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- // Copyright 2015 Hajime Hoshi
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- package main
- import (
- "bytes"
- "image"
- _ "image/png"
- "log"
- "strings"
- "github.com/hajimehoshi/bitmapfont/v3"
- "github.com/hajimehoshi/ebiten/v2"
- "github.com/hajimehoshi/ebiten/v2/examples/keyboard/keyboard"
- rkeyboard "github.com/hajimehoshi/ebiten/v2/examples/resources/images/keyboard"
- "github.com/hajimehoshi/ebiten/v2/inpututil"
- "github.com/hajimehoshi/ebiten/v2/text/v2"
- )
- const (
- screenWidth = 320
- screenHeight = 240
- )
- var fontFace = text.NewGoXFace(bitmapfont.Face)
- var keyboardImage *ebiten.Image
- func init() {
- img, _, err := image.Decode(bytes.NewReader(rkeyboard.Keyboard_png))
- if err != nil {
- log.Fatal(err)
- }
- keyboardImage = ebiten.NewImageFromImage(img)
- }
- type Game struct {
- keys []ebiten.Key
- }
- func (g *Game) Update() error {
- g.keys = inpututil.AppendPressedKeys(g.keys[:0])
- return nil
- }
- func (g *Game) Draw(screen *ebiten.Image) {
- const (
- offsetX = 24
- offsetY = 40
- )
- // Draw the base (grayed) keyboard image.
- op := &ebiten.DrawImageOptions{}
- op.GeoM.Translate(offsetX, offsetY)
- op.ColorScale.Scale(0.5, 0.5, 0.5, 1)
- screen.DrawImage(keyboardImage, op)
- // Draw the highlighted keys.
- op = &ebiten.DrawImageOptions{}
- for _, p := range g.keys {
- op.GeoM.Reset()
- r, ok := keyboard.KeyRect(p)
- if !ok {
- continue
- }
- op.GeoM.Translate(float64(r.Min.X), float64(r.Min.Y))
- op.GeoM.Translate(offsetX, offsetY)
- screen.DrawImage(keyboardImage.SubImage(r).(*ebiten.Image), op)
- }
- var keyStrs []string
- var keyNames []string
- for _, k := range g.keys {
- keyStrs = append(keyStrs, k.String())
- if name := ebiten.KeyName(k); name != "" {
- keyNames = append(keyNames, name)
- }
- }
- // Use bitmapfont.Face instead of ebitenutil.DebugPrint, since some key names might not be printed with DebugPrint.
- textOp := &text.DrawOptions{}
- textOp.LineSpacing = fontFace.Metrics().HLineGap + fontFace.Metrics().HAscent + fontFace.Metrics().HDescent
- text.Draw(screen, strings.Join(keyStrs, ", ")+"\n"+strings.Join(keyNames, ", "), fontFace, textOp)
- }
- func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
- return screenWidth, screenHeight
- }
- func main() {
- ebiten.SetWindowSize(screenWidth*2, screenHeight*2)
- ebiten.SetWindowTitle("Keyboard (Ebitengine Demo)")
- if err := ebiten.RunGame(&Game{}); err != nil {
- log.Fatal(err)
- }
- }
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