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- // Copyright 2024 The Ebitengine Authors
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- package main
- import (
- "fmt"
- "math"
- "github.com/hajimehoshi/ebiten/v2"
- "github.com/hajimehoshi/ebiten/v2/ebitenutil"
- )
- const (
- screenWidth = 640
- screenHeight = 480
- )
- type Game struct {
- count int
- }
- func (g *Game) Update() error {
- if g.count > 0 {
- g.count--
- if g.count == 0 {
- ebiten.RequestAttention()
- }
- }
- if ebiten.IsKeyPressed(ebiten.KeyR) {
- g.count = ebiten.TPS() * 3
- }
- return nil
- }
- func (g *Game) Draw(screen *ebiten.Image) {
- if g.count > 0 {
- c := int(math.Ceil(float64(g.count) / float64(ebiten.TPS())))
- msg := fmt.Sprintf("Requesting attention in %d seconds...", c)
- if ebiten.IsFocused() {
- msg += "\nPlease unfocus this window to see the effect."
- }
- ebitenutil.DebugPrint(screen, msg)
- return
- }
- ebitenutil.DebugPrint(screen, "Press R to request attention after 3 seconds.")
- }
- func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
- return screenWidth, screenHeight
- }
- func main() {
- ebiten.SetWindowSize(screenWidth, screenHeight)
- ebiten.SetWindowTitle("Request Attention (Ebitengine Demo)")
- if err := ebiten.RunGame(&Game{}); err != nil {
- panic(err)
- }
- }
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