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- // Copyright 2021 The Ebiten Authors
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- package main
- import (
- "log"
- "github.com/hajimehoshi/ebiten/v2"
- "github.com/hajimehoshi/ebiten/v2/ebitenutil"
- "github.com/hajimehoshi/ebiten/v2/inpututil"
- )
- type Game struct {
- windowClosingHandled bool
- }
- func (g *Game) Update() error {
- if ebiten.IsWindowBeingClosed() {
- g.windowClosingHandled = true
- }
- if g.windowClosingHandled {
- if inpututil.IsKeyJustPressed(ebiten.KeyY) {
- return ebiten.Termination
- }
- if inpututil.IsKeyJustPressed(ebiten.KeyN) {
- g.windowClosingHandled = false
- }
- }
- return nil
- }
- func (g *Game) Draw(screen *ebiten.Image) {
- if !g.windowClosingHandled {
- ebitenutil.DebugPrint(screen, "Try to close this window. This works only on desktops.")
- return
- }
- ebitenutil.DebugPrint(screen, "Do you really want to close this window? [y/n]")
- }
- func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
- return outsideWidth, outsideHeight
- }
- func main() {
- ebiten.SetWindowClosingHandled(true)
- ebiten.SetWindowTitle("Window Closing (Ebitengine Demo)")
- if err := ebiten.RunGame(&Game{}); err != nil {
- log.Fatal(err)
- }
- }
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