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- // Copyright 2017 The Ebiten Authors
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- package main
- import (
- "log"
- "math"
- "github.com/hajimehoshi/ebiten/v2"
- )
- const (
- screenWidth = 640
- screenHeight = 640
- maxIt = 128
- )
- var (
- palette [maxIt]byte
- )
- func init() {
- for i := range palette {
- palette[i] = byte(math.Sqrt(float64(i)/float64(len(palette))) * 0x80)
- }
- }
- func color(it int) (r, g, b byte) {
- if it == maxIt {
- return 0xff, 0xff, 0xff
- }
- c := palette[it]
- return c, c, c
- }
- type Game struct {
- offscreen *ebiten.Image
- offscreenPix []byte
- }
- func NewGame() *Game {
- g := &Game{
- offscreen: ebiten.NewImage(screenWidth, screenHeight),
- offscreenPix: make([]byte, screenWidth*screenHeight*4),
- }
- // Now it is not feasible to call updateOffscreen every frame due to performance.
- g.updateOffscreen(-0.75, 0.25, 2)
- return g
- }
- func (gm *Game) updateOffscreen(centerX, centerY, size float64) {
- for j := 0; j < screenHeight; j++ {
- for i := 0; i < screenHeight; i++ {
- x := float64(i)*size/screenWidth - size/2 + centerX
- y := (screenHeight-float64(j))*size/screenHeight - size/2 + centerY
- c := complex(x, y)
- z := complex(0, 0)
- it := 0
- for ; it < maxIt; it++ {
- z = z*z + c
- if real(z)*real(z)+imag(z)*imag(z) > 4 {
- break
- }
- }
- r, g, b := color(it)
- p := 4 * (i + j*screenWidth)
- gm.offscreenPix[p] = r
- gm.offscreenPix[p+1] = g
- gm.offscreenPix[p+2] = b
- gm.offscreenPix[p+3] = 0xff
- }
- }
- gm.offscreen.WritePixels(gm.offscreenPix)
- }
- func (g *Game) Update() error {
- return nil
- }
- func (g *Game) Draw(screen *ebiten.Image) {
- screen.DrawImage(g.offscreen, nil)
- }
- func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
- return screenWidth, screenHeight
- }
- func main() {
- ebiten.SetWindowSize(screenWidth, screenHeight)
- ebiten.SetWindowTitle("Mandelbrot (Ebitengine Demo)")
- if err := ebiten.RunGame(NewGame()); err != nil {
- log.Fatal(err)
- }
- }
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