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- // Copyright 2014 Hajime Hoshi
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- package main
- import (
- "bytes"
- "image"
- _ "image/jpeg"
- "log"
- "github.com/hajimehoshi/ebiten/v2"
- "github.com/hajimehoshi/ebiten/v2/examples/resources/images"
- )
- const (
- screenWidth = 320
- screenHeight = 240
- )
- const mosaicRatio = 16
- var (
- gophersImage *ebiten.Image
- )
- func init() {
- // Decode an image from the image file's byte slice.
- img, _, err := image.Decode(bytes.NewReader(images.Gophers_jpg))
- if err != nil {
- log.Fatal(err)
- }
- gophersImage = ebiten.NewImageFromImage(img)
- }
- type Game struct {
- gophersRenderTarget *ebiten.Image
- }
- func (g *Game) Update() error {
- return nil
- }
- func (g *Game) Draw(screen *ebiten.Image) {
- // Shrink the image once.
- op := &ebiten.DrawImageOptions{}
- op.GeoM.Scale(1.0/mosaicRatio, 1.0/mosaicRatio)
- g.gophersRenderTarget.DrawImage(gophersImage, op)
- // Enlarge the shrunk image.
- // The filter is the nearest filter, so the result will be mosaic.
- op = &ebiten.DrawImageOptions{}
- op.GeoM.Scale(mosaicRatio, mosaicRatio)
- screen.DrawImage(g.gophersRenderTarget, op)
- }
- func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
- return screenWidth, screenHeight
- }
- func main() {
- w, h := gophersImage.Bounds().Dx(), gophersImage.Bounds().Dy()
- g := &Game{
- gophersRenderTarget: ebiten.NewImage(w/mosaicRatio, h/mosaicRatio),
- }
- ebiten.SetWindowSize(screenWidth*2, screenHeight*2)
- ebiten.SetWindowTitle("Mosaic (Ebitengine Demo)")
- if err := ebiten.RunGame(g); err != nil {
- log.Fatal(err)
- }
- }
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