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- // Copyright 2016 Hajime Hoshi
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- package main
- import (
- "bytes"
- "fmt"
- "image"
- _ "image/jpeg"
- "log"
- "math"
- "github.com/hajimehoshi/ebiten/v2"
- "github.com/hajimehoshi/ebiten/v2/colorm"
- "github.com/hajimehoshi/ebiten/v2/ebitenutil"
- "github.com/hajimehoshi/ebiten/v2/examples/resources/images"
- "github.com/hajimehoshi/ebiten/v2/inpututil"
- )
- const (
- screenWidth = 640
- screenHeight = 480
- )
- var (
- gophersImage *ebiten.Image
- )
- // clamp clamps v to the range [min, max].
- func clamp(v, min, max int) int {
- if min > max {
- panic("min must <= max")
- }
- if v < min {
- return min
- }
- if max < v {
- return max
- }
- return v
- }
- type Game struct {
- hue128 int
- saturation128 int
- value128 int
- inverted bool
- }
- func NewGame() *Game {
- return &Game{
- saturation128: 128,
- value128: 128,
- }
- }
- func (g *Game) Update() error {
- // Adjust HSV values along with the user's input.
- if ebiten.IsKeyPressed(ebiten.KeyQ) {
- g.hue128--
- }
- if ebiten.IsKeyPressed(ebiten.KeyW) {
- g.hue128++
- }
- if ebiten.IsKeyPressed(ebiten.KeyA) {
- g.saturation128--
- }
- if ebiten.IsKeyPressed(ebiten.KeyS) {
- g.saturation128++
- }
- if ebiten.IsKeyPressed(ebiten.KeyZ) {
- g.value128--
- }
- if ebiten.IsKeyPressed(ebiten.KeyX) {
- g.value128++
- }
- g.hue128 = clamp(g.hue128, -256, 256)
- g.saturation128 = clamp(g.saturation128, 0, 256)
- g.value128 = clamp(g.value128, 0, 256)
- if inpututil.IsKeyJustPressed(ebiten.KeyI) {
- g.inverted = !g.inverted
- }
- return nil
- }
- func (g *Game) Draw(screen *ebiten.Image) {
- // Center the image on the screen.
- s := gophersImage.Bounds().Size()
- op := &colorm.DrawImageOptions{}
- op.GeoM.Translate(-float64(s.X)/2, -float64(s.Y)/2)
- op.GeoM.Scale(2, 2)
- op.GeoM.Translate(float64(screenWidth)/2, float64(screenHeight)/2)
- // Change HSV.
- hue := float64(g.hue128) * 2 * math.Pi / 128
- saturation := float64(g.saturation128) / 128
- value := float64(g.value128) / 128
- var c colorm.ColorM
- c.ChangeHSV(hue, saturation, value)
- // Invert the color.
- if g.inverted {
- c.Scale(-1, -1, -1, 1)
- c.Translate(1, 1, 1, 0)
- }
- colorm.DrawImage(screen, gophersImage, c, op)
- // Draw the text of the current status.
- msgInverted := "false"
- if g.inverted {
- msgInverted = "true"
- }
- msg := fmt.Sprintf(`Hue: %0.2f [Q][W]
- Saturation: %0.2f [A][S]
- Value: %0.2f [Z][X]
- Inverted: %s [I]`, hue, saturation, value, msgInverted)
- ebitenutil.DebugPrint(screen, msg)
- }
- func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
- return screenWidth, screenHeight
- }
- func main() {
- // Decode an image from the image file's byte slice.
- img, _, err := image.Decode(bytes.NewReader(images.Gophers_jpg))
- if err != nil {
- log.Fatal(err)
- }
- gophersImage = ebiten.NewImageFromImage(img)
- ebiten.SetWindowSize(screenWidth, screenHeight)
- ebiten.SetWindowTitle("HSV (Ebitengine Demo)")
- if err := ebiten.RunGame(NewGame()); err != nil {
- log.Fatal(err)
- }
- }
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