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- // Copyright 2018 The Ebiten Authors
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- package main
- import (
- "bytes"
- "fmt"
- "image"
- _ "image/png"
- "log"
- "github.com/hajimehoshi/ebiten/v2"
- "github.com/hajimehoshi/ebiten/v2/ebitenutil"
- "github.com/hajimehoshi/ebiten/v2/examples/resources/images"
- )
- const (
- screenWidth = 240
- screenHeight = 240
- )
- const (
- tileSize = 16
- )
- var (
- tilesImage *ebiten.Image
- )
- func init() {
- // Decode an image from the image file's byte slice.
- img, _, err := image.Decode(bytes.NewReader(images.Tiles_png))
- if err != nil {
- log.Fatal(err)
- }
- tilesImage = ebiten.NewImageFromImage(img)
- }
- type Game struct {
- layers [][]int
- }
- func (g *Game) Update() error {
- return nil
- }
- func (g *Game) Draw(screen *ebiten.Image) {
- w := tilesImage.Bounds().Dx()
- tileXCount := w / tileSize
- // Draw each tile with each DrawImage call.
- // As the source images of all DrawImage calls are always same,
- // this rendering is done very efficiently.
- // For more detail, see https://pkg.go.dev/github.com/hajimehoshi/ebiten/v2#Image.DrawImage
- const xCount = screenWidth / tileSize
- for _, l := range g.layers {
- for i, t := range l {
- op := &ebiten.DrawImageOptions{}
- op.GeoM.Translate(float64((i%xCount)*tileSize), float64((i/xCount)*tileSize))
- sx := (t % tileXCount) * tileSize
- sy := (t / tileXCount) * tileSize
- screen.DrawImage(tilesImage.SubImage(image.Rect(sx, sy, sx+tileSize, sy+tileSize)).(*ebiten.Image), op)
- }
- }
- ebitenutil.DebugPrint(screen, fmt.Sprintf("TPS: %0.2f", ebiten.ActualTPS()))
- }
- func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
- return screenWidth, screenHeight
- }
- func main() {
- g := &Game{
- layers: [][]int{
- {
- 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243,
- 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243,
- 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243,
- 243, 218, 243, 243, 243, 243, 243, 243, 243, 243, 243, 218, 243, 244, 243,
- 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243,
- 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243,
- 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243,
- 243, 243, 244, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243,
- 243, 243, 243, 243, 243, 243, 243, 243, 243, 219, 243, 243, 243, 219, 243,
- 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243,
- 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243,
- 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243,
- 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243,
- 243, 218, 243, 243, 243, 243, 243, 243, 243, 243, 243, 244, 243, 243, 243,
- 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243,
- },
- {
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 26, 27, 28, 29, 30, 31, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 51, 52, 53, 54, 55, 56, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 76, 77, 78, 79, 80, 81, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 101, 102, 103, 104, 105, 106, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 126, 127, 128, 129, 130, 131, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 303, 303, 245, 242, 303, 303, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 245, 242, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 245, 242, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 245, 242, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 245, 242, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 245, 242, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 245, 242, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 245, 242, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 245, 242, 0, 0, 0, 0, 0, 0,
- },
- },
- }
- ebiten.SetWindowSize(screenWidth*2, screenHeight*2)
- ebiten.SetWindowTitle("Tiles (Ebitengine Demo)")
- if err := ebiten.RunGame(g); err != nil {
- log.Fatal(err)
- }
- }
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