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- // Copyright 2014 Hajime Hoshi
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- package main
- import (
- "fmt"
- "image"
- "image/color"
- "log"
- "math"
- "github.com/hajimehoshi/ebiten/v2"
- "github.com/hajimehoshi/ebiten/v2/colorm"
- "github.com/hajimehoshi/ebiten/v2/ebitenutil"
- )
- const (
- screenWidth = 640
- screenHeight = 480
- )
- var (
- brushImage *ebiten.Image
- )
- func init() {
- const (
- a0 = 0x40
- a1 = 0xc0
- a2 = 0xff
- )
- pixels := []uint8{
- a0, a1, a1, a0,
- a1, a2, a2, a1,
- a1, a2, a2, a1,
- a0, a1, a1, a0,
- }
- brushImage = ebiten.NewImageFromImage(&image.Alpha{
- Pix: pixels,
- Stride: 4,
- Rect: image.Rect(0, 0, 4, 4),
- })
- }
- type touch struct {
- id ebiten.TouchID
- pos pos
- }
- type pos struct {
- x int
- y int
- }
- type Game struct {
- cursor pos
- touches []touch
- count int
- canvasImage *ebiten.Image
- }
- func NewGame() *Game {
- g := &Game{
- canvasImage: ebiten.NewImage(screenWidth, screenHeight),
- }
- g.canvasImage.Fill(color.White)
- return g
- }
- func (g *Game) Update() error {
- drawn := false
- // Paint the brush by mouse dragging
- mx, my := ebiten.CursorPosition()
- if ebiten.IsMouseButtonPressed(ebiten.MouseButtonLeft) {
- g.paint(g.canvasImage, mx, my)
- drawn = true
- }
- g.cursor = pos{
- x: mx,
- y: my,
- }
- // Paint the brush by touches
- g.touches = g.touches[:0]
- for _, id := range ebiten.AppendTouchIDs(nil) {
- x, y := ebiten.TouchPosition(id)
- g.paint(g.canvasImage, x, y)
- g.touches = append(g.touches, touch{
- id: id,
- pos: pos{
- x: x,
- y: y,
- },
- })
- drawn = true
- }
- if drawn {
- g.count++
- }
- return nil
- }
- // paint draws the brush on the given canvas image at the position (x, y).
- func (g *Game) paint(canvas *ebiten.Image, x, y int) {
- op := &colorm.DrawImageOptions{}
- op.GeoM.Translate(float64(x), float64(y))
- var cm colorm.ColorM
- // Scale the color and rotate the hue so that colors vary on each frame.
- cm.Scale(1.0, 0.50, 0.125, 1.0)
- tps := ebiten.TPS()
- theta := 2.0 * math.Pi * float64(g.count%tps) / float64(tps)
- cm.RotateHue(theta)
- colorm.DrawImage(canvas, brushImage, cm, op)
- }
- func (g *Game) Draw(screen *ebiten.Image) {
- screen.DrawImage(g.canvasImage, nil)
- msg := fmt.Sprintf("(%d, %d)", g.cursor.x, g.cursor.y)
- for _, t := range g.touches {
- msg += fmt.Sprintf("\n(%d, %d) touch %d", t.pos.x, t.pos.y, t.id)
- }
- ebitenutil.DebugPrint(screen, msg)
- }
- func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
- return screenWidth, screenHeight
- }
- func main() {
- ebiten.SetWindowSize(screenWidth, screenHeight)
- ebiten.SetWindowTitle("Paint (Ebitengine Demo)")
- if err := ebiten.RunGame(NewGame()); err != nil {
- log.Fatal(err)
- }
- }
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