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- // Copyright 2016 Hajime Hoshi
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- package main
- import (
- "bytes"
- "image"
- "image/color"
- _ "image/jpeg"
- "log"
- "math"
- "github.com/hajimehoshi/ebiten/v2"
- "github.com/hajimehoshi/ebiten/v2/examples/resources/images"
- )
- const (
- screenWidth = 320
- screenHeight = 240
- )
- var (
- bgImage *ebiten.Image
- fgImage *ebiten.Image
- maskedFgImage = ebiten.NewImage(screenWidth, screenHeight)
- spotLightImage *ebiten.Image
- )
- func init() {
- // Decode an image from the image file's byte slice.
- img, _, err := image.Decode(bytes.NewReader(images.Gophers_jpg))
- if err != nil {
- log.Fatal(err)
- }
- bgImage = ebiten.NewImageFromImage(img)
- img, _, err = image.Decode(bytes.NewReader(images.FiveYears_jpg))
- if err != nil {
- log.Fatal(err)
- }
- fgImage = ebiten.NewImageFromImage(img)
- // Initialize the spot light image.
- const r = 64
- alphas := image.Point{r * 2, r * 2}
- a := image.NewAlpha(image.Rectangle{image.ZP, alphas})
- for j := 0; j < alphas.Y; j++ {
- for i := 0; i < alphas.X; i++ {
- // d is the distance between (i, j) and the (circle) center.
- d := math.Sqrt(float64((i-r)*(i-r) + (j-r)*(j-r)))
- // Alphas around the center are 0 and values outside of the circle are 0xff.
- b := uint8(max(0, min(0xff, int(3*d*0xff/r)-2*0xff)))
- a.SetAlpha(i, j, color.Alpha{b})
- }
- }
- spotLightImage = ebiten.NewImageFromImage(a)
- }
- type Game struct {
- spotLightX int
- spotLightY int
- spotLightVX int
- spotLightVY int
- }
- func NewGame() *Game {
- return &Game{
- spotLightX: 0,
- spotLightY: 0,
- spotLightVX: 1,
- spotLightVY: 1,
- }
- }
- func (g *Game) Update() error {
- if g.spotLightVX == 0 {
- g.spotLightVX = 1
- }
- if g.spotLightVY == 0 {
- g.spotLightVY = 1
- }
- g.spotLightX += g.spotLightVX
- g.spotLightY += g.spotLightVY
- if g.spotLightX < 0 {
- g.spotLightX = -g.spotLightX
- g.spotLightVX = -g.spotLightVX
- }
- if g.spotLightY < 0 {
- g.spotLightY = -g.spotLightY
- g.spotLightVY = -g.spotLightVY
- }
- s := spotLightImage.Bounds().Size()
- maxX, maxY := screenWidth-s.X, screenHeight-s.Y
- if maxX < g.spotLightX {
- g.spotLightX = -g.spotLightX + 2*maxX
- g.spotLightVX = -g.spotLightVX
- }
- if maxY < g.spotLightY {
- g.spotLightY = -g.spotLightY + 2*maxY
- g.spotLightVY = -g.spotLightVY
- }
- return nil
- }
- func (g *Game) Draw(screen *ebiten.Image) {
- // Reset the maskedFgImage.
- maskedFgImage.Fill(color.White)
- op := &ebiten.DrawImageOptions{}
- op.Blend = ebiten.BlendCopy
- op.GeoM.Translate(float64(g.spotLightX), float64(g.spotLightY))
- maskedFgImage.DrawImage(spotLightImage, op)
- // Use 'source-in' blend mode so that the source image (fgImage) is used but the alpha
- // is determined by the destination image (maskedFgImage).
- //
- // The result image is the source image with the destination alpha. In maskedFgImage, alpha
- // values in the hole is 0 and alpha values in other places are 0xff. As a result, the
- // maskedFgImage draws the source image with a hole that shape is spotLightImage. Note that
- // RGB values in the destination image are ignored.
- //
- // See also https://www.w3.org/TR/compositing-1/#porterduffcompositingoperators_srcin.
- op = &ebiten.DrawImageOptions{}
- op.Blend = ebiten.BlendSourceIn
- maskedFgImage.DrawImage(fgImage, op)
- screen.Fill(color.RGBA{0x00, 0x00, 0x80, 0xff})
- screen.DrawImage(bgImage, &ebiten.DrawImageOptions{})
- screen.DrawImage(maskedFgImage, &ebiten.DrawImageOptions{})
- }
- func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
- return screenWidth, screenHeight
- }
- func main() {
- ebiten.SetWindowSize(screenWidth*2, screenHeight*2)
- ebiten.SetWindowTitle("Masking (Ebitengine Demo)")
- if err := ebiten.RunGame(&Game{}); err != nil {
- log.Fatal(err)
- }
- }
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