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- // Copyright 2023 The Ebitengine Authors
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- package text
- import (
- "github.com/hajimehoshi/ebiten/v2/vector"
- )
- var _ Face = (*LimitedFace)(nil)
- // LimitedFace is a Face with glyph limitations.
- type LimitedFace struct {
- face Face
- unicodeRanges unicodeRanges
- }
- // NewLimitedFace creates a new LimitedFace from the given face.
- // In the default state, glyphs for any runes are limited and not rendered.
- // You have to call AddUnicodeRange to add allowed glyphs.
- func NewLimitedFace(face Face) *LimitedFace {
- return &LimitedFace{
- face: face,
- }
- }
- // AddUnicodeRange adds a rune range for rendered glyphs.
- // A range is inclusive, which means that a range contains the specified rune end.
- func (l *LimitedFace) AddUnicodeRange(start, end rune) {
- l.unicodeRanges.add(start, end)
- }
- // Metrics implements Face.
- func (l *LimitedFace) Metrics() Metrics {
- return l.face.Metrics()
- }
- // advance implements Face.
- func (l *LimitedFace) advance(text string) float64 {
- return l.face.advance(l.unicodeRanges.filter(text))
- }
- // hasGlyph implements Face.
- func (l *LimitedFace) hasGlyph(r rune) bool {
- return l.unicodeRanges.contains(r) && l.face.hasGlyph(r)
- }
- // appendGlyphsForLine implements Face.
- func (l *LimitedFace) appendGlyphsForLine(glyphs []Glyph, line string, indexOffset int, originX, originY float64) []Glyph {
- return l.face.appendGlyphsForLine(glyphs, l.unicodeRanges.filter(line), indexOffset, originX, originY)
- }
- // appendVectorPathForLine implements Face.
- func (l *LimitedFace) appendVectorPathForLine(path *vector.Path, line string, originX, originY float64) {
- l.face.appendVectorPathForLine(path, l.unicodeRanges.filter(line), originX, originY)
- }
- // direction implements Face.
- func (l *LimitedFace) direction() Direction {
- return l.face.direction()
- }
- // private implements Face.
- func (l *LimitedFace) private() {
- }
- type unicodeRange struct {
- start rune
- end rune
- }
- type unicodeRanges struct {
- ranges []unicodeRange
- }
- func (u *unicodeRanges) add(start, end rune) {
- u.ranges = append(u.ranges, unicodeRange{
- start: start,
- end: end,
- })
- }
- func (u *unicodeRanges) contains(r rune) bool {
- for _, rg := range u.ranges {
- if rg.start <= r && r <= rg.end {
- return true
- }
- }
- return false
- }
- func (u *unicodeRanges) filter(str string) string {
- var rs []rune
- for _, r := range str {
- if !u.contains(r) {
- // U+FFFD is "REPLACEMENT CHARACTER".
- r = '\ufffd'
- }
- rs = append(rs, r)
- }
- return string(rs)
- }
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