123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778 |
- // Copyright 2014 Hajime Hoshi
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- package main
- import (
- "bytes"
- "image"
- _ "image/jpeg"
- "log"
- "math"
- "github.com/hajimehoshi/ebiten/v2"
- "github.com/hajimehoshi/ebiten/v2/colorm"
- "github.com/hajimehoshi/ebiten/v2/examples/resources/images"
- )
- const (
- screenWidth = 640
- screenHeight = 480
- )
- var (
- gophersImage *ebiten.Image
- )
- type Game struct {
- count int
- }
- func (g *Game) Update() error {
- g.count++
- return nil
- }
- func (g *Game) Draw(screen *ebiten.Image) {
- // Center the image on the screen.
- s := gophersImage.Bounds().Size()
- op := &colorm.DrawImageOptions{}
- op.GeoM.Translate(-float64(s.X)/2, -float64(s.Y)/2)
- op.GeoM.Scale(2, 2)
- op.GeoM.Translate(float64(screenWidth)/2, float64(screenHeight)/2)
- // Rotate the hue.
- var c colorm.ColorM
- c.RotateHue(float64(g.count%360) * 2 * math.Pi / 360)
- colorm.DrawImage(screen, gophersImage, c, op)
- }
- func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
- return screenWidth, screenHeight
- }
- func main() {
- // Decode an image from the image file's byte slice.
- img, _, err := image.Decode(bytes.NewReader(images.Gophers_jpg))
- if err != nil {
- log.Fatal(err)
- }
- gophersImage = ebiten.NewImageFromImage(img)
- ebiten.SetWindowSize(screenWidth, screenHeight)
- ebiten.SetWindowTitle("Hue (Ebitengine Demo)")
- if err := ebiten.RunGame(&Game{}); err != nil {
- log.Fatal(err)
- }
- }
|