123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244 |
- // Copyright 2021 The Ebiten Authors
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- package main
- import (
- "fmt"
- "math"
- "github.com/hajimehoshi/ebiten/v2"
- "github.com/hajimehoshi/ebiten/v2/ebitenutil"
- "github.com/hajimehoshi/ebiten/v2/inpututil"
- )
- // Game is an isometric demo game.
- type Game struct {
- w, h int
- currentLevel *Level
- camX, camY float64
- camScale float64
- camScaleTo float64
- mousePanX, mousePanY int
- offscreen *ebiten.Image
- }
- // NewGame returns a new isometric demo Game.
- func NewGame() (*Game, error) {
- l, err := NewLevel()
- if err != nil {
- return nil, fmt.Errorf("failed to create new level: %s", err)
- }
- g := &Game{
- currentLevel: l,
- camScale: 1,
- camScaleTo: 1,
- mousePanX: math.MinInt32,
- mousePanY: math.MinInt32,
- }
- return g, nil
- }
- // Update reads current user input and updates the Game state.
- func (g *Game) Update() error {
- // Update target zoom level.
- var scrollY float64
- if ebiten.IsKeyPressed(ebiten.KeyC) || ebiten.IsKeyPressed(ebiten.KeyPageDown) {
- scrollY = -0.25
- } else if ebiten.IsKeyPressed(ebiten.KeyE) || ebiten.IsKeyPressed(ebiten.KeyPageUp) {
- scrollY = .25
- } else {
- _, scrollY = ebiten.Wheel()
- if scrollY < -1 {
- scrollY = -1
- } else if scrollY > 1 {
- scrollY = 1
- }
- }
- g.camScaleTo += scrollY * (g.camScaleTo / 7)
- // Clamp target zoom level.
- if g.camScaleTo < 0.01 {
- g.camScaleTo = 0.01
- } else if g.camScaleTo > 100 {
- g.camScaleTo = 100
- }
- // Smooth zoom transition.
- div := 10.0
- if g.camScaleTo > g.camScale {
- g.camScale += (g.camScaleTo - g.camScale) / div
- } else if g.camScaleTo < g.camScale {
- g.camScale -= (g.camScale - g.camScaleTo) / div
- }
- // Pan camera via keyboard.
- pan := 7.0 / g.camScale
- if ebiten.IsKeyPressed(ebiten.KeyLeft) || ebiten.IsKeyPressed(ebiten.KeyA) {
- g.camX -= pan
- }
- if ebiten.IsKeyPressed(ebiten.KeyRight) || ebiten.IsKeyPressed(ebiten.KeyD) {
- g.camX += pan
- }
- if ebiten.IsKeyPressed(ebiten.KeyDown) || ebiten.IsKeyPressed(ebiten.KeyS) {
- g.camY -= pan
- }
- if ebiten.IsKeyPressed(ebiten.KeyUp) || ebiten.IsKeyPressed(ebiten.KeyW) {
- g.camY += pan
- }
- // Pan camera via mouse.
- if ebiten.IsMouseButtonPressed(ebiten.MouseButtonRight) {
- if g.mousePanX == math.MinInt32 && g.mousePanY == math.MinInt32 {
- g.mousePanX, g.mousePanY = ebiten.CursorPosition()
- } else {
- x, y := ebiten.CursorPosition()
- dx, dy := float64(g.mousePanX-x)*(pan/100), float64(g.mousePanY-y)*(pan/100)
- g.camX, g.camY = g.camX-dx, g.camY+dy
- }
- } else if g.mousePanX != math.MinInt32 || g.mousePanY != math.MinInt32 {
- g.mousePanX, g.mousePanY = math.MinInt32, math.MinInt32
- }
- // Clamp camera position.
- worldWidth := float64(g.currentLevel.w * g.currentLevel.tileSize / 2)
- worldHeight := float64(g.currentLevel.h * g.currentLevel.tileSize / 2)
- if g.camX < -worldWidth {
- g.camX = -worldWidth
- } else if g.camX > worldWidth {
- g.camX = worldWidth
- }
- if g.camY < -worldHeight {
- g.camY = -worldHeight
- } else if g.camY > 0 {
- g.camY = 0
- }
- // Randomize level.
- if inpututil.IsKeyJustPressed(ebiten.KeyR) {
- l, err := NewLevel()
- if err != nil {
- return fmt.Errorf("failed to create new level: %s", err)
- }
- g.currentLevel = l
- }
- return nil
- }
- // Draw draws the Game on the screen.
- func (g *Game) Draw(screen *ebiten.Image) {
- // Render level.
- g.renderLevel(screen)
- // Print game info.
- ebitenutil.DebugPrint(screen, fmt.Sprintf("KEYS WASD EC R\nFPS %0.0f\nTPS %0.0f\nSCA %0.2f\nPOS %0.0f,%0.0f", ebiten.ActualFPS(), ebiten.ActualTPS(), g.camScale, g.camX, g.camY))
- }
- // Layout is called when the Game's layout changes.
- func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
- g.w, g.h = outsideWidth, outsideHeight
- return g.w, g.h
- }
- // cartesianToIso transforms cartesian coordinates into isometric coordinates.
- func (g *Game) cartesianToIso(x, y float64) (float64, float64) {
- tileSize := g.currentLevel.tileSize
- ix := (x - y) * float64(tileSize/2)
- iy := (x + y) * float64(tileSize/4)
- return ix, iy
- }
- /*
- This function might be useful for those who want to modify this example.
- // isoToCartesian transforms isometric coordinates into cartesian coordinates.
- func (g *Game) isoToCartesian(x, y float64) (float64, float64) {
- tileSize := g.currentLevel.tileSize
- cx := (x/float64(tileSize/2) + y/float64(tileSize/4)) / 2
- cy := (y/float64(tileSize/4) - (x / float64(tileSize/2))) / 2
- return cx, cy
- }
- */
- // renderLevel draws the current Level on the screen.
- func (g *Game) renderLevel(screen *ebiten.Image) {
- op := &ebiten.DrawImageOptions{}
- padding := float64(g.currentLevel.tileSize) * g.camScale
- cx, cy := float64(g.w/2), float64(g.h/2)
- scaleLater := g.camScale > 1
- target := screen
- scale := g.camScale
- // When zooming in, tiles can have slight bleeding edges.
- // To avoid them, render the result on an offscreen first and then scale it later.
- if scaleLater {
- if g.offscreen != nil {
- if g.offscreen.Bounds().Size() != screen.Bounds().Size() {
- g.offscreen.Deallocate()
- g.offscreen = nil
- }
- }
- if g.offscreen == nil {
- s := screen.Bounds().Size()
- g.offscreen = ebiten.NewImage(s.X, s.Y)
- }
- target = g.offscreen
- target.Clear()
- scale = 1
- }
- for y := 0; y < g.currentLevel.h; y++ {
- for x := 0; x < g.currentLevel.w; x++ {
- xi, yi := g.cartesianToIso(float64(x), float64(y))
- // Skip drawing tiles that are out of the screen.
- drawX, drawY := ((xi-g.camX)*g.camScale)+cx, ((yi+g.camY)*g.camScale)+cy
- if drawX+padding < 0 || drawY+padding < 0 || drawX > float64(g.w) || drawY > float64(g.h) {
- continue
- }
- t := g.currentLevel.tiles[y][x]
- if t == nil {
- continue // No tile at this position.
- }
- op.GeoM.Reset()
- // Move to current isometric position.
- op.GeoM.Translate(xi, yi)
- // Translate camera position.
- op.GeoM.Translate(-g.camX, g.camY)
- // Zoom.
- op.GeoM.Scale(scale, scale)
- // Center.
- op.GeoM.Translate(cx, cy)
- t.Draw(target, op)
- }
- }
- if scaleLater {
- op := &ebiten.DrawImageOptions{}
- op.GeoM.Translate(-cx, -cy)
- op.GeoM.Scale(float64(g.camScale), float64(g.camScale))
- op.GeoM.Translate(cx, cy)
- screen.DrawImage(target, op)
- }
- }
|