123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108 |
- // Copyright 2016 Hajime Hoshi
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- package main
- import (
- "fmt"
- "log"
- "math"
- "github.com/hajimehoshi/ebiten/v2"
- "github.com/hajimehoshi/ebiten/v2/audio"
- "github.com/hajimehoshi/ebiten/v2/ebitenutil"
- )
- const (
- screenWidth = 640
- screenHeight = 480
- sampleRate = 48000
- frequency = 440
- )
- // stream is an infinite stream of 440 Hz sine wave.
- type stream struct {
- pos int64
- }
- // Read is io.Reader's Read.
- //
- // Read fills the data with sine wave samples.
- func (s *stream) Read(buf []byte) (int, error) {
- const bytesPerSample = 8
- n := len(buf) / bytesPerSample * bytesPerSample
- const length = sampleRate / frequency
- for i := 0; i < n/bytesPerSample; i++ {
- v := math.Float32bits(float32(math.Sin(2 * math.Pi * float64(s.pos/bytesPerSample+int64(i)) / length)))
- buf[8*i] = byte(v)
- buf[8*i+1] = byte(v >> 8)
- buf[8*i+2] = byte(v >> 16)
- buf[8*i+3] = byte(v >> 24)
- buf[8*i+4] = byte(v)
- buf[8*i+5] = byte(v >> 8)
- buf[8*i+6] = byte(v >> 16)
- buf[8*i+7] = byte(v >> 24)
- }
- s.pos += int64(n)
- s.pos %= length * bytesPerSample
- return n, nil
- }
- // Close is io.Closer's Close.
- func (s *stream) Close() error {
- return nil
- }
- type Game struct {
- audioContext *audio.Context
- player *audio.Player
- }
- func (g *Game) Update() error {
- if g.audioContext == nil {
- g.audioContext = audio.NewContext(sampleRate)
- }
- if g.player == nil {
- // Pass the (infinite) stream to NewPlayer.
- // After calling Play, the stream never ends as long as the player object lives.
- var err error
- g.player, err = g.audioContext.NewPlayerF32(&stream{})
- if err != nil {
- return err
- }
- g.player.Play()
- }
- return nil
- }
- func (g *Game) Draw(screen *ebiten.Image) {
- msg := fmt.Sprintf("TPS: %0.2f\nThis is an example using infinite audio stream.", ebiten.ActualTPS())
- ebitenutil.DebugPrint(screen, msg)
- }
- func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
- return screenWidth, screenHeight
- }
- func main() {
- ebiten.SetWindowSize(screenWidth, screenHeight)
- ebiten.SetWindowTitle("Sine Wave (Ebitengine Demo)")
- if err := ebiten.RunGame(&Game{}); err != nil {
- log.Fatal(err)
- }
- }
|