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- // Copyright 2019 The Ebiten Authors
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- package main
- import (
- "bytes"
- "container/list"
- "fmt"
- "image"
- "image/color"
- _ "image/png"
- "log"
- "math"
- "math/rand/v2"
- "github.com/hajimehoshi/ebiten/v2"
- "github.com/hajimehoshi/ebiten/v2/ebitenutil"
- "github.com/hajimehoshi/ebiten/v2/examples/resources/images"
- )
- const (
- screenWidth = 640
- screenHeight = 480
- )
- var smokeImage *ebiten.Image
- func init() {
- // Decode an image from the image file's byte slice.
- img, _, err := image.Decode(bytes.NewReader(images.Smoke_png))
- if err != nil {
- log.Fatal(err)
- }
- smokeImage = ebiten.NewImageFromImage(img)
- }
- type sprite struct {
- count int
- maxCount int
- dir float64
- img *ebiten.Image
- scale float64
- angle float64
- alpha float32
- }
- func (s *sprite) update() {
- if s.count == 0 {
- return
- }
- s.count--
- }
- func (s *sprite) terminated() bool {
- return s.count == 0
- }
- func (s *sprite) draw(screen *ebiten.Image) {
- if s.count == 0 {
- return
- }
- const (
- ox = screenWidth / 2
- oy = screenHeight / 2
- )
- x := math.Cos(s.dir) * float64(s.maxCount-s.count)
- y := math.Sin(s.dir) * float64(s.maxCount-s.count)
- op := &ebiten.DrawImageOptions{}
- sx, sy := s.img.Bounds().Dx(), s.img.Bounds().Dy()
- op.GeoM.Translate(-float64(sx)/2, -float64(sy)/2)
- op.GeoM.Rotate(s.angle)
- op.GeoM.Scale(s.scale, s.scale)
- op.GeoM.Translate(x, y)
- op.GeoM.Translate(ox, oy)
- rate := float32(s.count) / float32(s.maxCount)
- var alpha float32
- if rate < 0.2 {
- alpha = rate / 0.2
- } else if rate > 0.8 {
- alpha = (1 - rate) / 0.2
- } else {
- alpha = 1
- }
- alpha *= s.alpha
- op.ColorScale.ScaleAlpha(alpha)
- screen.DrawImage(s.img, op)
- }
- func newSprite(img *ebiten.Image) *sprite {
- c := rand.IntN(50) + 300
- dir := rand.Float64() * 2 * math.Pi
- a := rand.Float64() * 2 * math.Pi
- s := rand.Float64()*0.1 + 0.4
- return &sprite{
- img: img,
- maxCount: c,
- count: c,
- dir: dir,
- angle: a,
- scale: s,
- alpha: 0.5,
- }
- }
- type Game struct {
- sprites *list.List
- }
- func (g *Game) Update() error {
- if g.sprites == nil {
- g.sprites = list.New()
- }
- if g.sprites.Len() < 500 && rand.IntN(4) < 3 {
- // Emit
- g.sprites.PushBack(newSprite(smokeImage))
- }
- for e := g.sprites.Front(); e != nil; e = e.Next() {
- s := e.Value.(*sprite)
- s.update()
- if s.terminated() {
- defer g.sprites.Remove(e)
- }
- }
- return nil
- }
- func (g *Game) Draw(screen *ebiten.Image) {
- screen.Fill(color.RGBA{0x99, 0xcc, 0xff, 0xff})
- for e := g.sprites.Front(); e != nil; e = e.Next() {
- s := e.Value.(*sprite)
- s.draw(screen)
- }
- ebitenutil.DebugPrint(screen, fmt.Sprintf("TPS: %0.2f\nSprites: %d", ebiten.ActualTPS(), g.sprites.Len()))
- }
- func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
- return screenWidth, screenHeight
- }
- func main() {
- ebiten.SetWindowSize(screenWidth, screenHeight)
- ebiten.SetWindowTitle("Particles (Ebitengine Demo)")
- if err := ebiten.RunGame(&Game{}); err != nil {
- log.Fatal(err)
- }
- }
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