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- // Copyright 2017 The Ebiten Authors
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- package main
- import (
- "bytes"
- "flag"
- "io"
- "log"
- "github.com/hajimehoshi/ebiten/v2"
- "github.com/hajimehoshi/ebiten/v2/audio"
- "github.com/hajimehoshi/ebiten/v2/audio/wav"
- "github.com/hajimehoshi/ebiten/v2/ebitenutil"
- raudio "github.com/hajimehoshi/ebiten/v2/examples/resources/audio"
- "github.com/hajimehoshi/ebiten/v2/inpututil"
- )
- const (
- screenWidth = 640
- screenHeight = 480
- sampleRate = 48000
- )
- var (
- flagBitsPerSample = flag.Int("bits", 16, "bits per sample")
- )
- type Game struct {
- audioContext *audio.Context
- audioPlayer *audio.Player
- }
- func NewGame() (*Game, error) {
- g := &Game{}
- var err error
- // Initialize audio context.
- g.audioContext = audio.NewContext(sampleRate)
- // In this example, embedded resource "Jab_wav" is used.
- //
- // If you want to use a wav file, open this and pass the file stream to wav.Decode.
- // Note that file's Close() should not be closed here
- // since audio.Player manages stream state.
- //
- // f, err := os.Open("jab.wav")
- // if err != nil {
- // return err
- // }
- //
- // d, err := wav.DecodeF32(f)
- // ...
- // Decode wav-formatted data and retrieve decoded PCM stream.
- var r io.Reader
- switch *flagBitsPerSample {
- case 8:
- r = bytes.NewReader(raudio.Jab8_wav)
- default:
- r = bytes.NewReader(raudio.Jab_wav)
- }
- d, err := wav.DecodeF32(r)
- if err != nil {
- return nil, err
- }
- // Create an audio.Player that has one stream.
- g.audioPlayer, err = g.audioContext.NewPlayerF32(d)
- if err != nil {
- return nil, err
- }
- return g, nil
- }
- func (g *Game) Update() error {
- if inpututil.IsKeyJustPressed(ebiten.KeyP) {
- // As audioPlayer has one stream and remembers the playing position,
- // rewinding is needed before playing when reusing audioPlayer.
- if err := g.audioPlayer.Rewind(); err != nil {
- return err
- }
- g.audioPlayer.Play()
- }
- return nil
- }
- func (g *Game) Draw(screen *ebiten.Image) {
- if g.audioPlayer.IsPlaying() {
- ebitenutil.DebugPrint(screen, "Bump!")
- } else {
- ebitenutil.DebugPrint(screen, "Press P to play the wav")
- }
- }
- func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
- return screenWidth, screenHeight
- }
- func main() {
- flag.Parse()
- g, err := NewGame()
- if err != nil {
- log.Fatal(err)
- }
- ebiten.SetWindowSize(screenWidth, screenHeight)
- ebiten.SetWindowTitle("WAV (Ebitengine Demo)")
- if err := ebiten.RunGame(g); err != nil {
- log.Fatal(err)
- }
- }
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