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- // Copyright 2017 The Ebiten Authors
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- // This example is just to check if Ebitengine can draw fine checker pattern evenly.
- // If there is something wrong in the implementation, the result might include
- // uneven patterns (#459).
- package main
- import (
- "log"
- "github.com/hajimehoshi/ebiten/v2"
- "github.com/hajimehoshi/ebiten/v2/inpututil"
- )
- const (
- screenWidth = 640
- screenHeight = 480
- initScreenScale = 1
- )
- var (
- dots []byte
- dotsWidth int
- dotsHeight int
- )
- func getDots(width, height int) []byte {
- if dotsWidth == width && dotsHeight == height {
- return dots
- }
- dotsWidth = width
- dotsHeight = height
- dots = make([]byte, width*height*4)
- for j := 0; j < height; j++ {
- for i := 0; i < width; i++ {
- if (i+j)%2 == 0 {
- dots[(i+j*width)*4+0] = 0xff
- dots[(i+j*width)*4+1] = 0xff
- dots[(i+j*width)*4+2] = 0xff
- dots[(i+j*width)*4+3] = 0xff
- }
- }
- }
- return dots
- }
- type game struct {
- scale float64
- }
- func (g *game) Layout(outsideWidth, outsideHeight int) (int, int) {
- return screenWidth, screenHeight
- }
- func (g *game) Update() error {
- fullscreen := ebiten.IsFullscreen()
- if inpututil.IsKeyJustPressed(ebiten.KeyS) {
- switch g.scale {
- case 0.5:
- g.scale = 1
- case 1:
- g.scale = 1.5
- case 1.5:
- g.scale = 2
- case 2:
- g.scale = 0.5
- default:
- panic("not reached")
- }
- ebiten.SetWindowSize(int(screenWidth*g.scale), int(screenHeight*g.scale))
- }
- if inpututil.IsKeyJustPressed(ebiten.KeyF) {
- fullscreen = !fullscreen
- ebiten.SetFullscreen(fullscreen)
- }
- return nil
- }
- func (g *game) Draw(screen *ebiten.Image) {
- s := screen.Bounds().Size()
- screen.WritePixels(getDots(s.X, s.Y))
- }
- func main() {
- g := &game{
- scale: initScreenScale,
- }
- ebiten.SetWindowSize(screenWidth*initScreenScale, screenHeight*initScreenScale)
- ebiten.SetWindowTitle("Moire (Ebitengine Demo)")
- ebiten.SetWindowResizable(true)
- if err := ebiten.RunGame(g); err != nil {
- log.Fatal(err)
- }
- }
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