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- // Copyright 2023 The Ebitengine Authors
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- package main
- import (
- "bytes"
- "log"
- "golang.org/x/image/font/gofont/goregular"
- "github.com/hajimehoshi/ebiten/v2"
- "github.com/hajimehoshi/ebiten/v2/examples/resources/fonts"
- "github.com/hajimehoshi/ebiten/v2/text/v2"
- )
- const (
- screenWidth = 640
- screenHeight = 480
- )
- var (
- goRegularFaceSource *text.GoTextFaceSource
- mplusFaceSource *text.GoTextFaceSource
- )
- func init() {
- s, err := text.NewGoTextFaceSource(bytes.NewReader(fonts.MPlus1pRegular_ttf))
- if err != nil {
- log.Fatal(err)
- }
- mplusFaceSource = s
- }
- func init() {
- s, err := text.NewGoTextFaceSource(bytes.NewReader(goregular.TTF))
- if err != nil {
- log.Fatal(err)
- }
- goRegularFaceSource = s
- }
- type Game struct {
- face text.Face
- }
- func (g *Game) Update() error {
- if g.face == nil {
- // goregular.TTF is used primarily. If a glyph is not found in this font, the second font is used.
- // Use text.LimitedFace to limit the glyphs.
- en := text.NewLimitedFace(&text.GoTextFace{
- Source: goRegularFaceSource,
- Size: 24,
- })
- // Limit the glyphs for ASCII and Latin-1 characters for this face.
- // This means that, for example, '…' (U+2026) is not rendered by this face.
- en.AddUnicodeRange('\u0020', '\u00ff')
- // M+ Font is the second font.
- // Use a relatively big size to see different-sized faces are well mixed.
- ja := &text.GoTextFace{
- Source: mplusFaceSource,
- Size: 32,
- }
- f, err := text.NewMultiFace(en, ja)
- if err != nil {
- return err
- }
- g.face = f
- }
- return nil
- }
- func (g *Game) Draw(screen *ebiten.Image) {
- op := &text.DrawOptions{}
- op.GeoM.Translate(20, 20)
- op.LineSpacing = 48
- text.Draw(screen, "HelloこんにちはWorld世界\n日本語とEnglish…", g.face, op)
- }
- func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
- return screenWidth, screenHeight
- }
- func main() {
- ebiten.SetWindowSize(screenWidth, screenHeight)
- ebiten.SetWindowTitle("Mixed Font Faces (Ebitengine Demo)")
- if err := ebiten.RunGame(&Game{}); err != nil {
- log.Fatal(err)
- }
- }
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