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- // Copyright 2023 The Ebitengine Authors
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- // Package textinput provides a text-inputting controller.
- // This package is experimental and the API might be changed in the future.
- //
- // This package is supported by macOS and Web browsers so far.
- package textinput
- import (
- "unicode/utf16"
- "github.com/hajimehoshi/ebiten/v2/internal/ui"
- )
- // State represents the current state of text inputting.
- //
- // State is the low-level API. For most use cases, Field is easier to use.
- type State struct {
- // Text represents the current inputting text.
- Text string
- // CompositionSelectionStartInBytes represents the start position of the selection in bytes.
- CompositionSelectionStartInBytes int
- // CompositionSelectionStartInBytes represents the end position of the selection in bytes.
- CompositionSelectionEndInBytes int
- // Committed reports whether the current Text is the settled text.
- Committed bool
- // Error is an error that happens during text inputting.
- Error error
- }
- // Start starts text inputting.
- // Start returns a channel to send the state repeatedly, and a function to end the text inputting.
- //
- // Start is the low-level API. For most use cases, Field is easier to use.
- //
- // Start returns nil and nil if the current environment doesn't support this package.
- func Start(x, y int) (states chan State, close func()) {
- cx, cy := ui.Get().LogicalPositionToClientPositionInNativePixels(float64(x), float64(y))
- return theTextInput.Start(int(cx), int(cy))
- }
- func convertUTF16CountToByteCount(text string, c int) int {
- return len(string(utf16.Decode(utf16.Encode([]rune(text))[:c])))
- }
- type session struct {
- ch chan State
- done chan struct{}
- }
- func newSession() *session {
- return &session{
- ch: make(chan State, 1),
- done: make(chan struct{}),
- }
- }
- func (s *session) end() {
- if s.ch == nil {
- return
- }
- close(s.ch)
- s.ch = nil
- close(s.done)
- }
- func (s *session) trySend(state State) {
- for {
- select {
- case s.ch <- state:
- return
- default:
- // Only the last value matters.
- select {
- case <-s.ch:
- case <-s.done:
- return
- }
- }
- }
- }
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