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- // Copyright 2020 The Ebiten Authors
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- package main
- import (
- "bytes"
- _ "embed"
- "image"
- _ "image/png"
- "log"
- "github.com/hajimehoshi/ebiten/v2"
- "github.com/hajimehoshi/ebiten/v2/ebitenutil"
- resources "github.com/hajimehoshi/ebiten/v2/examples/resources/images/shader"
- "github.com/hajimehoshi/ebiten/v2/inpututil"
- )
- var (
- //go:embed default.go
- default_go []byte
- //go:embed texel.go
- texel_go []byte
- //go:embed lighting.go
- lighting_go []byte
- //go:embed radialblur.go
- radialblur_go []byte
- //go:embed chromaticaberration.go
- chromaticaberration_go []byte
- //go:embed dissolve.go
- dissolve_go []byte
- //go:embed water.go
- water_go []byte
- )
- const (
- screenWidth = 640
- screenHeight = 480
- )
- var (
- gopherImage *ebiten.Image
- gopherBgImage *ebiten.Image
- normalImage *ebiten.Image
- noiseImage *ebiten.Image
- )
- func init() {
- // Decode an image from the image file's byte slice.
- img, _, err := image.Decode(bytes.NewReader(resources.Gopher_png))
- if err != nil {
- log.Fatal(err)
- }
- gopherImage = ebiten.NewImageFromImage(img)
- }
- func init() {
- img, _, err := image.Decode(bytes.NewReader(resources.GopherBg_png))
- if err != nil {
- log.Fatal(err)
- }
- gopherBgImage = ebiten.NewImageFromImage(img)
- }
- func init() {
- img, _, err := image.Decode(bytes.NewReader(resources.Normal_png))
- if err != nil {
- log.Fatal(err)
- }
- normalImage = ebiten.NewImageFromImage(img)
- }
- func init() {
- img, _, err := image.Decode(bytes.NewReader(resources.Noise_png))
- if err != nil {
- log.Fatal(err)
- }
- noiseImage = ebiten.NewImageFromImage(img)
- }
- var shaderSrcs = [][]byte{
- default_go,
- texel_go,
- lighting_go,
- radialblur_go,
- chromaticaberration_go,
- dissolve_go,
- water_go,
- }
- type Game struct {
- shaders map[int]*ebiten.Shader
- idx int
- time int
- }
- func (g *Game) Update() error {
- g.time++
- if inpututil.IsKeyJustPressed(ebiten.KeyArrowDown) {
- g.idx++
- g.idx %= len(shaderSrcs)
- }
- if inpututil.IsKeyJustPressed(ebiten.KeyArrowUp) {
- g.idx += len(shaderSrcs) - 1
- g.idx %= len(shaderSrcs)
- }
- if g.shaders == nil {
- g.shaders = map[int]*ebiten.Shader{}
- }
- if _, ok := g.shaders[g.idx]; !ok {
- s, err := ebiten.NewShader([]byte(shaderSrcs[g.idx]))
- if err != nil {
- return err
- }
- g.shaders[g.idx] = s
- }
- return nil
- }
- func (g *Game) Draw(screen *ebiten.Image) {
- s, ok := g.shaders[g.idx]
- if !ok {
- return
- }
- w, h := screen.Bounds().Dx(), screen.Bounds().Dy()
- cx, cy := ebiten.CursorPosition()
- op := &ebiten.DrawRectShaderOptions{}
- op.Uniforms = map[string]any{
- "Time": float32(g.time) / 60,
- "Cursor": []float32{float32(cx), float32(cy)},
- }
- op.Images[0] = gopherImage
- op.Images[1] = normalImage
- op.Images[2] = gopherBgImage
- op.Images[3] = noiseImage
- screen.DrawRectShader(w, h, s, op)
- msg := "Press Up/Down to switch the shader."
- ebitenutil.DebugPrint(screen, msg)
- }
- func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
- return screenWidth, screenHeight
- }
- func main() {
- ebiten.SetWindowSize(screenWidth, screenHeight)
- ebiten.SetWindowTitle("Shader (Ebitengine Demo)")
- if err := ebiten.RunGame(&Game{}); err != nil {
- log.Fatal(err)
- }
- }
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