tile.go 1.1 KB

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  1. // Copyright 2021 The Ebiten Authors
  2. //
  3. // Licensed under the Apache License, Version 2.0 (the "License");
  4. // you may not use this file except in compliance with the License.
  5. // You may obtain a copy of the License at
  6. //
  7. // http://www.apache.org/licenses/LICENSE-2.0
  8. //
  9. // Unless required by applicable law or agreed to in writing, software
  10. // distributed under the License is distributed on an "AS IS" BASIS,
  11. // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  12. // See the License for the specific language governing permissions and
  13. // limitations under the License.
  14. package main
  15. import (
  16. "github.com/hajimehoshi/ebiten/v2"
  17. )
  18. // Tile represents a space with an x,y coordinate within a Level. Any number of
  19. // sprites may be added to a Tile.
  20. type Tile struct {
  21. sprites []*ebiten.Image
  22. }
  23. // AddSprite adds a sprite to the Tile.
  24. func (t *Tile) AddSprite(s *ebiten.Image) {
  25. t.sprites = append(t.sprites, s)
  26. }
  27. // Draw draws the Tile on the screen using the provided options.
  28. func (t *Tile) Draw(screen *ebiten.Image, options *ebiten.DrawImageOptions) {
  29. for _, s := range t.sprites {
  30. screen.DrawImage(s, options)
  31. }
  32. }