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- // Copyright 2022 The Ebitengine Authors
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- package main
- import (
- "fmt"
- "image"
- "image/color"
- "log"
- "github.com/hajimehoshi/ebiten/v2"
- "github.com/hajimehoshi/ebiten/v2/ebitenutil"
- )
- const (
- cx = 32
- cy = 32
- )
- type Game struct {
- offscreen *ebiten.Image
- subImages [cx][cy]*ebiten.Image
- }
- func (g *Game) Update() error {
- return nil
- }
- func (g *Game) Draw(screen *ebiten.Image) {
- if g.offscreen == nil {
- s := screen.Bounds().Size()
- g.offscreen = ebiten.NewImage(s.X, s.Y)
- }
- // Use various sub-images as rendering destination.
- // This is a proof-of-concept of efficient rendering with sub-images (#2232).
- sw, sh := screen.Bounds().Dx(), screen.Bounds().Dy()
- cw := sw / cx
- ch := sh / cy
- for j := 0; j < cy; j++ {
- for i := 0; i < cx; i++ {
- img := g.subImages[i][j]
- if img == nil {
- r := image.Rect(cw*i, ch*j, cw*(i+1), ch*(j+1))
- img = g.offscreen.SubImage(r).(*ebiten.Image)
- g.subImages[i][j] = img
- }
- // Rendering onto a sub image should be efficient,
- // but this is not efficient some environments like browsers (#2471).
- clr := color.RGBA{byte(0xff * float64(i) / cx), byte(0xff * float64(j) / cx), 0, 0xff}
- img.Fill(clr)
- }
- }
- screen.DrawImage(g.offscreen, nil)
- ebitenutil.DebugPrint(screen, fmt.Sprintf("FPS: %0.2f, TPS: %0.2f", ebiten.ActualFPS(), ebiten.ActualTPS()))
- }
- func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
- return 640, 480
- }
- func main() {
- ebiten.SetWindowTitle("Sub-images as rendering destinations (Ebitengine Demo)")
- if err := ebiten.RunGame(&Game{}); err != nil {
- log.Fatal(err)
- }
- }
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