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- // Copyright 2017 The Ebiten Authors
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- package main
- import (
- "bytes"
- "fmt"
- "image"
- _ "image/png"
- "github.com/hajimehoshi/ebiten/v2"
- "github.com/hajimehoshi/ebiten/v2/ebitenutil"
- rplatformer "github.com/hajimehoshi/ebiten/v2/examples/resources/images/platformer"
- "github.com/hajimehoshi/ebiten/v2/inpututil"
- )
- const (
- // Settings
- screenWidth = 960
- screenHeight = 540
- )
- var (
- leftSprite *ebiten.Image
- rightSprite *ebiten.Image
- idleSprite *ebiten.Image
- backgroundImage *ebiten.Image
- )
- func init() {
- // Preload images
- img, _, err := image.Decode(bytes.NewReader(rplatformer.Right_png))
- if err != nil {
- panic(err)
- }
- rightSprite = ebiten.NewImageFromImage(img)
- img, _, err = image.Decode(bytes.NewReader(rplatformer.Left_png))
- if err != nil {
- panic(err)
- }
- leftSprite = ebiten.NewImageFromImage(img)
- img, _, err = image.Decode(bytes.NewReader(rplatformer.MainChar_png))
- if err != nil {
- panic(err)
- }
- idleSprite = ebiten.NewImageFromImage(img)
- img, _, err = image.Decode(bytes.NewReader(rplatformer.Background_png))
- if err != nil {
- panic(err)
- }
- backgroundImage = ebiten.NewImageFromImage(img)
- }
- const (
- unit = 16
- groundY = 380
- )
- type char struct {
- x int
- y int
- vx int
- vy int
- }
- func (c *char) tryJump() {
- // Now the character can jump anytime, even when the character is not on the ground.
- // If you want to restrict the character to jump only when it is on the ground, you can add an 'if' clause:
- //
- // if gopher.y == groundY * unit {
- // ...
- c.vy = -10 * unit
- }
- func (c *char) update() {
- c.x += c.vx
- c.y += c.vy
- if c.y > groundY*unit {
- c.y = groundY * unit
- }
- if c.vx > 0 {
- c.vx -= 4
- } else if c.vx < 0 {
- c.vx += 4
- }
- if c.vy < 20*unit {
- c.vy += 8
- }
- }
- func (c *char) draw(screen *ebiten.Image) {
- s := idleSprite
- switch {
- case c.vx > 0:
- s = rightSprite
- case c.vx < 0:
- s = leftSprite
- }
- op := &ebiten.DrawImageOptions{}
- // Use a smaller scale than 1 to shrink the image.
- op.GeoM.Scale(0.5, 0.5)
- op.GeoM.Translate(float64(c.x)/unit, float64(c.y)/unit)
- screen.DrawImage(s, op)
- }
- type Game struct {
- gopher *char
- }
- func (g *Game) Update() error {
- if g.gopher == nil {
- g.gopher = &char{x: 50 * unit, y: groundY * unit}
- }
- // Controls
- if ebiten.IsKeyPressed(ebiten.KeyA) || ebiten.IsKeyPressed(ebiten.KeyArrowLeft) {
- g.gopher.vx = -4 * unit
- } else if ebiten.IsKeyPressed(ebiten.KeyD) || ebiten.IsKeyPressed(ebiten.KeyArrowRight) {
- g.gopher.vx = 4 * unit
- }
- if inpututil.IsKeyJustPressed(ebiten.KeySpace) {
- g.gopher.tryJump()
- }
- g.gopher.update()
- return nil
- }
- func (g *Game) Draw(screen *ebiten.Image) {
- // Draws Background Image.
- op := &ebiten.DrawImageOptions{}
- op.GeoM.Scale(0.5, 0.5)
- screen.DrawImage(backgroundImage, op)
- // Draws the Gopher.
- g.gopher.draw(screen)
- // Show the message.
- msg := fmt.Sprintf("TPS: %0.2f\nPress the space key to jump.", ebiten.ActualTPS())
- ebitenutil.DebugPrint(screen, msg)
- }
- func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
- return screenWidth, screenHeight
- }
- func main() {
- ebiten.SetWindowSize(screenWidth, screenHeight)
- ebiten.SetWindowTitle("Platformer (Ebitengine Demo)")
- if err := ebiten.RunGame(&Game{}); err != nil {
- panic(err)
- }
- }
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