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- // Copyright 2019 The Ebiten Authors
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- // Package mobile provides functions for mobile platforms (Android and iOS).
- //
- // This package is used when you use `ebitenmobile bind`.
- //
- // For usage, see https://ebitengine.org/en/documents/mobile.html.
- package mobile
- import (
- "github.com/hajimehoshi/ebiten/v2"
- )
- // SetGame sets a mobile game.
- //
- // SetGame is expected to be called only once.
- //
- // SetGame can be called anytime. Until SetGame is called, the game does not start.
- func SetGame(game ebiten.Game) {
- SetGameWithOptions(game, nil)
- }
- // SetGameWithOptions sets a mobile game with the specified options.
- //
- // SetGameWithOptions is expected to be called only once.
- //
- // SetGameWithOptions can be called anytime. Until SetGameWithOptions is called, the game does not start.
- func SetGameWithOptions(game ebiten.Game, options *ebiten.RunGameOptions) {
- setGame(game, options)
- }
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