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- // Copyright 2023 The Ebitengine Authors
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- package main
- import (
- "bytes"
- _ "embed"
- "image/color"
- "log"
- "golang.org/x/text/language"
- "github.com/hajimehoshi/ebiten/v2"
- "github.com/hajimehoshi/ebiten/v2/ebitenutil"
- "github.com/hajimehoshi/ebiten/v2/examples/resources/fonts"
- "github.com/hajimehoshi/ebiten/v2/inpututil"
- "github.com/hajimehoshi/ebiten/v2/text/v2"
- "github.com/hajimehoshi/ebiten/v2/vector"
- )
- //go:embed NotoSansArabic-Regular.ttf
- var arabicTTF []byte
- var arabicFaceSource *text.GoTextFaceSource
- func init() {
- s, err := text.NewGoTextFaceSource(bytes.NewReader(arabicTTF))
- if err != nil {
- log.Fatal(err)
- }
- arabicFaceSource = s
- }
- //go:embed NotoSansDevanagari-Regular.ttf
- var devanagariTTF []byte
- var devanagariFaceSource *text.GoTextFaceSource
- func init() {
- s, err := text.NewGoTextFaceSource(bytes.NewReader(devanagariTTF))
- if err != nil {
- log.Fatal(err)
- }
- devanagariFaceSource = s
- }
- //go:embed NotoSansThai-Regular.ttf
- var thaiTTF []byte
- var thaiFaceSource *text.GoTextFaceSource
- func init() {
- s, err := text.NewGoTextFaceSource(bytes.NewReader(thaiTTF))
- if err != nil {
- log.Fatal(err)
- }
- thaiFaceSource = s
- }
- //go:embed NotoSansMyanmar-Regular.ttf
- var myanmarTTF []byte
- var myanmarFaceSource *text.GoTextFaceSource
- func init() {
- s, err := text.NewGoTextFaceSource(bytes.NewReader(myanmarTTF))
- if err != nil {
- log.Fatal(err)
- }
- myanmarFaceSource = s
- }
- //go:embed NotoSansMongolian-Regular.ttf
- var mongolianTTF []byte
- var mongolianFaceSource *text.GoTextFaceSource
- func init() {
- s, err := text.NewGoTextFaceSource(bytes.NewReader(mongolianTTF))
- if err != nil {
- log.Fatal(err)
- }
- mongolianFaceSource = s
- }
- var japaneseFaceSource *text.GoTextFaceSource
- func init() {
- s, err := text.NewGoTextFaceSource(bytes.NewReader(fonts.MPlus1pRegular_ttf))
- if err != nil {
- log.Fatal(err)
- }
- japaneseFaceSource = s
- }
- const (
- screenWidth = 640
- screenHeight = 640
- )
- type Game struct {
- showOrigins bool
- }
- func (g *Game) Update() error {
- if inpututil.IsKeyJustPressed(ebiten.KeyO) {
- g.showOrigins = !g.showOrigins
- }
- return nil
- }
- func (g *Game) Draw(screen *ebiten.Image) {
- ebitenutil.DebugPrint(screen, "Press O to show/hide origins.\nRed points are the original origin positions.\nThe green points are the origin positions after applying the offset.")
- gray := color.RGBA{0x80, 0x80, 0x80, 0xff}
- {
- const arabicText = "لمّا كان الاعتراف بالكرامة المتأصلة في جميع"
- f := &text.GoTextFace{
- Source: arabicFaceSource,
- Direction: text.DirectionRightToLeft,
- Size: 24,
- Language: language.Arabic,
- }
- x, y := screenWidth-20, 50
- w, h := text.Measure(arabicText, f, 0)
- // The left upper point is not x but x-w, since the text runs in the rigth-to-left direction.
- vector.DrawFilledRect(screen, float32(x)-float32(w), float32(y), float32(w), float32(h), gray, false)
- op := &text.DrawOptions{}
- op.GeoM.Translate(float64(x), float64(y))
- text.Draw(screen, arabicText, f, op)
- if g.showOrigins {
- op := &text.LayoutOptions{}
- for _, g := range text.AppendGlyphs(nil, arabicText, f, op) {
- vector.DrawFilledCircle(screen, float32(x)+float32(g.OriginX+g.OriginOffsetX), float32(y)+float32(g.OriginY+g.OriginOffsetY), 2, color.RGBA{0, 0xff, 0, 0xff}, true)
- vector.DrawFilledCircle(screen, float32(x)+float32(g.OriginX), float32(y)+float32(g.OriginY), 2, color.RGBA{0xff, 0, 0, 0xff}, true)
- }
- }
- }
- {
- const hindiText = "चूंकि मानव परिवार के सभी सदस्यों के जन्मजात गौरव और समान"
- f := &text.GoTextFace{
- Source: devanagariFaceSource,
- Size: 24,
- Language: language.Hindi,
- }
- x, y := 20, 110
- w, h := text.Measure(hindiText, f, 0)
- vector.DrawFilledRect(screen, float32(x), float32(y), float32(w), float32(h), gray, false)
- op := &text.DrawOptions{}
- op.GeoM.Translate(float64(x), float64(y))
- text.Draw(screen, hindiText, f, op)
- if g.showOrigins {
- op := &text.LayoutOptions{}
- for _, g := range text.AppendGlyphs(nil, hindiText, f, op) {
- vector.DrawFilledCircle(screen, float32(x)+float32(g.OriginX+g.OriginOffsetX), float32(y)+float32(g.OriginY+g.OriginOffsetY), 2, color.RGBA{0, 0xff, 0, 0xff}, true)
- vector.DrawFilledCircle(screen, float32(x)+float32(g.OriginX), float32(y)+float32(g.OriginY), 2, color.RGBA{0xff, 0, 0, 0xff}, true)
- }
- }
- }
- {
- const myanmarText = "လူခပ်သိမ်း၏ မျိုးရိုးဂုဏ်သိက္ခာနှင့်တကွ"
- f := &text.GoTextFace{
- Source: myanmarFaceSource,
- Size: 24,
- Language: language.Burmese,
- }
- x, y := 20, 170
- w, h := text.Measure(myanmarText, f, 0)
- vector.DrawFilledRect(screen, float32(x), float32(y), float32(w), float32(h), gray, false)
- op := &text.DrawOptions{}
- op.GeoM.Translate(float64(x), float64(y))
- text.Draw(screen, myanmarText, f, op)
- if g.showOrigins {
- op := &text.LayoutOptions{}
- for _, g := range text.AppendGlyphs(nil, myanmarText, f, op) {
- vector.DrawFilledCircle(screen, float32(x)+float32(g.OriginX+g.OriginOffsetX), float32(y)+float32(g.OriginY+g.OriginOffsetY), 2, color.RGBA{0, 0xff, 0, 0xff}, true)
- vector.DrawFilledCircle(screen, float32(x)+float32(g.OriginX), float32(y)+float32(g.OriginY), 2, color.RGBA{0xff, 0, 0, 0xff}, true)
- }
- }
- }
- {
- const thaiText = "โดยที่การยอมรับนับถือเกียรติศักดิ์ประจำตัว"
- f := &text.GoTextFace{
- Source: thaiFaceSource,
- Size: 24,
- Language: language.Thai,
- }
- x, y := 20, 230
- w, h := text.Measure(thaiText, f, 0)
- vector.DrawFilledRect(screen, float32(x), float32(y), float32(w), float32(h), gray, false)
- op := &text.DrawOptions{}
- op.GeoM.Translate(float64(x), float64(y))
- text.Draw(screen, thaiText, f, op)
- if g.showOrigins {
- op := &text.LayoutOptions{}
- for _, g := range text.AppendGlyphs(nil, thaiText, f, op) {
- vector.DrawFilledCircle(screen, float32(x)+float32(g.OriginX+g.OriginOffsetX), float32(y)+float32(g.OriginY+g.OriginOffsetY), 2, color.RGBA{0, 0xff, 0, 0xff}, true)
- vector.DrawFilledCircle(screen, float32(x)+float32(g.OriginX), float32(y)+float32(g.OriginY), 2, color.RGBA{0xff, 0, 0, 0xff}, true)
- }
- }
- }
- {
- const mongolianText = "ᠬᠦᠮᠦᠨ ᠪᠦᠷ ᠲᠥᠷᠥᠵᠦ ᠮᠡᠨᠳᠡᠯᠡᠬᠦ\nᠡᠷᠬᠡ ᠴᠢᠯᠥᠭᠡ ᠲᠡᠢ᠂ ᠠᠳᠠᠯᠢᠬᠠᠨ"
- f := &text.GoTextFace{
- Source: mongolianFaceSource,
- Direction: text.DirectionTopToBottomAndLeftToRight,
- Size: 24,
- Language: language.Mongolian,
- // language.Mongolian.Script() returns "Cyrl" (Cyrillic), but we want Mongolian script here.
- Script: language.MustParseScript("Mong"),
- }
- const lineSpacing = 48
- x, y := 20, 290
- w, h := text.Measure(mongolianText, f, lineSpacing)
- vector.DrawFilledRect(screen, float32(x), float32(y), float32(w), float32(h), gray, false)
- op := &text.DrawOptions{}
- op.GeoM.Translate(float64(x), float64(y))
- op.LineSpacing = lineSpacing
- text.Draw(screen, mongolianText, f, op)
- if g.showOrigins {
- op := &text.LayoutOptions{}
- op.LineSpacing = lineSpacing
- for _, g := range text.AppendGlyphs(nil, mongolianText, f, op) {
- vector.DrawFilledCircle(screen, float32(x)+float32(g.OriginX+g.OriginOffsetX), float32(y)+float32(g.OriginY+g.OriginOffsetY), 2, color.RGBA{0, 0xff, 0, 0xff}, true)
- vector.DrawFilledCircle(screen, float32(x)+float32(g.OriginX), float32(y)+float32(g.OriginY), 2, color.RGBA{0xff, 0, 0, 0xff}, true)
- }
- }
- }
- {
- const japaneseText = "あのイーハトーヴォの\nすきとおった風、\n夏でも底に冷たさを\nもつ青いそら…\nあHello World.あ"
- f := &text.GoTextFace{
- Source: japaneseFaceSource,
- Direction: text.DirectionTopToBottomAndRightToLeft,
- Size: 24,
- Language: language.Japanese,
- }
- const lineSpacing = 48
- x, y := screenWidth-20, 290
- w, h := text.Measure(japaneseText, f, lineSpacing)
- // The left upper point is not x but x-w, since the text runs in the rigth-to-left direction as the secondary direction.
- vector.DrawFilledRect(screen, float32(x)-float32(w), float32(y), float32(w), float32(h), gray, false)
- op := &text.DrawOptions{}
- op.GeoM.Translate(float64(x), float64(y))
- op.LineSpacing = lineSpacing
- text.Draw(screen, japaneseText, f, op)
- if g.showOrigins {
- op := &text.LayoutOptions{}
- op.LineSpacing = lineSpacing
- for _, g := range text.AppendGlyphs(nil, japaneseText, f, op) {
- vector.DrawFilledCircle(screen, float32(x)+float32(g.OriginX), float32(y)+float32(g.OriginY), 2, color.RGBA{0xff, 0, 0, 0xff}, true)
- vector.DrawFilledCircle(screen, float32(x)+float32(g.OriginX+g.OriginOffsetX), float32(y)+float32(g.OriginY+g.OriginOffsetY), 2, color.RGBA{0, 0xff, 0, 0xff}, true)
- }
- }
- }
- }
- func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
- return screenWidth, screenHeight
- }
- func main() {
- ebiten.SetWindowSize(screenWidth, screenHeight)
- ebiten.SetWindowTitle("Text I18N (Ebitengine Demo)")
- if err := ebiten.RunGame(&Game{}); err != nil {
- log.Fatal(err)
- }
- }
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