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- // Copyright 2016 The Ebiten Authors
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- package main
- import (
- "bytes"
- "fmt"
- "image"
- _ "image/png"
- "log"
- "github.com/hajimehoshi/ebiten/v2"
- "github.com/hajimehoshi/ebiten/v2/ebitenutil"
- "github.com/hajimehoshi/ebiten/v2/examples/resources/images"
- )
- const (
- screenWidth = 320
- screenHeight = 240
- )
- var (
- bgImage *ebiten.Image
- )
- func init() {
- // Decode an image from the image file's byte slice.
- img, _, err := image.Decode(bytes.NewReader(images.Tile_png))
- if err != nil {
- log.Fatal(err)
- }
- bgImage = ebiten.NewImageFromImage(img)
- }
- type viewport struct {
- x16 int
- y16 int
- }
- func (p *viewport) Move() {
- s := bgImage.Bounds().Size()
- maxX16 := s.X * 16
- maxY16 := s.Y * 16
- p.x16 += s.X / 32
- p.y16 += s.Y / 32
- p.x16 %= maxX16
- p.y16 %= maxY16
- }
- func (p *viewport) Position() (int, int) {
- return p.x16, p.y16
- }
- type Game struct {
- viewport viewport
- }
- func (g *Game) Update() error {
- g.viewport.Move()
- return nil
- }
- func (g *Game) Draw(screen *ebiten.Image) {
- x16, y16 := g.viewport.Position()
- offsetX, offsetY := float64(-x16)/16, float64(-y16)/16
- // Draw bgImage on the screen repeatedly.
- const repeat = 3
- w, h := bgImage.Bounds().Dx(), bgImage.Bounds().Dy()
- for j := 0; j < repeat; j++ {
- for i := 0; i < repeat; i++ {
- op := &ebiten.DrawImageOptions{}
- op.GeoM.Translate(float64(w*i), float64(h*j))
- op.GeoM.Translate(offsetX, offsetY)
- screen.DrawImage(bgImage, op)
- }
- }
- ebitenutil.DebugPrint(screen, fmt.Sprintf("TPS: %0.2f", ebiten.ActualTPS()))
- }
- func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
- return screenWidth, screenHeight
- }
- func main() {
- ebiten.SetWindowSize(screenWidth*2, screenHeight*2)
- ebiten.SetWindowTitle("Infinite Scroll (Ebitengine Demo)")
- if err := ebiten.RunGame(&Game{}); err != nil {
- log.Fatal(err)
- }
- }
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