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- // Copyright 2019 The Ebiten Authors
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- package main
- import (
- "fmt"
- "image/color"
- "log"
- "math"
- "github.com/hajimehoshi/ebiten/v2"
- "github.com/hajimehoshi/ebiten/v2/ebitenutil"
- "github.com/hajimehoshi/ebiten/v2/inpututil"
- "github.com/hajimehoshi/ebiten/v2/vector"
- )
- const (
- screenWidth = 640
- screenHeight = 480
- )
- type Game struct {
- counter int
- aa bool
- line bool
- }
- func (g *Game) drawEbitenText(screen *ebiten.Image, x, y int, aa bool, line bool) {
- var path vector.Path
- // E
- path.MoveTo(20, 20)
- path.LineTo(20, 70)
- path.LineTo(70, 70)
- path.LineTo(70, 60)
- path.LineTo(30, 60)
- path.LineTo(30, 50)
- path.LineTo(70, 50)
- path.LineTo(70, 40)
- path.LineTo(30, 40)
- path.LineTo(30, 30)
- path.LineTo(70, 30)
- path.LineTo(70, 20)
- path.Close()
- // B
- path.MoveTo(80, 20)
- path.LineTo(80, 70)
- path.LineTo(100, 70)
- path.QuadTo(150, 57.5, 100, 45)
- path.QuadTo(150, 32.5, 100, 20)
- path.Close()
- // I
- path.MoveTo(140, 20)
- path.LineTo(140, 70)
- path.LineTo(150, 70)
- path.LineTo(150, 20)
- path.Close()
- // T
- path.MoveTo(160, 20)
- path.LineTo(160, 30)
- path.LineTo(180, 30)
- path.LineTo(180, 70)
- path.LineTo(190, 70)
- path.LineTo(190, 30)
- path.LineTo(210, 30)
- path.LineTo(210, 20)
- path.Close()
- // E
- path.MoveTo(220, 20)
- path.LineTo(220, 70)
- path.LineTo(270, 70)
- path.LineTo(270, 60)
- path.LineTo(230, 60)
- path.LineTo(230, 50)
- path.LineTo(270, 50)
- path.LineTo(270, 40)
- path.LineTo(230, 40)
- path.LineTo(230, 30)
- path.LineTo(270, 30)
- path.LineTo(270, 20)
- path.Close()
- // N
- path.MoveTo(280, 20)
- path.LineTo(280, 70)
- path.LineTo(290, 70)
- path.LineTo(290, 35)
- path.LineTo(320, 70)
- path.LineTo(330, 70)
- path.LineTo(330, 20)
- path.LineTo(320, 20)
- path.LineTo(320, 55)
- path.LineTo(290, 20)
- path.Close()
- if line {
- op := &vector.StrokeOptions{}
- op.Width = 5
- op.LineJoin = vector.LineJoinRound
- vector.StrokePath(screen, &path, color.RGBA{0xdb, 0x56, 0x20, 0xff}, aa, op)
- } else {
- vector.DrawFilledPath(screen, &path, color.RGBA{0xdb, 0x56, 0x20, 0xff}, aa, vector.FillRuleNonZero)
- }
- }
- func (g *Game) drawEbitenLogo(screen *ebiten.Image, x, y int, aa bool, line bool) {
- const unit = 16
- var path vector.Path
- // TODO: Add curves
- path.MoveTo(0, 4*unit)
- path.LineTo(0, 6*unit)
- path.LineTo(2*unit, 6*unit)
- path.LineTo(2*unit, 5*unit)
- path.LineTo(3*unit, 5*unit)
- path.LineTo(3*unit, 4*unit)
- path.LineTo(4*unit, 4*unit)
- path.LineTo(4*unit, 2*unit)
- path.LineTo(6*unit, 2*unit)
- path.LineTo(6*unit, 1*unit)
- path.LineTo(5*unit, 1*unit)
- path.LineTo(5*unit, 0)
- path.LineTo(4*unit, 0)
- path.LineTo(4*unit, 2*unit)
- path.LineTo(2*unit, 2*unit)
- path.LineTo(2*unit, 3*unit)
- path.LineTo(unit, 3*unit)
- path.LineTo(unit, 4*unit)
- path.Close()
- var geoM ebiten.GeoM
- geoM.Translate(float64(x), float64(y))
- if line {
- op := &vector.StrokeOptions{}
- op.Width = 5
- op.LineJoin = vector.LineJoinRound
- vector.StrokePath(screen, path.ApplyGeoM(geoM), color.RGBA{0xdb, 0x56, 0x20, 0xff}, aa, op)
- } else {
- vector.DrawFilledPath(screen, path.ApplyGeoM(geoM), color.RGBA{0xdb, 0x56, 0x20, 0xff}, aa, vector.FillRuleNonZero)
- }
- }
- func (g *Game) drawArc(screen *ebiten.Image, count int, aa bool, line bool) {
- var path vector.Path
- path.MoveTo(350, 100)
- const cx, cy, r = 450, 100, 70
- theta1 := math.Pi * float64(count) / 180
- x := cx + r*math.Cos(theta1)
- y := cy + r*math.Sin(theta1)
- path.ArcTo(450, 100, float32(x), float32(y), 30)
- path.LineTo(float32(x), float32(y))
- theta2 := math.Pi * float64(count) / 180 / 3
- path.MoveTo(550, 100)
- path.Arc(550, 100, 50, float32(theta1), float32(theta2), vector.Clockwise)
- path.Close()
- if line {
- op := &vector.StrokeOptions{}
- op.Width = 5
- op.LineJoin = vector.LineJoinRound
- vector.StrokePath(screen, &path, color.RGBA{0x33, 0xcc, 0x66, 0xff}, aa, op)
- } else {
- vector.DrawFilledPath(screen, &path, color.RGBA{0x33, 0xcc, 0x66, 0xff}, aa, vector.FillRuleNonZero)
- }
- }
- func maxCounter(index int) int {
- return 128 + (17*index+32)%64
- }
- func (g *Game) drawWave(screen *ebiten.Image, counter int, aa bool, line bool) {
- var path vector.Path
- const npoints = 8
- indexToPoint := func(i int, counter int) (float32, float32) {
- x, y := float32(i*screenWidth/(npoints-1)), float32(screenHeight/2)
- y += float32(30 * math.Sin(float64(counter)*2*math.Pi/float64(maxCounter(i))))
- return x, y
- }
- for i := 0; i <= npoints; i++ {
- if i == 0 {
- path.MoveTo(indexToPoint(i, counter))
- continue
- }
- cpx0, cpy0 := indexToPoint(i-1, counter)
- x, y := indexToPoint(i, counter)
- cpx1, cpy1 := x, y
- cpx0 += 30
- cpx1 -= 30
- path.CubicTo(cpx0, cpy0, cpx1, cpy1, x, y)
- }
- path.LineTo(screenWidth, screenHeight)
- path.LineTo(0, screenHeight)
- if line {
- op := &vector.StrokeOptions{}
- op.Width = 5
- op.LineJoin = vector.LineJoinRound
- vector.StrokePath(screen, &path, color.RGBA{0x33, 0x66, 0xff, 0xff}, aa, op)
- } else {
- vector.DrawFilledPath(screen, &path, color.RGBA{0x33, 0x66, 0xff, 0xff}, aa, vector.FillRuleNonZero)
- }
- }
- func (g *Game) Update() error {
- g.counter++
- // Switch anti-alias.
- if inpututil.IsKeyJustPressed(ebiten.KeyA) {
- g.aa = !g.aa
- }
- // Switch lines.
- if inpututil.IsKeyJustPressed(ebiten.KeyL) {
- g.line = !g.line
- }
- return nil
- }
- func (g *Game) Draw(screen *ebiten.Image) {
- dst := screen
- dst.Fill(color.RGBA{0xe0, 0xe0, 0xe0, 0xff})
- g.drawEbitenText(dst, 0, 50, g.aa, g.line)
- g.drawEbitenLogo(dst, 20, 150, g.aa, g.line)
- g.drawArc(dst, g.counter, g.aa, g.line)
- g.drawWave(dst, g.counter, g.aa, g.line)
- msg := fmt.Sprintf("TPS: %0.2f\nFPS: %0.2f", ebiten.ActualTPS(), ebiten.ActualFPS())
- msg += "\nPress A to switch anti-alias."
- msg += "\nPress L to switch the fill mode and the line mode."
- ebitenutil.DebugPrint(screen, msg)
- }
- func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
- return screenWidth, screenHeight
- }
- func main() {
- g := &Game{counter: 0}
- ebiten.SetWindowSize(screenWidth, screenHeight)
- ebiten.SetWindowTitle("Vector (Ebitengine Demo)")
- if err := ebiten.RunGame(g); err != nil {
- log.Fatal(err)
- }
- }
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