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- // Copyright 2017 The Ebiten Authors
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- package main
- import (
- "log"
- "strings"
- "github.com/hajimehoshi/ebiten/v2"
- "github.com/hajimehoshi/ebiten/v2/ebitenutil"
- "github.com/hajimehoshi/ebiten/v2/inpututil"
- )
- const (
- screenWidth = 640
- screenHeight = 480
- )
- // repeatingKeyPressed return true when key is pressed considering the repeat state.
- func repeatingKeyPressed(key ebiten.Key) bool {
- const (
- delay = 30
- interval = 3
- )
- d := inpututil.KeyPressDuration(key)
- if d == 1 {
- return true
- }
- if d >= delay && (d-delay)%interval == 0 {
- return true
- }
- return false
- }
- type Game struct {
- runes []rune
- text string
- counter int
- }
- func (g *Game) Update() error {
- // Add runes that are input by the user by AppendInputChars.
- // Note that AppendInputChars result changes every frame, so you need to call this
- // every frame.
- g.runes = ebiten.AppendInputChars(g.runes[:0])
- g.text += string(g.runes)
- // Adjust the string to be at most 10 lines.
- ss := strings.Split(g.text, "\n")
- if len(ss) > 10 {
- g.text = strings.Join(ss[len(ss)-10:], "\n")
- }
- // If the enter key is pressed, add a line break.
- if repeatingKeyPressed(ebiten.KeyEnter) || repeatingKeyPressed(ebiten.KeyNumpadEnter) {
- g.text += "\n"
- }
- // If the backspace key is pressed, remove one character.
- if repeatingKeyPressed(ebiten.KeyBackspace) {
- if len(g.text) >= 1 {
- g.text = g.text[:len(g.text)-1]
- }
- }
- g.counter++
- return nil
- }
- func (g *Game) Draw(screen *ebiten.Image) {
- // Blink the cursor.
- t := g.text
- if g.counter%60 < 30 {
- t += "_"
- }
- ebitenutil.DebugPrint(screen, t)
- }
- func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
- return screenWidth, screenHeight
- }
- func main() {
- g := &Game{
- text: "Type on the keyboard:\n",
- counter: 0,
- }
- ebiten.SetWindowSize(screenWidth, screenHeight)
- ebiten.SetWindowTitle("TypeWriter (Ebitengine Demo)")
- if err := ebiten.RunGame(g); err != nil {
- log.Fatal(err)
- }
- }
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