on desktops.
- // SetWindowSize does nothing on other environments.
- //
- // Even if the application is in fullscreen mode, SetWindowSize sets the original window size.
- //
- // SetWindowSize panics if width or height is not a positive number.
- //
- // SetWindowSize is concurrent-safe.
- func SetWindowSize(width, height int) {
- if width <= 0 || height <= 0 {
- panic("ebiten: width and height must be positive")
- }
- ui.Get().Window().SetSize(width, height)
- }
- // WindowSizeLimits returns the limitation of the window size on desktops.
- // A negative value indicates the size is not limited.
- //
- // WindowSizeLimits is concurrent-safe.
- func WindowSizeLimits() (minw, minh, maxw, maxh int) {
- return ui.Get().Window().SizeLimits()
- }
- // SetWindowSizeLimits sets the limitation of the window size on desktops.
- // A negative value indicates the size is not limited.
- //
- // SetWindowSizeLimits is concurrent-safe.
- func SetWindowSizeLimits(minw, minh, maxw, maxh int) {
- ui.Get().Window().SetSizeLimits(minw, minh, maxw, maxh)
- }
- // IsWindowFloating reports whether the window is always shown above all the other windows.
- //
- // IsWindowFloating returns false if the platform is not a desktop.
- //
- // IsWindowFloating is concurrent-safe.
- func IsWindowFloating() bool {
- return ui.Get().Window().IsFloating()
- }
- // SetWindowFloating sets the state whether the window is always shown above all the other windows.
- //
- // SetWindowFloating does nothing if the platform is not a desktop.
- //
- // SetWindowFloating is concurrent-safe.
- func SetWindowFloating(float bool) {
- ui.Get().Window().SetFloating(float)
- }
- // MaximizeWindow maximizes the window.
- //
- // MaximizeWindow does nothing when the window is not resizable (WindowResizingModeEnabled).
- //
- // MaximizeWindow does nothing if the platform is not a desktop.
- //
- // MaximizeWindow is concurrent-safe.
- func MaximizeWindow() {
- ui.Get().Window().Maximize()
- }
- // IsWindowMaximized reports whether the window is maximized or not.
- //
- // IsWindowMaximized returns false when the window is not resizable (WindowResizingModeEnabled).
- //
- // IsWindowMaximized always returns false if the platform is not a desktop.
- //
- // IsWindowMaximized is concurrent-safe.
- func IsWindowMaximized() bool {
- return ui.Get().Window().IsMaximized()
- }
- // MinimizeWindow minimizes the window.
- //
- // If the main loop does not start yet, MinimizeWindow does nothing.
- //
- // MinimizeWindow does nothing if the platform is not a desktop.
- //
- // MinimizeWindow is concurrent-safe.
- func MinimizeWindow() {
- ui.Get().Window().Minimize()
- }
- // IsWindowMinimized reports whether the window is minimized or not.
- //
- // IsWindowMinimized always returns false if the platform is not a desktop.
- //
- // IsWindowMinimized is concurrent-safe.
- func IsWindowMinimized() bool {
- return ui.Get().Window().IsMinimized()
- }
- // RestoreWindow restores the window from its maximized or minimized state.
- //
- // RestoreWindow panics when the window is not maximized nor minimized.
- //
- // RestoreWindow is concurrent-safe.
- func RestoreWindow() {
- if !IsWindowMaximized() && !IsWindowMinimized() {
- panic("ebiten: RestoreWindow must be called on a maximized or a minimized window")
- }
- ui.Get().Window().Restore()
- }
- // IsWindowBeingClosed returns true when the user is trying to close the window on desktops.
- // As the window is closed immediately by default,
- // you might want to call SetWindowClosingHandled(true) to prevent the window is automatically closed.
- //
- // IsWindowBeingClosed always returns false if the platform is not a desktop.
- //
- // IsWindowBeingClosed is concurrent-safe.
- func IsWindowBeingClosed() bool {
- return theInputState.windowBeingClosed()
- }
- // SetWindowClosingHandled sets whether the window closing is handled or not on desktops. The default state is false.
- //
- // If the window closing is handled, the window is not closed immediately and
- // the game can know whether the window is being closed or not by IsWindowBeingClosed.
- // In this case, the window is not closed automatically.
- // To end the game, you have to return an error value at the Game's Update function.
- //
- // SetWindowClosingHandled works only on desktops.
- // SetWindowClosingHandled does nothing if the platform is not a desktop.
- //
- // SetWindowClosingHandled is concurrent-safe.
- func SetWindowClosingHandled(handled bool) {
- ui.Get().Window().SetClosingHandled(handled)
- }
- // IsWindowClosingHandled reports whether the window closing is handled or not on desktops by SetWindowClosingHandled.
- //
- // IsWindowClosingHandled always returns false if the platform is not a desktop.
- //
- // IsWindowClosingHandled is concurrent-safe.
- func IsWindowClosingHandled() bool {
- return ui.Get().Window().IsClosingHandled()
- }
- // SetWindowMousePassthrough sets whether a mouse cursor passthroughs the window or not on desktops. The default state is false.
- //
- // Even if this is set true, some platforms might require a window to be undecorated
- // in order to make the mouse cursor passthrough the window.
- //
- // SetWindowMousePassthrough works only on desktops.
- // SetWindowMousePassthrough does nothing if the platform is not a desktop.
- //
- // SetWindowMousePassthrough is concurrent-safe.
- func SetWindowMousePassthrough(enabled bool) {
- ui.Get().Window().SetMousePassthrough(enabled)
- }
- // IsWindowMousePassthrough reports whether a mouse cursor passthroughs the window or not on desktops.
- //
- // IsWindowMousePassthrough always returns false if the platform is not a desktop.
- //
- // IsWindowMousePassthrough is concurrent-safe.
- func IsWindowMousePassthrough() bool {
- return ui.Get().Window().IsMousePassthrough()
- }
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