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- // Copyright 2021 The Ebiten Authors
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- package main
- import (
- "log"
- "time"
- "github.com/hajimehoshi/ebiten/v2"
- "github.com/hajimehoshi/ebiten/v2/ebitenutil"
- "github.com/hajimehoshi/ebiten/v2/inpututil"
- )
- const (
- screenWidth = 640
- screenHeight = 480
- )
- type Game struct {
- touchIDs []ebiten.TouchID
- gamepadIDs []ebiten.GamepadID
- touchCounter int
- }
- func (g *Game) Update() error {
- g.touchIDs = inpututil.AppendJustPressedTouchIDs(g.touchIDs[:0])
- if len(g.touchIDs) > 0 {
- g.touchCounter++
- op := &ebiten.VibrateOptions{
- Duration: 200 * time.Millisecond,
- Magnitude: 0.5*float64(g.touchCounter%2) + 0.5,
- }
- ebiten.Vibrate(op)
- }
- g.gamepadIDs = g.gamepadIDs[:0]
- g.gamepadIDs = ebiten.AppendGamepadIDs(g.gamepadIDs)
- for _, id := range g.gamepadIDs {
- for b := ebiten.GamepadButton0; b <= ebiten.GamepadButtonMax; b++ {
- if !inpututil.IsGamepadButtonJustPressed(id, b) {
- continue
- }
- // TODO: Test weak-magnitude.
- op := &ebiten.VibrateGamepadOptions{
- Duration: 200 * time.Millisecond,
- StrongMagnitude: 1,
- WeakMagnitude: 0,
- }
- ebiten.VibrateGamepad(id, op)
- break
- }
- }
- return nil
- }
- func (g *Game) Draw(screen *ebiten.Image) {
- msg := "Touch the screen to vibrate the screen."
- if len(g.gamepadIDs) > 0 {
- msg += "\nPress a gamepad button to vibrate the gamepad."
- }
- ebitenutil.DebugPrint(screen, msg)
- }
- func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
- return screenWidth, screenHeight
- }
- func main() {
- ebiten.SetWindowTitle("Vibrate (Ebitengine Demo)")
- if err := ebiten.RunGame(&Game{}); err != nil {
- log.Fatal(err)
- }
- }
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