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- // Copyright 2021 The Ebiten Authors
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- package main
- import (
- "image/color"
- "log"
- "math/rand/v2"
- "github.com/hajimehoshi/ebiten/v2"
- "github.com/hajimehoshi/ebiten/v2/vector"
- )
- const (
- screenWidth = 640
- screenHeight = 480
- scale = 64
- starsCount = 1024
- )
- type Star struct {
- fromx, fromy, tox, toy, brightness float32
- }
- func (s *Star) Init() {
- s.tox = rand.Float32() * screenWidth * scale
- s.fromx = s.tox
- s.toy = rand.Float32() * screenHeight * scale
- s.fromy = s.toy
- s.brightness = rand.Float32() * 0xff
- }
- func (s *Star) Update(x, y float32) {
- s.fromx = s.tox
- s.fromy = s.toy
- s.tox += (s.tox - x) / 32
- s.toy += (s.toy - y) / 32
- s.brightness += 1
- if 0xff < s.brightness {
- s.brightness = 0xff
- }
- if s.fromx < 0 || screenWidth*scale < s.fromx || s.fromy < 0 || screenHeight*scale < s.fromy {
- s.Init()
- }
- }
- func (s *Star) Draw(screen *ebiten.Image) {
- c := color.RGBA{
- R: uint8(0xbb * s.brightness / 0xff),
- G: uint8(0xdd * s.brightness / 0xff),
- B: uint8(0xff * s.brightness / 0xff),
- A: 0xff}
- vector.StrokeLine(screen, s.fromx/scale, s.fromy/scale, s.tox/scale, s.toy/scale, 1, c, true)
- }
- type Game struct {
- stars [starsCount]Star
- }
- func NewGame() *Game {
- g := &Game{}
- for i := 0; i < starsCount; i++ {
- g.stars[i].Init()
- }
- return g
- }
- func (g *Game) Update() error {
- x, y := ebiten.CursorPosition()
- for i := 0; i < starsCount; i++ {
- g.stars[i].Update(float32(x*scale), float32(y*scale))
- }
- return nil
- }
- func (g *Game) Draw(screen *ebiten.Image) {
- for i := 0; i < starsCount; i++ {
- g.stars[i].Draw(screen)
- }
- }
- func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
- return screenWidth, screenHeight
- }
- func main() {
- ebiten.SetWindowSize(screenWidth, screenHeight)
- ebiten.SetWindowTitle("Stars (Ebitengine Demo)")
- if err := ebiten.RunGame(NewGame()); err != nil {
- log.Fatal(err)
- }
- }
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