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- // Copyright 2017 The Ebiten Authors
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- package main
- import (
- "fmt"
- "image/color"
- "log"
- "github.com/hajimehoshi/ebiten/v2"
- "github.com/hajimehoshi/ebiten/v2/ebitenutil"
- "github.com/hajimehoshi/ebiten/v2/vector"
- )
- const (
- screenWidth = 640
- screenHeight = 480
- )
- type Game struct {
- count int
- }
- func (g *Game) Update() error {
- g.count++
- g.count %= 240
- return nil
- }
- func (g *Game) Draw(screen *ebiten.Image) {
- cf := float32(g.count)
- vector.StrokeLine(screen, 100, 100, 300, 100, 1, color.RGBA{0xff, 0xff, 0xff, 0xff}, true)
- vector.StrokeLine(screen, 50, 150, 50, 350, 1, color.RGBA{0xff, 0xff, 0x00, 0xff}, true)
- vector.StrokeLine(screen, 50, 100+cf, 200+cf, 250, 4, color.RGBA{0x00, 0xff, 0xff, 0xff}, true)
- vector.DrawFilledRect(screen, 50+cf, 50+cf, 100+cf, 100+cf, color.RGBA{0x80, 0x80, 0x80, 0xc0}, true)
- vector.StrokeRect(screen, 300-cf, 50, 120, 120, 10+cf/4, color.RGBA{0x00, 0x80, 0x00, 0xff}, true)
- vector.DrawFilledCircle(screen, 400, 400, 100, color.RGBA{0x80, 0x00, 0x80, 0x80}, true)
- vector.StrokeCircle(screen, 400, 400, 10+cf, 10+cf/2, color.RGBA{0xff, 0x80, 0xff, 0xff}, true)
- ebitenutil.DebugPrint(screen, fmt.Sprintf("TPS: %0.2f", ebiten.ActualTPS()))
- }
- func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
- return screenWidth, screenHeight
- }
- func main() {
- ebiten.SetWindowSize(screenWidth, screenHeight)
- ebiten.SetWindowTitle("Shapes (Ebitengine Demo)")
- if err := ebiten.RunGame(&Game{}); err != nil {
- log.Fatal(err)
- }
- }
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