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- // Copyright 2020 The Ebiten Authors
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- //go:build ignore
- //kage:unit pixels
- package main
- var Time float
- var Cursor vec2
- func Fragment(dstPos vec4, srcPos vec2, color vec4) vec4 {
- // Triangle wave to go 0-->1-->0...
- limit := abs(2*fract(Time/3) - 1)
- level := imageSrc3UnsafeAt(srcPos).x
- // Add a white border
- if limit-0.1 < level && level < limit {
- alpha := imageSrc0UnsafeAt(srcPos).w
- return vec4(alpha)
- }
- return step(limit, level) * imageSrc0UnsafeAt(srcPos)
- }
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