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- // Copyright 2024 The Ebitengine Authors
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- package main
- import (
- "fmt"
- "image"
- "image/color"
- "log"
- "github.com/hajimehoshi/ebiten/v2"
- "github.com/hajimehoshi/ebiten/v2/ebitenutil"
- "github.com/hajimehoshi/ebiten/v2/inpututil"
- "github.com/hajimehoshi/ebiten/v2/vector"
- )
- type Game struct {
- contentArea image.Rectangle
- // dragging indicates whether a pointing device is dragging the content.
- dragging bool
- // prevY is the previous Y value of a pointing device in the last frame.
- prevY int
- // startY is the initial Y value of a pointing device where dragging started.
- startY int
- // offsetY is the content offset in the Y axis.
- offsetY int
- // offsetStartY is the content offset in the Y axis when dragging started.
- offsetStartY int
- // velocityY is the scrolling velocity in the Y axis.
- velocityY int
- itemCount int
- itemHeight int
- touchIDs []ebiten.TouchID
- justReleasedTouchIDs []ebiten.TouchID
- }
- func (g *Game) updateInput() {
- g.touchIDs = ebiten.AppendTouchIDs(g.touchIDs[:0])
- g.justReleasedTouchIDs = inpututil.AppendJustReleasedTouchIDs(g.justReleasedTouchIDs[:0])
- }
- // pointingDevicePosition returns the position of a pointing device (a touch or a mouse).
- func (g *Game) pointingDevicePosition() (x, y int) {
- if len(g.touchIDs) > 0 {
- return ebiten.TouchPosition(g.touchIDs[0])
- }
- return ebiten.CursorPosition()
- }
- // isPointingDevicePressed reports whether a pointing device is pressed.
- func (g *Game) isPointingDevicePressed() bool {
- if len(g.touchIDs) > 0 {
- return true
- }
- return ebiten.IsMouseButtonPressed(ebiten.MouseButtonLeft)
- }
- // isPointingDeviceJustReleased reports whether a pointing device is just released.
- func (g *Game) isPointingDeviceJustReleased() bool {
- if len(g.justReleasedTouchIDs) > 0 {
- return false
- }
- return inpututil.IsMouseButtonJustReleased(ebiten.MouseButtonLeft)
- }
- func (g *Game) Update() error {
- g.updateInput()
- x, y := g.pointingDevicePosition()
- defer func() {
- g.prevY = y
- }()
- hovering := image.Pt(x, y).In(g.contentArea)
- // If a pointing device is just released, start scrolling.
- if g.isPointingDeviceJustReleased() && g.dragging {
- g.dragging = false
- g.velocityY = y - g.prevY
- return nil
- }
- // Process a mouse wheel.
- if _, wheelY := ebiten.Wheel(); wheelY != 0 && !g.dragging && hovering {
- g.velocityY = int(wheelY)
- }
- // If a pointing device is NOT pressed, scroll by the inertia.
- if !g.isPointingDevicePressed() {
- g.dragging = false
- g.setOffsetY(g.offsetY + g.velocityY)
- if g.velocityY != 0 {
- g.velocityY = int(float64(g.velocityY) * 15.0 / 16.0)
- }
- return nil
- }
- // As a pointing device is pressed, stop the inertia.
- g.velocityY = 0
- if !g.dragging && hovering {
- g.dragging = true
- g.offsetStartY = g.offsetY
- g.startY = y
- }
- // If a pinting device is pressed, adjust the offset by the movement.
- if g.dragging {
- g.setOffsetY(g.offsetStartY + y - g.startY)
- }
- return nil
- }
- func (g *Game) setOffsetY(offsetY int) {
- g.offsetY = offsetY
- h := g.contentHeight()
- if g.offsetY < -h+g.contentArea.Dy() {
- g.offsetY = -h + g.contentArea.Dy()
- }
- if g.offsetY > 0 {
- g.offsetY = 0
- }
- }
- func (g *Game) contentHeight() int {
- return g.itemCount * g.itemHeight
- }
- func (g *Game) Draw(screen *ebiten.Image) {
- // Render the content. Use SubImage as a mask.
- screenContentArea := screen.SubImage(g.contentArea).(*ebiten.Image)
- for i := 0; i < g.itemCount; i++ {
- itemRegion := image.Rect(0, i*g.itemHeight, g.contentArea.Dx(), (i+1)*g.itemHeight)
- itemRegion = itemRegion.Add(image.Pt(g.contentArea.Min.X, g.contentArea.Min.Y))
- itemRegion = itemRegion.Add(image.Pt(0, g.offsetY))
- // Skip rendering if the item is out of the content area.
- if itemRegion.Intersect(g.contentArea).Empty() {
- continue
- }
- vector.DrawFilledRect(screenContentArea, float32(itemRegion.Min.X), float32(itemRegion.Min.Y), float32(itemRegion.Dx()), float32(itemRegion.Dy()), color.RGBA{byte(i), byte(i), byte(i), 0xff}, false)
- text := fmt.Sprintf("Item %d", i)
- if i == 0 {
- text += " (drag or touch to scroll)"
- }
- ebitenutil.DebugPrintAt(screenContentArea, text, itemRegion.Min.X, itemRegion.Min.Y)
- }
- // Render the content border line.
- vector.StrokeRect(screen, float32(g.contentArea.Min.X), float32(g.contentArea.Min.Y), float32(g.contentArea.Dx()), float32(g.contentArea.Dy()), 1, color.White, false)
- }
- func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
- const offset = 16
- g.contentArea = image.Rect(offset, offset, outsideWidth-offset, outsideHeight-offset)
- return outsideWidth, outsideHeight
- }
- func main() {
- ebiten.SetWindowTitle("Scroll (Ebitengine Demo)")
- ebiten.SetWindowResizingMode(ebiten.WindowResizingModeEnabled)
- ebiten.SetWindowSizeLimits(320, 240, -1, -1)
- if err := ebiten.RunGame(&Game{
- itemCount: 256,
- itemHeight: 24,
- }); err != nil {
- log.Fatal(err)
- }
- }
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