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- // Copyright 2015 Hajime Hoshi
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- package main
- import (
- "fmt"
- "image"
- "log"
- "github.com/hajimehoshi/ebiten/v2"
- "github.com/hajimehoshi/ebiten/v2/ebitenutil"
- )
- const (
- screenWidth = 320
- screenHeight = 240
- )
- type rand struct {
- x, y, z, w uint32
- }
- func (r *rand) next() uint32 {
- // math/rand is too slow to keep 60 FPS on web browsers.
- // Use Xorshift instead: http://en.wikipedia.org/wiki/Xorshift
- t := r.x ^ (r.x << 11)
- r.x, r.y, r.z = r.y, r.z, r.w
- r.w = (r.w ^ (r.w >> 19)) ^ (t ^ (t >> 8))
- return r.w
- }
- var theRand = &rand{12345678, 4185243, 776511, 45411}
- type Game struct {
- noiseImage *image.RGBA
- }
- func (g *Game) Update() error {
- // Generate the noise with random RGB values.
- const l = screenWidth * screenHeight
- for i := 0; i < l; i++ {
- x := theRand.next()
- g.noiseImage.Pix[4*i] = uint8(x >> 24)
- g.noiseImage.Pix[4*i+1] = uint8(x >> 16)
- g.noiseImage.Pix[4*i+2] = uint8(x >> 8)
- g.noiseImage.Pix[4*i+3] = 0xff
- }
- return nil
- }
- func (g *Game) Draw(screen *ebiten.Image) {
- screen.WritePixels(g.noiseImage.Pix)
- ebitenutil.DebugPrint(screen, fmt.Sprintf("TPS: %0.2f\nFPS: %0.2f", ebiten.ActualTPS(), ebiten.ActualFPS()))
- }
- func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
- return screenWidth, screenHeight
- }
- func main() {
- ebiten.SetWindowSize(screenWidth*2, screenHeight*2)
- ebiten.SetWindowTitle("Noise (Ebitengine Demo)")
- g := &Game{
- noiseImage: image.NewRGBA(image.Rect(0, 0, screenWidth, screenHeight)),
- }
- if err := ebiten.RunGame(g); err != nil {
- log.Fatal(err)
- }
- }
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