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- // Copyright 2022 The Ebitengine Authors
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- package main
- import (
- "bytes"
- "image"
- _ "image/jpeg"
- "log"
- "math"
- "github.com/hajimehoshi/ebiten/v2"
- "github.com/hajimehoshi/ebiten/v2/ebitenutil"
- "github.com/hajimehoshi/ebiten/v2/examples/resources/images"
- "github.com/hajimehoshi/ebiten/v2/inpututil"
- )
- const (
- screenWidth = 640
- screenHeight = 480
- )
- var (
- gophersImage *ebiten.Image
- )
- type Game struct {
- count int
- input bool
- introShown bool
- }
- func (g *Game) Update() error {
- g.count++
- g.input = len(inpututil.AppendPressedKeys(nil)) > 0
- if inpututil.IsKeyJustPressed(ebiten.KeyF) {
- ebiten.SetFullscreen(!ebiten.IsFullscreen())
- }
- return nil
- }
- func (g *Game) Draw(screen *ebiten.Image) {
- // If there is no inpnut, skip draw.
- if !g.input && g.introShown {
- // As SetScreenClearedEveryFrame(false) is called, the screen is not modified.
- // In this case, Ebitengine optimizes and reduces GPU usages.
- return
- }
- screen.Clear()
- s := gophersImage.Bounds().Size()
- op := &ebiten.DrawImageOptions{}
- // Move the image's center to the screen's upper-left corner.
- // This is a preparation for rotating. When geometry matrices are applied,
- // the origin point is the upper-left corner.
- op.GeoM.Translate(-float64(s.X)/2, -float64(s.Y)/2)
- // Rotate the image. As a result, the anchor point of this rotate is
- // the center of the image.
- op.GeoM.Rotate(float64(g.count%360) * 2 * math.Pi / 360)
- // Move the image to the screen's center.
- op.GeoM.Translate(screenWidth/2, screenHeight/2)
- screen.DrawImage(gophersImage, op)
- ebitenutil.DebugPrint(screen, "Press any keys to keep animations.\nPress F to switch fullscreen.")
- g.introShown = true
- }
- func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
- return screenWidth, screenHeight
- }
- func main() {
- ebiten.SetWindowResizingMode(ebiten.WindowResizingModeEnabled)
- ebiten.SetScreenClearedEveryFrame(false)
- // Decode an image from the image file's byte slice.
- img, _, err := image.Decode(bytes.NewReader(images.Gophers_jpg))
- if err != nil {
- log.Fatal(err)
- }
- gophersImage = ebiten.NewImageFromImage(img)
- ebiten.SetWindowSize(screenWidth, screenHeight)
- ebiten.SetWindowTitle("Skip Draw (Ebitengine Demo)")
- if err := ebiten.RunGame(&Game{}); err != nil {
- log.Fatal(err)
- }
- }
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